[-] ram@lemmy.ca 72 points 1 year ago

Forgive my ramblings, but here's the main differences I see, from a community perspective:

Bluesky's for people who loved twitter circa 2015
Mastodon's for people who loved the format but hated the way the platform made use of it. The community is FOSS-focused and anti-corporate.
Bluesky folks are anti-corporate, but they still want their social media to be on a single platform and tend to dislike federation
Mastodon folks tend to be in smaller circles and more tech enthused

Features-wise, Mastodon kills the algorithm in favour of chronological timelines and lists, while Bluesky embraces algorithms, allowing people to even make their own algorithms for the platform. Bluesky's AT Proto uses "DIDs" to identify users, which are associated directly with a domain^[or subdomain]. This means that when federation does eventually happen, usernames will just be @my.domain.com instead of ActivityPub's @actor@my.domain.com.

Federation's still not enabled so I have no clue how things will look and feel on that front, nor am I familiar enough with the protocol to make any claim about how versatile it is. ActivityPub is flexible enough to be a Twitter clone, a reddit clone, a blogging platform, a youtube clone, a twitch clone, a goodreads clone, or several other formats. AT Proto's currently only proven to work for a Twitter clone.

42
submitted 1 year ago* (last edited 1 year ago) by ram@lemmy.ca to c/anime@lemmy.ml

archive
[translation from DeepL]

Hirukuma:

It's the second season! There will be a lot of new vending machines, so stay tuned for that too!

Yuuki Hagure:

Congratulations on the decision for the second season! I was surprised and happy to hear the news! I'm looking forward to seeing more of Hakkon in the anime!

Kunieda:

Congratulations on the decision for the second season of the anime! I am glad that we will still be able to see Hakkon and his friends in the anime version!

1
submitted 1 year ago by ram@lemmy.ca to c/tabletop@beehaw.org

cross-posted from: https://lemmy.ca/post/5733635

ghostarchive

In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series!

Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice!

Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.

Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form!

Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

506
submitted 1 year ago by ram@lemmy.ca to c/technology@lemmy.world

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

821
submitted 1 year ago by ram@lemmy.ca to c/technology@lemmy.ml

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

292
submitted 1 year ago by ram@lemmy.ca to c/gaming@lemmy.ml

cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

181
submitted 1 year ago by ram@lemmy.ca to c/gaming@beehaw.org

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

2
submitted 1 year ago by ram@lemmy.ca to c/technology@beehaw.org

cross-posted from: https://lemmy.ca/post/5340114

ghostarchive
Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

1090
submitted 1 year ago by ram@lemmy.ca to c/technology@lemmy.world

cross-posted from: https://lemmy.ca/post/5340114

ghostarchive
Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

230
submitted 1 year ago by ram@lemmy.ca to c/technology@lemmy.ml

ghostarchive
Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

[-] ram@lemmy.ca 43 points 1 year ago

X/Tweet/thing from Stephen Totilo

NEW - I got a major update from Unity about their new fees

  • Unity "regrouped" and now says ONLY the initial installation of a game triggers a fee
  • Demos mostly won't trigger fees
  • Devs not on the hook for Game Pass

This is a truly pathetic attempt to save face. Fuck Unity, its now proven definitively that they cannot be trusted for current and future projects. The only thing they'll learn from this is to not be so loud about these sorts of changes.

94
submitted 1 year ago by ram@lemmy.ca to c/gaming@lemmy.ml

cross-posted from: https://lemmy.ca/post/5186904

archive

Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community.

Why it matters: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make.

  • Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter.
  • But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators.

Details: The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything.

  • With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.
  • Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees.
  • The newfee system will begin at the start of 2024.

Yes, but: Game developers, rallying on X, began fuming immediately that any game enjoying a spike in installations due to a big sale, inclusion in a charity bundle or even just by being included in a popular subscription service like Microsoft's Game Pass, would trigger back-breaking Unity fees.

  • "Stop it," development studio Innersloth, makers of the hit Among Us, tweeted Tuesday evening. "This would harm not only us, but fellow game studios of all budgets and sizes...."
  • Another studio, Aggro Crab, called on Unity to reverse its plans, saying that it feared that its next game, set for release to the 25 million subscribers on Game Pass, could incur fees that "threaten the stability of our business."

The intrigue: Unity has scrambled to clarify and in one key case alter what it has said about its policies around the fees.

Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)

  • He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.
  • But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.

Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

  • Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said.
  • As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.
  • Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit.

What they're saying: "Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games."

  • "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points.
  • "But we're we're listening and we will continue to make sure that we deliver the best that we can."

Go deeper... Unity CEO: Generative AI will make better games, but won't steal jobs

161
submitted 1 year ago by ram@lemmy.ca to c/games@lemmy.world

cross-posted from: https://lemmy.ca/post/5186904

archive

Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community.

Why it matters: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make.

  • Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter.
  • But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators.

Details: The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything.

  • With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.
  • Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees.
  • The newfee system will begin at the start of 2024.

