[-] PenguinTD@lemmy.ca 19 points 2 months ago

"Giving away free games seems counterintuitive as a strategy, but companies spend money to acquire users into games," said Sweeney. "For about a quarter of the price that it costs to acquire users through Facebook ads or Google Search Ads, we can pay a game developer a lot of money for the right to distribute their game to our users, and we can bring in new users to the Epic Games Store at a very economical rate.

Good for Epic.

"And you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness. And it's so much that often developers, when they're about to launch a new game, come with us wanting to work closely on a timed release of a free game, just to drive user awareness of their next game. That's been an awesome thing. And it's been by far the most cost effective aspect of the Epic Games Store."

Good for developers, that have decent enough games.

"We spent a lot of money on exclusives," said Sweeney. "A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical."

Exclusives, of course this is the expected result, because that how game publishing/marketing works. People in this thread talking like publishers make a lot of money on 80% of their released games. (<-- it's not, in case you did not get it. ) I think it's just Tim Sweeney's way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.

[-] PenguinTD@lemmy.ca 30 points 8 months ago

cause commercial rental is a commitment, if you can't find another company to take over your lease, chances are you have to pay the majority of left over amount + penalty + restoration. Licensor commitments are similar but probably on tech/software licensing, ie. server rentals, Maya/Speedtree licensing agreement for the site, whatever cloud service they use for backup and share stuff, etc. Those at bigger scale aren't paid year to year like your regular indie studio just subscribe to Adobe/Autodesk for app uses per seat.

[-] PenguinTD@lemmy.ca 50 points 9 months ago

it's viral game what do you expect?

[-] PenguinTD@lemmy.ca 18 points 10 months ago

very typical for people that never even run or host their own server from data center or even cloud service.

live streaming is worse in bandwidth consumption compare to youtube with same resolution input to output. Like youtube can do whatever they like to keep the outgoing low even if you encode according to spec. But streaming with the demand of like 4~6s delay their 2nd pass to try lower the output bitrate is just not gonna be as good as youtube. That's why twitch still don't have 4k stream, they have new beta programs thanks to newer codec on newer GPU, as otherwise their data center is gonna get crushed hard.

6
submitted 10 months ago by PenguinTD@lemmy.ca to c/pcgaming@lemmy.ca

Not affiliate link, I happen to check and found it's at this price since last November. I order one and it won't be delivered until Feb 4th.

https://www.amazon.ca/MSI-MEG-342C-QD-OLED/dp/B0C15JDWF4

If anyone has this let me know what things I might need to prepare(other than the size of the monitor, it's huge but I can fit it on my desk after measure the HxDxW. )

If there is any bad experience with it also let me know as I can always cancel it before it's shipped. It seems really highly reviewed monitor where the size is small enough to fit on my desk and is not like 2000+.

11
submitted 10 months ago by PenguinTD@lemmy.ca to c/pcgaming@lemmy.ca

I bought a controller after reading some reviews and just offer my opinion here, only after about an hour or 2 playing HiFi Rush, since the game does not support wired DualSense. And following is compare it to DualSense.

  1. The controller feels really light compare to DualSense, it's not a bad thing but if you are using more sturdy cable instead of those soft cable you might feel the cable drag more.
  2. the textile feels okay, not as good as DualSense one but it rough enough and won't slip around. You can feel the dot pattern that helps the controller stay fixed with that extra friction. I am no engineer in this area but if DualSense feel slippery, this will definitely feel better if not too rough. My honest opinion is that maybe it will feel better after use more time with our hand grease etc.
  3. The stick cap have good grip BUT your skin bits will get trapped on it. From the look of it after I test the polling rate and play some of my palm skin are stuck on the left stick cap and it looks really hard to clean off because of the pattern it used. Might need to buy stick cap rubber just to make it easier to clean.
  4. the face buttons are mechanical, as my first controller that has this feature I have to say it does require sometime to get use to compare to majority that use membrane buttons. Your muscle memory will play tricks to you as how far/hard you need to press and would mess up timing for games like HiFi Rush. So even though it's more precise and less prone to sticky button like membrane ones, you do have to test it out to see if it's what you can work with. If you play between PS5 games and the PC games using different type of buttons it might be a bit problematic. But they are really responsive microswitch and doesn't really need much force to push.
  5. trigger is really light, since it's also haul effect, the tension is probably similar to DualSense without the game default status, but since PC game probably don't have standard to utilize those trigger resistance thing, I probably need to find the app to config how heavy the trigger should feel if they offer that option.(as this controller seems to provide trigger vibration, which means it should be able to adjust the trigger resistance. )
  6. It does come with 2 back button you can map to any of the existing buttons. I didn't enable them yet and might use them in the future.
  7. There are no windows app to do the settings. There are short cut keys to allow you to switch between different modes or bind buttons but more detailed settings does require the phone app.
  8. The controller come with latest firmware already. No 1000hz polling rate yet. It's pretty consistent and close to 500Hz when I use the gamepadla test.
  9. The LED on the controller home button is really bright, if you like to play in the dark it's gonna be a bit distracting. I will probably use a sticker to reduce it's intensity. You do need the led to show you what status it's in when your try to pairing and use with phone app or other device, like switch, so removing the led is not a good idea. But I am going to use this controller mostly wired so I guess I can tape it.

Things to look out for?

