I like Hope is Not a Plan but it is a bit depressing. I would like something to release the pressure of work. Something in the mood of Eat the Reich or Blades in the Dark/CBR+PNK. But I couldn't find a good game. Corp Borg has been a bit disappointing.
It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck :P
I don't like the concept of wargames. We don't need war to do this, nor conflict.
I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident.
One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)).
I now realize that perhaps I could write a blog post on this.
For links, see my response to the other comment.
In my domain (IT, with On-Call), there's a practice called "Wheel of Misfortunes" or "Game hour". This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :)
Play your character like a stolen car.
It's even in the rules.
Look also to one heir of PbtA: Blades in the Dark.I'm biaised, I like mist of this game (including Deep Cut).
Game master is better. Less Dungeon focused. Dungeon Master can also raise eyebrows when people think of Dungeon for BDSM.
Game Master is better.
It is done in a French Game INS/MV (In Nomine Satanis / Magna Veritas) which has been badly adapted in English.
There's a d666 die made of 3d6. As you can play daemons or angels, 111 and 666 are critical successes or falures depending of your side in the Great Game.
Just to say: it is a humorous TTRPG which feels like playing in Good Omens.
They need the data to train theur AI. They will not delete. They may glag that the account is now deleted and add this to the data fed to the AI.
Please an RPG not DnD. Try to break free from this monoculture.
Old. Funny but repeated too often. I don't like DnD but even if they once gave stats to Cthulhu, I wouldn't name a game to be better. Why one? On which criteria?
Also: I like World of Darkness. I have Vampire, Werewolf, Mage, Changelin, and many add ons. But let's be honest (and troll a bit): Vampire the Masquerade is just a simulation of puberty. The system, when it was released, was awesome but it is way to crunchy for today's standards.
If one should bash DnD, then do it with style with modern games: Blades in the Dark, Fate, Dungeon World, Ironsworn,... whatever from this century.