Yes, but: Game developers, rallying on X, began fuming immediately that any game enjoying a spike in installations due to a big sale, inclusion in a charity bundle or even just by being included in a popular subscription service like Microsoft's Game Pass, would trigger back-breaking Unity fees.

  • "Stop it," development studio Innersloth, makers of the hit Among Us, tweeted Tuesday evening. "This would harm not only us, but fellow game studios of all budgets and sizes...."
  • Another studio, Aggro Crab, called on Unity to reverse its plans, saying that it feared that its next game, set for release to the 25 million subscribers on Game Pass, could incur fees that "threaten the stability of our business."

The intrigue: Unity has scrambled to clarify and in one key case alter what it has said about its policies around the fees.

Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)

  • He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.
  • But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.

Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

  • Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said.
  • As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.
  • Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit.

What they're saying: "Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games."

  • "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points.
  • "But we're we're listening and we will continue to make sure that we deliver the best that we can."

Go deeper... Unity CEO: Generative AI will make better games, but won't steal jobs

51
submitted 1 year ago by ram@lemmy.ca to c/gaming@beehaw.org

archive

Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community.

Why it matters: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make.

  • Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter.
  • But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators.

Details: The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything.

  • With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.
  • Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees.
  • The newfee system will begin at the start of 2024.

Yes, but: Game developers, rallying on X, began fuming immediately that any game enjoying a spike in installations due to a big sale, inclusion in a charity bundle or even just by being included in a popular subscription service like Microsoft's Game Pass, would trigger back-breaking Unity fees.

  • "Stop it," development studio Innersloth, makers of the hit Among Us, tweeted Tuesday evening. "This would harm not only us, but fellow game studios of all budgets and sizes...."
  • Another studio, Aggro Crab, called on Unity to reverse its plans, saying that it feared that its next game, set for release to the 25 million subscribers on Game Pass, could incur fees that "threaten the stability of our business."

The intrigue: Unity has scrambled to clarify and in one key case alter what it has said about its policies around the fees.

Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)

  • He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.
  • But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.

Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

  • Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said.
  • As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.
  • Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).

Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit.

What they're saying: "Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games."

  • "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points.
  • "But we're we're listening and we will continue to make sure that we deliver the best that we can."

Go deeper... Unity CEO: Generative AI will make better games, but won't steal jobs

[-] ram@lemmy.ca 65 points 1 year ago

Housing should be a human right, but now it's not even a utility; it's a luxury good for the wealthy that even the poor must find a way to afford.

[-] ram@lemmy.ca 44 points 1 year ago

Completely flat steel's gonna ding like a bitch and it'll never come out. You'll need an entire new sheet to replace it if you want it to look right.

That said, it will never look right since it's not being built with thermal expansion in mind.

[-] ram@lemmy.ca 83 points 1 year ago

Stop with the doomerism.
"Lemmy is losing users" -> Lemmy has a stabilizing base of communities developing their own culture after a great exodus from several centralized platforms. Original, high quality content is finding its home here as users engage with one another on thousands of federated, interoperable, transparent websites.

[-] ram@lemmy.ca 43 points 1 year ago

"According to a report published by popular research companies"

I'd like to know to whom "popular research companies" refers, and by what means they're measuring "losing 30% of users".

[-] ram@lemmy.ca 108 points 1 year ago

Brave fucks with crypto. Never fuck with crypto. It's also Chromium, which means they're complicit in Google's efforts to DRM the internet.

[-] ram@lemmy.ca 56 points 1 year ago

No, this is already solved without scam shit tied in.

[-] ram@lemmy.ca 102 points 1 year ago

It's pretty bad when your CEO disparages your product that much. It's like if Microsoft CEO Satya Nadella said they'd be switching to Google Workspace because Microsoft Teams was inefficient and difficult to use.

Absolutely scathing.

[-] ram@lemmy.ca 65 points 1 year ago

But the fact is, discussions about the negative effect of a word such as “dumb” – a term originally denoting a deaf person who did not use speech, but which now functions as slang for something brutish, uninteresting or of low intelligence

Speaking of facts

dumb (adj.)

Old English dumb, of persons, "mute, silent, refraining from speaking or unable to speak," from Proto-Germanic *dumbaz "dumb, dull," which is perhaps from PIE *dheubh- "confusion, stupefaction, dizziness,"

Now, as for actual discussion to be had, unfortunately our language is entirely coded in slights towards different groups of people. In calling someone "a sinister villain who's a part of a cabal", I've called them a left (handed) farmer who is Jewish.

At some point we do need to accept that these negative words, which are at their fundamentals, slights to certain groups of people, have taken on a new meaning, and that their misuse as slights against those people only really applies contextually. I do think that terms like "stupid" and "idiot" have achieved that level of shift.

Feel free to disagree with me of course, I'm not here to tell you you or your experience is wrong, and I'm more than happy to have an actual discussion on this. ❤️

[-] ram@lemmy.ca 64 points 1 year ago

Fuck him, not for trying to get the game out there, but for trying to make a profit off it.

view more: next ›

ram

joined 1 year ago