[-] sandriver@dormi.zone 2 points 10 hours ago

Ivara my beloved, my second most-used frame after Zephyr. I love the design on all of her various skins. Her outrageous power carried me through many phases of the game. Now that Overguard mitigates Disruption debuffs (and most EDA and ETA debuffs to boot) she's highly effective at missions where you might want how much damage she brings, other than being relegated to just camping survivals or whatever. Navigator is honestly a really fun gimmick, especially now that we have Influence for a lot of the things you might want to Navigate ;)

I think so little about Artemis Bow, AKA Cernos Prime but not as much, that it honestly completely slipped my mind that it can equip arcanes now. I should go have a play around with it again.

[-] sandriver@dormi.zone 1 points 10 hours ago

That's not quite true that she has nothing left. She's one of two? frames that can force CC/CD onto Xata (other I know of is Dagath), which, combined with Prowl's weak point multiplier means she has some of the highest damage potential in the game. She can stack enough multipliers that she was, at one point, essentially tied with Mirage as a weapons buffer frame, putting her in the second tier behind Banshee. I haven't updated my strength scaling spreadsheets in a couple of years though.

[-] sandriver@dormi.zone 1 points 3 days ago

I just saw wellplayedninjas's video of her sweep Lash ignoring LoS checks, lol. Play her before the nerfs come!

[-] sandriver@dormi.zone 1 points 3 days ago

After playing around with her a bit, I really don't like how slow MV is (you're talking to a Zephyr player, there is a certain way I need to play this game, and it starts but does not end at +90% parkour speed), so I think Storm at least lets you spread vuln further and faster than waiting for the cast to blanket enemies in nice warm glass.

How does she scale off cast speed in general? I notice the sweep variant of Lash is a full body cast, although I'm not sure if it's subject to parkour cancels. I don't think I'm going to click with this frame if I can't remedy how much she needs to stop moving.

[-] sandriver@dormi.zone 2 points 3 days ago

Awesome, thanks for testing this! Next week I'll try some TA runs where I move a specific sticker up through successive missions. (Like, AXX then XAX where A is a cursed sticker.)

[-] sandriver@dormi.zone 1 points 5 days ago

Siphon + Eruption also augments her CC kit, and now that she's an Influence nuker the enemies getting yeeted away isn't as much of a KPM drag any more.

[-] sandriver@dormi.zone 2 points 5 days ago

The chicken bones bae herself. Or the not stonks frame. What? She's the glass frame? Sure I guess!

I want to get into Gara but she just doesn't seem to have helminth slots, so she's kind of confusing for Circuit. Mass Vitrify is kind of cool but scales poorly, so you're locked into Spectrorage, and possibly also Siphon/Eruption too. I do appreciate how much CC she brings to the table, and honestly Spectrorage is kind of cracked.

Theoretically, Mending Splinters gives her extraordinary DR, since the health regen opens her up to exploit the RageThinking loop for a whole lot of DR. You know, on top of 90% from Splinter Storm. If you like that kind of build.

I think Gara has a lot of room for experimentation due to how powerful and interesting her augments are. But this is also a curse because she only has so many augment slots, and wants to go in so many directions at once. I still have not cracked the code!

[-] sandriver@dormi.zone 1 points 5 days ago

Shattered Storm looks interesting due to applying Damage Vuln to everything hit. I assume it suffers from LoS checks though.

Any thoughts as a Gara player?

I wonder if I need to keep Splinter Storm if I'm doing a Shattered Storm build, given it's an augment for her 1 and triggers off her 4...

6

There are currently 3 cursed peely pix that give you a bonus +1 pix chips per week, per mission. Although there was a brief window where you could farm pix chips since they were bugged and uncapped per week, lol.

I'm thinking, on particularly bad weeks, one way of ensuring you get the full 18 pix chips for the week would be:

  • First, do a free run of regular TA, but allocate all three cursed peely pix. "Free run" = don't set any personal modifiers, bring your best loadout for the mission set.
  • Once you have your bonus +3 chips for the week, set beneficial peely pix and do a max score run of ETA.

I can't test this plan this week since I already did my run. Would anyone be able to test this for me?

Of course, on easy weeks, there's nothing stopping you from just doing a max score run straight off, while also allocating all three cursed chips.

