That's not quite true that she has nothing left. She's one of two? frames that can force CC/CD onto Xata (other I know of is Dagath), which, combined with Prowl's weak point multiplier means she has some of the highest damage potential in the game. She can stack enough multipliers that she was, at one point, essentially tied with Mirage as a weapons buffer frame, putting her in the second tier behind Banshee. I haven't updated my strength scaling spreadsheets in a couple of years though.
I just saw wellplayedninjas's video of her sweep Lash ignoring LoS checks, lol. Play her before the nerfs come!
After playing around with her a bit, I really don't like how slow MV is (you're talking to a Zephyr player, there is a certain way I need to play this game, and it starts but does not end at +90% parkour speed), so I think Storm at least lets you spread vuln further and faster than waiting for the cast to blanket enemies in nice warm glass.
How does she scale off cast speed in general? I notice the sweep variant of Lash is a full body cast, although I'm not sure if it's subject to parkour cancels. I don't think I'm going to click with this frame if I can't remedy how much she needs to stop moving.
Awesome, thanks for testing this! Next week I'll try some TA runs where I move a specific sticker up through successive missions. (Like, AXX then XAX where A is a cursed sticker.)
Siphon + Eruption also augments her CC kit, and now that she's an Influence nuker the enemies getting yeeted away isn't as much of a KPM drag any more.
The chicken bones bae herself. Or the not stonks frame. What? She's the glass frame? Sure I guess!
I want to get into Gara but she just doesn't seem to have helminth slots, so she's kind of confusing for Circuit. Mass Vitrify is kind of cool but scales poorly, so you're locked into Spectrorage, and possibly also Siphon/Eruption too. I do appreciate how much CC she brings to the table, and honestly Spectrorage is kind of cracked.
Theoretically, Mending Splinters gives her extraordinary DR, since the health regen opens her up to exploit the RageThinking loop for a whole lot of DR. You know, on top of 90% from Splinter Storm. If you like that kind of build.
I think Gara has a lot of room for experimentation due to how powerful and interesting her augments are. But this is also a curse because she only has so many augment slots, and wants to go in so many directions at once. I still have not cracked the code!
Shattered Storm looks interesting due to applying Damage Vuln to everything hit. I assume it suffers from LoS checks though.
Any thoughts as a Gara player?
I wonder if I need to keep Splinter Storm if I'm doing a Shattered Storm build, given it's an augment for her 1 and triggers off her 4...
Unlocked so far:
- Catabolyst
- Motovore
- Torxica
- Mire
- Pox
- Sporothrix
- Hema
Catabolyst
Yup, it's the Catabolyst! It was already strong, but now it's ridiculous. Synth Charge still works, so the grenades still hit in the millions. Now you have three of them. Built this for Blast/Fortifier to keep me safe and crowd shredding.
Motovore
This one is interesting. The 6x multiplier on physical mods means your elemental weightings will be bad if you choose to use IPS mods. Which you might want to strongly consider, given the passive essentially turns IPS mods into 60/60s: slash gives +100% status chance, puncture gives +1.5m range, impact gives +40% attack speed.
Naturally, I tried a Doughty build immediately, and this infested scooticle immediately started hitting in the millions. Can't wait to see what it does once I have some forma in it.
Update: After completing my forma build, yeah, lethal slams with the Doughty build. Heavy slams seem to have lower status chance than regular swings, and also evenly split IPS, so I think they want to discourage Influence on this. Still, having a high power physical weapon is really neat for a change of pace.
Update Batch 2:
Torxica
Very powerful, like a baby Dual Toxies. Hit like trucks with an Acuity build. The spreading spores slowing enemies makes it easier to line up precision hits, and the spores also apply damage vuln which is fantastic for Blast builds.
Mire
Hoo boy. The Coda trait lets these independently apply Tox on slams regardless of modded elements, including Tox-derived secondaries. You know what that means: viral/tox slamfluence babeyyyyyyyy. Has a Blight mod from Red Veil which is a nice midpoint until you get Primed Fever if you opt for a non-influence thing deleter build. Sky high 40% Status Chance is high enough to support multiprocs too.
Update Batch 3:
Sporothrix
It's the Sporothrix Prime basically! Viral self-primer, now with whatever your heart desires due to the Adversary element now available. No notes, the Sporothrix was already an excellent sniper and this is just that but moreso.
Pox
These are neat. One of the embed-and-dot type weapons, like the Mutalist Cernos. Also like the Mutalist Cernos it has a lot of goofy multiplicative interactions, notably from Secondary Shiver. Thrown weapons so they have very fast reload, so you can blanket groups of enemies in clouds of dooooooom. As I level them I'm trying both a blast build and a Shiver/Acuity build, the Acuity managed to proc a 100m Xata hit on my Ivara, so there's something happening there I think, lol.
Update Batch 4:
Hema
Hema my beloved. It's even Hemaier now! Even straight out of the oven, the interaction between Deadhead, Acuity and multi-CO was giving me hits in the millions at times (5 mil in my case due to Nova). Base CC is almost doubled to 20% and the CD is a bit more generous at 2.3x. Overall, a crit build should be over twice as strong (according to the wiki's comparison calculations).
One thing I want to test is if the holster health drain is a reliable way of proccing Avenger, because if so this is going to be a hilariously effective thing killer.
DE: "we struggle to find a way to challenge our players" also DE: making me pick between Eleanor and Amir
Yeah, two big changes came down the wire (hee hee) for Gyre: the first was Cathode Current, which makes enemy deaths trigger a double damage Rotorswell discharge, and also keeps it self-refreshing the way Cathode Grace does. The second was the capping of enemy armour at 90%, so now her lightning hits hard.
I believe ragdolled enemies take electric radial ticks to every individual body part too, so just suctioning enemies into Coil Horizon will heavily damage them, if not killing weaker factions outright.
Instead of "Volt but not as much" I'd compare Gyre to grape flavoured Saryn. She's all about abusing the hell out of electric mechanics to blanket the map in huge amounts of damage.
So many juicy implications. I felt like I was having some kind of fever vision of a Secret World/Warframe crossover the entire time.
Wally releasing the Infestation on an alternate reality maybe? God.
Also bisexual icon Albrecht maybe?
Ivara my beloved, my second most-used frame after Zephyr. I love the design on all of her various skins. Her outrageous power carried me through many phases of the game. Now that Overguard mitigates Disruption debuffs (and most EDA and ETA debuffs to boot) she's highly effective at missions where you might want how much damage she brings, other than being relegated to just camping survivals or whatever. Navigator is honestly a really fun gimmick, especially now that we have Influence for a lot of the things you might want to Navigate ;)
I think so little about Artemis Bow, AKA Cernos Prime but not as much, that it honestly completely slipped my mind that it can equip arcanes now. I should go have a play around with it again.