  • how long it actually last as the sensor don't drift doesn't mean the springs etc won't degrade.
  • as mentioned in many reviews, the dpads are not as good. if you play fighting game with a pad this is not for you.(very easy to miss diagonal) I don't play fighting games on a gamepad so I am fine with it.
  • connector quality, this is also something that could get worse over time, and won't know it until it starts to break. But from initial use, it does hold the USB C quite firm and well.
4
submitted 10 months ago by PenguinTD@lemmy.ca to c/games@sh.itjust.works

Well look at China back paddle again, where is that "evidence" some troll mentioned about and psychology class 101 blah blah. This is so predictable just like the western "think for the kids" policy changes without any long term thinking or any science backing that decision. (like some US states pushing for abstinent for sex ed instead of safe sex and then cost a lot more social or politically cause unwanted baby or black market abortion.)

For any one that tries to hail that and ban mtx, gacha, season pass, but do not put more energy on pushing legislation to ban lottery, casino, mall gacha eggs, trading cards, kinder eggs or McDonald kid's meal collectables, you are a hypocrite.

We need more education on math(probability and game theory), sales strategy and involved psychology tricks( FOMO, door in the face, etc), financial/budgeting literacy and planning like you teach how to eat healthy and exercise, as they affect your everyday life. We can push for things that collect data for strange spending behavior(enforced if they play those gacha/mtx/online casino) and catch vulnerable people that are prone to become gambling addicts and direct them to therapy and bar them from more spending if cross a threshold(say $500/month) defined by law or regulation to protect their finance(play.com in Canada has something similar if I remember). Well, until the psychologist and bank says okay as we can't stop retirees to burn their fun allowance for whatever they like, like we can't stop you from buying collector edition and then they sit somewhere collecting dust. Or, you know, go to arcade burn like 100 dollars and then your ticket only trades for toys you can buy at dollar store for maybe 10 bucks total. Some people burn that money for the experience knowing fully well they won't make a return, and are not addicts.

And for the trolls, I don't care about the up/down votes anywhere, feel free to waste your time do that.

[-] PenguinTD@lemmy.ca 30 points 1 year ago

Suddenly not interested in the article itself when it detect my ad-blocker.

[-] PenguinTD@lemmy.ca 26 points 1 year ago

Mark my word, once Gabe pass it's gonna be very very different. We have very different things to worried about, like climate change, but on software side and tech we shouldn't rely on monopolies. Valve was kept in that state because all the competition didn't actually put up a fight worth extra investment. The windows store pushed valve to develop SteamOS and Proton, they also back off on some revenue split policy because of EGS's deals. (Let's be honest, not all players care about which launcher they use, as long as they get better deals and can play the game they want.)

And to my experience, Steam's recent years' updates to store/client are not something I like as well.

  • I don't like the gamification of sales event etc.
  • I don't like the new unlimited scroll type, they backed off a bit and become like 3 pages long until you hit the top/popular/sales part.
  • I also don't like some of the UI changes(ie the downloads/library mixed together and not separate item)
  • I hated the auto start live streaming thing, if there is option to turn off that please let me know.

For EGS,

  • their search sucks
  • library page sucks, you can't really organize your free games/purchased games etc.
  • auto updates are pretty on par so that's okay.
  • their friends/etc also sucks.(not that I care much but at least it's far worse than steam one.)
  • I like that they adopted Nintendo's gold coin reward type to encourage consumer to purchase there.
  • games from other big publisher usually do require install their clients as well, which sucks. (it's similar on steam as well.)
[-] PenguinTD@lemmy.ca 30 points 1 year ago

It's because Nintendo still haven't implement server client networking and host their own dedicated servers. It's why people paid Nintendo Online to play multiplayer Nintendo games are getting scammed.(even Capcom or EA/Epic did batter job on switch then Nintendo.)

That's why you get no real online plays, blame Nintendo's internal policy, not networking complexity.

[-] PenguinTD@lemmy.ca 23 points 1 year ago* (last edited 1 year ago)

Master as in the production term like gold master. He stolen the first prints before it hits the shelf, thus a "master" thief.

[-] PenguinTD@lemmy.ca 43 points 1 year ago

Look at the steps we have to go through? Firefox container tabs just for google products, have to switch to DDG as default after every update, have to keep the browser extensions updated, have to use vpn, tried to not use google open auth when register on 3rd party sites, have to clean the cookies regularly, have to click through those cookie settings visiting a site. Oh, and have to go around the amp link when trying to share a searched image/page result.

[-] PenguinTD@lemmy.ca 22 points 1 year ago

After reading all the comments, I'm just gonna say that if you don't allow kids to tinker and do their thing, they will learn a lot slower and your "investment" will be left mostly unused. (age range proper hardware/OS of course.) The school policy is not doing the kids a favor, it's a waste of time and tax money that you cultivate a generation of people get used to chrome book and google apps. That's the ultimate purpose for school license being cheaper.

[-] PenguinTD@lemmy.ca 26 points 1 year ago

so similar to say, a redditor trying to sound smart by googling and debating another while both has no qualification on that topic, got it.

[-] PenguinTD@lemmy.ca 26 points 1 year ago

The common stance against DRM is not the "entitled" part, but to be able to keep playing it even if the companies involved are gone. For games with Denuvo or other DRM there are things like these to consider:

  • the Denuvo company's server shuts off(whatever reason, blackout, maintenance,etc), your DRM now can't verify if you have legit copy or not.
  • the game company shuts off, no one left to patch out DRM, your game is in limbo. (cause they have to pay Denuvo to keep the licensing/verification. )
  • your internet went off.(this part depends on game and how often they need to refresh the "valid" token)

With games that have no DRM you have none of the above concerns.

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PenguinTD

joined 1 year ago