6
submitted 3 weeks ago by sandriver@dormi.zone to c/warframe@dormi.zone

But I will say, just go in blind. It's probably some of Warframe's best writing, like holy shit? But also the quality of the writing means there are massive spoilers if you go fishing around in the datamined KIM flowcharts that showed up on the wiki.

[-] sandriver@dormi.zone 8 points 1 month ago* (last edited 3 weeks ago)

Unlocked so far:

  • Catabolyst
  • Motovore
  • Torxica
  • Mire
  • Pox
  • Sporothrix
  • Hema

Catabolyst

Yup, it's the Catabolyst! It was already strong, but now it's ridiculous. Synth Charge still works, so the grenades still hit in the millions. Now you have three of them. Built this for Blast/Fortifier to keep me safe and crowd shredding.

Motovore

This one is interesting. The 6x multiplier on physical mods means your elemental weightings will be bad if you choose to use IPS mods. Which you might want to strongly consider, given the passive essentially turns IPS mods into 60/60s: slash gives +100% status chance, puncture gives +1.5m range, impact gives +40% attack speed.

Naturally, I tried a Doughty build immediately, and this infested scooticle immediately started hitting in the millions. Can't wait to see what it does once I have some forma in it.

Update: After completing my forma build, yeah, lethal slams with the Doughty build. Heavy slams seem to have lower status chance than regular swings, and also evenly split IPS, so I think they want to discourage Influence on this. Still, having a high power physical weapon is really neat for a change of pace.

Update Batch 2:

Torxica

Very powerful, like a baby Dual Toxies. Hit like trucks with an Acuity build. The spreading spores slowing enemies makes it easier to line up precision hits, and the spores also apply damage vuln which is fantastic for Blast builds.

Mire

Hoo boy. The Coda trait lets these independently apply Tox on slams regardless of modded elements, including Tox-derived secondaries. You know what that means: viral/tox slamfluence babeyyyyyyyy. Has a Blight mod from Red Veil which is a nice midpoint until you get Primed Fever if you opt for a non-influence thing deleter build. Sky high 40% Status Chance is high enough to support multiprocs too.

Update Batch 3:

Sporothrix

It's the Sporothrix Prime basically! Viral self-primer, now with whatever your heart desires due to the Adversary element now available. No notes, the Sporothrix was already an excellent sniper and this is just that but moreso.

Pox

These are neat. One of the embed-and-dot type weapons, like the Mutalist Cernos. Also like the Mutalist Cernos it has a lot of goofy multiplicative interactions, notably from Secondary Shiver. Thrown weapons so they have very fast reload, so you can blanket groups of enemies in clouds of dooooooom. As I level them I'm trying both a blast build and a Shiver/Acuity build, the Acuity managed to proc a 100m Xata hit on my Ivara, so there's something happening there I think, lol.

Update Batch 4:

Hema

Hema my beloved. It's even Hemaier now! Even straight out of the oven, the interaction between Deadhead, Acuity and multi-CO was giving me hits in the millions at times (5 mil in my case due to Nova). Base CC is almost doubled to 20% and the CD is a bit more generous at 2.3x. Overall, a crit build should be over twice as strong (according to the wiki's comparison calculations).

One thing I want to test is if the holster health drain is a reliable way of proccing Avenger, because if so this is going to be a hilariously effective thing killer.

17
submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

Let's talk about 'em! I'll drop a post underneath and update it as I get more weapons.

11
submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

And it's Zephyr! Specifically, Funnel Clouds seem to resolve before attenuation is applied. I've been successfully oneshotting acolytes with my heavy slam Melee Duplicate Magistar across both rounds.

I haven't tested if this a property of the blast interaction with tornadoes, or if non-blast heavy slams (which are rare) also nuke enemies before attenuation applies. I also haven't tested if this is specifically a result of Melee Duplicate shenanigans with tornadoes or if, say, Doughty builds such as the Ruvox would also work.

Zephyr stays winning!

12
submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

This was an interesting tip I was able to confirm: if you have Last Gasp unbound and enabled on Vazarin, and you bring a Vasca Kavat with Transfusion, as long as you're solo you can use Last Gasp to Vaz-rez your Vasca who will then revive you. Transfusion does not have a cooldown when soloing. Although as Vaz, the only thing that can kill you is not having access to Protective Sling.

More methods I'm working on include using Void Sling to clip out of the arena and leaving some sort of distraction behind, like Decoy, an Ancient Protector, or maybe a Styanax specter.

