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I seem to remember as a young child being told that it is safe to touch a Van de Graff generator (for the hair demonstration), but that if you let go before it is safe you will get a nasty shock. I know a bit more about electricity now, and I'm a little skeptical now. Is it possible to get a shock from letting go of something?

[-] TotallyHuman@lemmy.ca 15 points 5 months ago

Interesting. Unlike most measures, bike lanes are also a positive on their own, climate change or not. I assume this analysis doesn't include negative-cost solutions like carbon pricing.

[-] TotallyHuman@lemmy.ca 12 points 6 months ago

That seems to be Tynan's MO. I like it. No hype, no teasers, just quietly works until he has something worth selling.

[-] TotallyHuman@lemmy.ca 14 points 6 months ago

Yes, but it is a problem. It's a problem that has no partisan component, which can be fixed without political grandstanding. It's also a problem which kills people: the 6% increase in car crashes it causes is a lot of easily preventable deaths.

[-] TotallyHuman@lemmy.ca 14 points 6 months ago

Perfect! We'd have pretty low utilization on those 80 CPUs, though -- if we made them smaller, the power draw would be lower and it would be cheaper. We could then get away with adding more CPUs. It would then make sense to put the array of simple CPUs on its own card, dedicated to graphics processing... wait a minute.

[-] TotallyHuman@lemmy.ca 12 points 6 months ago

If you can't come into work because your tires are slashed, you should not be fired.

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submitted 6 months ago by TotallyHuman@lemmy.ca to c/rpg@ttrpg.network

So, I like stories where everyone is competent, and as a GM I try to run my villains as playing to win. My goal is for the players to have a good time, but the enemies will use every resource at their disposal to achieve their aims: they will retreat if continuing to give battle is a bad idea, they will go scorched earth if it's in their interest, they will defeat the players in detail or simply attack with unfair, overwhelming numbers.

Sometimes this results in a beautiful, game-defining moment where the players work out what their powerful and intelligent adversary is doing, and then proceed to outwit them. More often, though, the players win the way players do: shenanigans and brute force until the day is won. This can also be fun, and obviously not every story arc needs to end with an I-know-you-know-I-know battle of wits.

The problem here is that when this happens my players usually don't ever figure out what the plan was -- and what from my side of the screen was a clever ruse or subtle stratagem, to the players looks more like an ass-pull. My players don't know that they set off a silent alarm and the security forces stalked them around the building before ambushing them from three directions, they just got a random encounter where they were surrounded by guards. They don't know that the shopkeeper they revealed their true identities to reported them to the BBEG for a bounty, they just know that the army knew they were coming even though they were trying to be stealthy.

So, GMs with similar philosophies: How do you make it feel satisfying / fair when the players are fighting an intelligent and coordinated adversary who knows more than they do?

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submitted 7 months ago by TotallyHuman@lemmy.ca to c/offbeat@lemmy.ca
[-] TotallyHuman@lemmy.ca 20 points 9 months ago

We started deploying malaria vaccines!

[-] TotallyHuman@lemmy.ca 19 points 10 months ago

Down 10% over 6 months isn't nothing, though -- if that rate continues for ten years prices will almost drop to one-tenth. It took us a long time to get into this situation, it might take a while for us to get out. This isn't a complete solution, but it's a good start.

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submitted 11 months ago by TotallyHuman@lemmy.ca to c/offbeat@lemmy.ca
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submitted 11 months ago by TotallyHuman@lemmy.ca to c/asklemmy@lemmy.ml

Crops can blight, animals can get diseases. I don't know much about hydroponics but I know that bacteria are a concern. What food source is the most reliable, the least likely to produce less food than expected?

[-] TotallyHuman@lemmy.ca 20 points 11 months ago

Oh no! The people we pay to train to kill others might use gasp mild swear words!

[-] TotallyHuman@lemmy.ca 19 points 1 year ago

When that one aired I assumed they were going to genre-shift into dark comedy or slapstick, but they... really, really didn't.

[-] TotallyHuman@lemmy.ca 14 points 1 year ago

Because I didn't want people arguing about current events and the end of the Cold War seemed as good a cutoff as any.

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submitted 1 year ago by TotallyHuman@lemmy.ca to c/asklemmy@lemmy.ml

Since the latest season hasn't concluded yet, let's only look at plot holes from 1990 and before.

[-] TotallyHuman@lemmy.ca 15 points 1 year ago* (last edited 1 year ago)

Liquid democracy is a proposed way to do a direct democracy in a large country. It's only been tried on very small scales (Google used it to decide which food to get for their cafeterias), so we don't really know if it would work, but I like the idea.

I'd point out that there are countries which don't have much corruption or governmental malfeasance. Nordic countries tend to score very well on the Corruption Perception Index, and also have good social safety nets and governments that (generally, for the most part) serve the people. They're all small countries, though -- I suspect that politics becomes an increasingly dirty business the more power a country has.

If you haven't already, you might want to look into selectorate theory. It essentially shows not only how the psychopaths at the top stay in power, but also why attempts to reform the system often result in a new crop of rulers who are just as bad or worse than those they replaced. (c.f. Cromwell's revolt, French Revolution, Russian Revolution). A proponent of selectorate theory would argue that the solution is not to remove the psychopaths -- it's to create a system where things in a politician's selfish interest happen to line up with things that benefit the people. It's excellently summed up by this video.

In terms of curtailing corporate power from the top down, studying the history of U.S. antitrust law would be a good place to start. Extra Credits has a good series about it.

One reform method that has worked before is unionization. The vast majority of worker protections came about because of labour action. Unions are a lot weaker than they used to be, but it doesn't have to stay that way. If you can, unionizing your workplace is probably the most impactful action you could take to improve the existing system.

If your tastes are more radical, you could also consider mutual aid societies. A robust one could conceivably Theseus its way into failing institutions, or evolve into a provisional government if everything collapses.

[-] TotallyHuman@lemmy.ca 34 points 1 year ago

Schindler's List. Humans can be nasty, horrible, utterly evil. It's all too common. But some of us will work to do good. Some of us will push back and do what's right. There is evil in this world, but there is also goodness.

1

I'm not great at physics and have no knowledge of aeronautics, so this whole chain of reasoning might be wrong.

A plane stays in the air because air is moving over the wings, which generates lift. However, that air is moving because the engine is moving the plane forward. There is no other source of energy. Therefore, some of the engine's energy is going into keeping the plane in the air, and some is going into accelerating it forwards, or keeping it at the same speed (fighting air resistance).

Therefore, if the plane points straight up, the engine should be able to support it hovering in the air. If it didn't have enough power to fight gravity when pointing straight up, it wouldn't have enough power to fight gravity when moving horizontally, either.

(Okay, some older engines only worked in certain orientations, but I don't think that's a problem for jet aircraft, or any aircraft built after WWII.)

So why can only certain planes fly vertically?

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TotallyHuman

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