As a Vazarin player I firmly believe nothing in this game should be executionally difficult, I just need to lab out the most convoluted cheese imaginable.

16
submitted 1 month ago* (last edited 1 month ago) by sandriver@dormi.zone to c/warframe@dormi.zone

It's another broken slam setup!

Styanax is an interesting candidate for a slam character, for a few reasons:

  • His kit is innately defensively complete once he uses his Intrepid Stand augment.
  • He has innate shield generation to fuel Empowered Blades
  • He has a passive that directly buffs most slam weapons

Styanax's defensive power also means he has very flexible modding, which I abused to combine Arcane Consequence, Nira's Anguish and 4x parkour shards for a very speedy boy with frightfully powerful slams.

Not needing to run knockdown exilus in general opens up Nira's Anguish, which is in my opinion the most unreasonably powerful exilus in the game: it provides 15% parkour speed, 100% pressure point and 100% seismic wave-type damage to slams, including combo slams and slam-type ground finishers. (According to the wiki, at least--I haven't rigorously labbed and replicated all of these findings.)

At 180% strength, Rally Point totally refunds the cost of Empowered Blades. Going past is still preferable, as it leaves room for enemies surviving and more importantly charges Styanax's passive. To recap, his passive is that every 40 shields, including Overshields, he gains 1% modded crit chance on all weapons. With Primed Redirection and full overshields, this is 94% CC totally for free.

For less KPM-intensive missions, Styanax can pivot this build to a single-target killer by opting instead for Melee Retaliation and Ready Steel aura, giving him a 6x initial combo and 420% pressure point.

So, what is the build?

The skeleton is very minimal:

  • Blind Rage or Transient Fortitude + Intensify for >180% strength
  • Primed Redirection or similar shield stacking
  • Empowered Blades aura
  • Intrepid Stand

And you're done!

My personal loadout is:

  • Blind Rage, Umbral Intensify
  • Overextended
  • Primed Continuity
  • Primed Flow
  • Primed Redirection
  • Nira's Anguish
  • Intrepid Stand, Axios Javelineers
  • Arcane Consequence, Molt Augmented

I run Overextended and heavy strength stacking to round out Styanax's objective defense and party support.

15
submitted 2 months ago* (last edited 2 months ago) by sandriver@dormi.zone to c/warframe@dormi.zone

Pretty neat toy for all movement enjoyers.

Seem to be good with bullet jumping for rapid change in direction.

Nezha has an interesting bug where coptering right before you touch the ground preserves his low slide friction property, letting him skate along extremely quickly. You need to hold the crouch input, but he'll retain his upright run animation despite having low slide friction.

I managed to trigger coptering to inherit Zephyr's Tail Wind once, but never again. Not a bad tool for her though, and an okay blast implement for Funnel Clouds memes.

Generic tech where full-body casts retain the copter speed boost, so cancelling the copter into a cast lets you continue moving forward at speed while you cast. Great fun with Rhino Charge cancel and Blending Talons cancel.

With a high enough attack speed, coptering can be strung into an aerial heavy slam. Great for double Nira builds wanting to do something a bit different from punching the ground or hitting it with the Magistar incarnon.

What have people found? They're certainly unique, and I love getting new mobility tools.

21
submitted 2 months ago by sandriver@dormi.zone to c/warframe@dormi.zone

My top picks are my favs of Zephyr, Yareli and Ivara. Frost and Protea if I had to expand it to a top five.

Bonus round: what three frames do you think are getting a Proto treatment alongside Proto Temple? Praying for Frost actually 🙏

19
submitted 2 months ago by sandriver@dormi.zone to c/warframe@dormi.zone

previous incarnation: https://dormi.zone/post/3240013

With big meta changes in 1999, some of my commentary is out of date. I also tend to slowly learn new things about the weapons as I go, or have brain waves like for this week's selection.

As always the "Crowd Wisdom" is because I'd love for people to share their thoughts about the offerings.

What do we have this week?

  • Braton
  • Lato
  • Skana
  • Paris
  • Kunai

My personal favourites are Skana and Kunai.

Braton

Still have not conclusively labbed how the anti-crit evolution works with Comradery and Acuity. I'm making a note that I'll comment a report of my research process and findings if I remember or come up with a good experiment protocol. If anyone else wants to confirm or share their findings, go for it!

Lato

Deathtrap Trigger is even more attractive now that we have Acuity and Comradery. Skana has a setup to feed Secondary Outburst without sacrificing Melee Influence, which is both extremely fun and extremely effective.

Skana

Evolution II confers +9 combo whenever Skana strikes an "undamaged" enemy. Notably, this includes the initial hit sent through Melee Influence; and enemies with overguard are "undamaged" until the overguard is depleted.

So, while there are some restrictions in place, it's not as useless as I originally wrote it off. Especially with Panzer Vulpaphyla no longer being a guaranteed companion pick, as long as you're not playing a frame that does large AoE chip damage like Mag, Frost, Nova etc, it is very easy to keep your combo up.

As mentioned on Lato, this lets you maintain the best of both worlds of Secondary Outburst and Melee Influence.

Paris

No updates since last time, other than bows in general benefit from Acuity and Comradery due to the incredible power of Longbow Sharpshot's unique multiplicative bonus. Stealth frames can abuse Spectral Serration to scale this weapon extremely hard.

Kunai

Another Deathtrap Trigger weapon, like the Lato. Even easier to use since it homes. Same remarks about the Skana setup apply here too, if you choose to go that route.

Unlike the Lato, has multiplicative Cascadia Accuracy, and hence also Acuity. Absolute terror of a weapon for priority killing.

9
submitted 2 months ago by sandriver@dormi.zone to c/warframe@dormi.zone

Previous thread: https://dormi.zone/post/3155025

I finally have all my Week 8 Incarnons, so I can personally review them! Warframe dedicates should also have everything or all but one Incarnon too, so let's see what the people think!

What have we got this week? Well, some real goodies in my opinion:

  • Sybaris
  • Sicarus
  • Okina
  • Dera
  • Cestra

Sybaris

I have a soft spot for incarnons with unique skins, and Sybaris gives us the very cool Dex Sybaris skin. Nice well-rounded weapon, the forced Blast procs give it a bit of crowd clear if you build it for punch-through or use grouping abilities. Blast also easily keeps Galvanized Scope charged with high enough enemy densities, even on factions with tricky weak spots like Infested. Forced Blast also lets you build Cold for utility, so guess what I did!

If you're one of the Zephyr players in this community, sadly forced procs do not transfer through tornadoes, so you'll have to shoot things directly. Still, a very funny priority killer for the birb.

Dera

It took me a while to come around on this one. Incarnon form has innate Magnetic, but is burdened by a painfully low rate of fire and middling status chance of 22%. It won't proc status effects often, and the innate Magnetic gets washed out by modded elements. But that's not how you use this gun!

Has a (currently) unique incarnon perk that scales base crit off current effective status chance, so the weapon can achieve, simultaneously, very high crit, status (with Crux and 60/60 stacking), and Galvanized Aptitude self-scaling. The weapon hits like a truck!

Current favourite build is ol' reliable corrosive-cold, which gives this weapon universal coverage with the innate mag. I've also tried viral-electric, it's much of a muchness. Blast Elementalist builds are also an option.

Definitely a fan now. And it has a cool Vandal variant!

Sicarus

In a word: exciting. Extremely high crit chance due its perk options. Has a funny glitch interaction where it can infinitely stack Enervate due to being unable to crit on non-weakpoint hits. Probably going to be patched in Echoes of 1999!

Cestra

Has absolutely ludicrously heavy crit scaling due to the highest critical damage multiplier in the game in addition to excellent critical chance. I still haven't figured out how to get exciting damage numbers out of it yet though. The optional build path of crit chance -> status chance gives it a high performance Shiver build, however, so that's an option. Excellent on Harrow, Empowered Blades users, and shield recharge Grendel and Nezha builds as even self-inflicted shield drain will trigger Steadfast Grit.

Okina

Frost simulator. One of my top 3 incarnon melees. Not only do they shred whatever you're directly attacking, they spread Cold far and wide. Running Shivering Contagion on your primary lets the freeze from the daggers splash a little further. Also great for keeping Ice Storm going, keeping Primary Frostbite going, and triggering the condition for Secondary Shiver.

Influence builds will heavily CC everything coming at you while nuking in a wide radius.

Briefly enjoyed glaive maths on the spectral daggers, although that seems to have been fixed. Limbo and Chroma just can't catch a break! Stealth frames still enjoy stealth multi on the projectiles though, so Blastfluence builds are very funny on stealth users.

Also excellent Melee Doughty candidates if you use the base model, and the Prime variant is quite effective too.

14
submitted 2 months ago by sandriver@dormi.zone to c/warframe@dormi.zone

Shards: 3x tauforged ability strength, tauforged initial energy, tauforged cast speed. Full strip on Avalanche can be reached with 2x tauforged red and 1x normal red, or you can ease the requirements further by running Growing Power instead of Worthy Comradery.

This build is designed to cover almost every threat you will face in EDA:

  • The combination of Silence + Snow Globe will protect objectives, as it prevents abilities like Hollow Vein's sandstorm, and Blitz Eximus shockwaves from being cast and bypassing Snow Globe.
  • In addition, Silence will block the intensely cursed Eximus Assassination combination from healing the boss.
  • Freeze Force has been buffed to be non-combining and will slow Demolisher Mechs on Disruption missions, in addition to being a powerful damage buff in its own right.
  • Icy Avalanche prevents most EDA debuffs from taking effect, including protecting you and the party from Vampiric Liminus.

The only hole is Mirror Defense's "objectives take damage" debuff, which we have this week. I had to coordinate with a Mag friend to keep overshields on the objective.

This build is heavily invested into energy economy, including running a Sahasa Kubrow with Synth Deconstruct and Duplex Bond. Panzer is also an excellent option as well, but I like having my emotional support Dispenserdog going "bork bork!". The energy economy is so that mistakes don't happen under pressure.

Health Conversion is there to increase the snap overguard from Icy Avalanche casts. Ice Spring is there so I can keep my sanity playing slow old Frost, but you could easily run Preparation, Hand Spring or another movement Exilus.

8
submitted 3 months ago* (last edited 3 months ago) by sandriver@dormi.zone to c/warframe@dormi.zone

Basic setup: Worthy Comradery for crit chance, and Tenacious Bond for crit damage. Arcane Crepuscular also works. It's pretty reasonable set up ability nukers with a Huras Kubrow for near-permanent stealth for Crepuscular uptime.

Projectiles that work:

  • Breach Surge sparks (Wisp, Helminth)
  • Flechette Orb (Vauban) -- unreliable

Projectiles that need a more stable experimental setup:

  • Seeking Talons (Garuda)

Not tested:

  • Dread Mirror bloodball (Garuda)
  • Airburst (Zephyr helminth) -- if this works, it potentially has a setup on Piercing Navigator Ivara to make it actually deadly.
  • Breach Surge sparks (Wisp)
  • Antimatter Drop, Neutron Star (Nova)
  • Spectral Scream (Chroma)
  • Smiteballs (Oberon)
  • Radial Javelin (Excal)
  • Anything else...

Projectiles that don't work:

  • Anything on Styanax :(

This is going to open up a really funny and gimmicky way of playing certain projectile casters. Theoretically I think Arcane Arachne + Arcane Crepuscular is going to be the setup to use to really push this.

Obviously I haven't labbed this extensively yet, so if any fellow labmonsters want to have a go at it, be my guest! I just wanted to share that this is some truly beautiful spaghetti jank. Remember to thank Vauban for leaving this buggy code open to us.

[-] sandriver@dormi.zone 12 points 4 months ago

DE: "we struggle to find a way to challenge our players" also DE: making me pick between Eleanor and Amir

[-] sandriver@dormi.zone 7 points 7 months ago

Yeah, two big changes came down the wire (hee hee) for Gyre: the first was Cathode Current, which makes enemy deaths trigger a double damage Rotorswell discharge, and also keeps it self-refreshing the way Cathode Grace does. The second was the capping of enemy armour at 90%, so now her lightning hits hard.

I believe ragdolled enemies take electric radial ticks to every individual body part too, so just suctioning enemies into Coil Horizon will heavily damage them, if not killing weaker factions outright.

Instead of "Volt but not as much" I'd compare Gyre to grape flavoured Saryn. She's all about abusing the hell out of electric mechanics to blanket the map in huge amounts of damage.

[-] sandriver@dormi.zone 7 points 2 years ago

So many juicy implications. I felt like I was having some kind of fever vision of a Secret World/Warframe crossover the entire time.

Wally releasing the Infestation on an alternate reality maybe? God.

Also bisexual icon Albrecht maybe?

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sandriver

joined 2 years ago