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submitted 1 month ago* (last edited 1 month ago) by j4p@lemm.ee to c/technology@lemmy.world

"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.

But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."

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[-] FreedomAdvocate@lemmy.net.au 48 points 1 month ago* (last edited 1 month ago)

It’s not that they’re not improving like they used to, it’s that the die can’t shrink any more.

Price cuts and “slim” models used to be possible due to die shrinks. A console might have released on 100nm, and then a process improvement comes out that means it can be made on 50nm, meaning 2x as many chips on a wafer and half the power usage and heat generation. This allowed smaller and cheaper revisions.

Now that the current ones are already on like 4nm, there’s just nowhere to shrink to.

[-] Buddahriffic@lemmy.world 9 points 1 month ago

Not to mention that even when some components do shrink, it's not uniform for all components on the chip, so they can't just do 1:1 layout shrinks like in the past, but pretty much need to start the physical design portion all over with a new layout and timings (which then cascade out into many other required changes).

Porting to a new process node (even at the same foundry company) isn't quite as much work as a new project, but it's close.

Same thing applies to changing to a new foundry company, for all of those wondering why chip designers don't just switch some production from TSMC to Samsung or Intel since TSMC's production is sold out. It's almost as much work as just making a new chip, plus performance and efficiency would be very different depending in where the chip was made.

[-] SirEDCaLot@lemmy.today 8 points 1 month ago

This is absolutely right. We are getting to the point where the circuit pathway is hundreds or even dozens of electrons wide. The fact that we can even make circuits that small in quantity is fucking amazing. But we are rapidly approaching laws-of-physics type limits in how much smaller we can go.

Plus let's not forget an awful lot of the super high-end production is being gobbled up by AI training farms and GPU clusters. Companies that will buy 10,000 chips at a time are absolutely the preferred customers.

[-] toastmeister@lemmy.ca 6 points 1 month ago

Which itself is a gimmick, they've just made the gates taller, electron leakage would happen otherwise.

[-] dai@lemmy.world 7 points 1 month ago

NM has been a marketing gimmick since Intel launched their long-standing 14nm node. Actual transistor density depending on which fab you compare to is shambles.

It's now a title / name of a process and not representative of how small the transistors are.

I've not paid for a CPU upgrade since 2020, and before that I was using a 22nm CPU from 2014. The market isn't exciting (to me anymore), I don't even want to talk about the GPUs.

Back in the late 90s or early 2000s upgrades felt substantial and exciting, now it's all same-same with some minor power efficiency gains.

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[-] MDCCCLV@lemmy.ca 4 points 1 month ago

Did you read the article? That's exactly what it said.

[-] Diplomjodler3@lemmy.world 45 points 1 month ago

Consoles are just increasingly bad value for consumers compared to PCs.

[-] zerofatorial@lemm.ee 21 points 1 month ago

Are they tho? Have you seen graphics card prices?

[-] Toneswirly@lemmy.world 17 points 1 month ago* (last edited 1 month ago)

2060 super for 300, and then another 200 for a decent processor puts you ahead of a ps5 and for a comparable price. Games are cheaper on PC too, as well as a broader selection. https://pcpartpicker.com/list/zYGmJn here is a mid tier build for 850, you could cut the procesor down, install linux for free, and im sure youve got a computer monitor laying around somwhere... the only thing stopping you is inertia.

[-] tomalley8342@lemmy.world 17 points 1 month ago* (last edited 1 month ago)

2060 super for 300, and then another 200 for a decent processor puts you ahead of a ps5 and for a comparable price.

you're going to have to really scrunge up for deals in order to get psu, storage, memory, motherboard, and a case for your remaining budget of $0.

https://pcpartpicker.com/list/zYGmJn here is a mid tier build for 850

This is $150 more expensive and the gpu is half as performant as the reported PS5 pro equivalent.

[-] sp3ctr4l@lemmy.dbzer0.com 12 points 1 month ago* (last edited 1 month ago)

Ok so, for starters, your 'reported equivalent' source is wrong.

https://www.eurogamer.net/digitalfoundry-2024-playstation-5-pro-weve-removed-it-from-its-box-and-theres-new-information-to-share

The custom AMD Zen2 APU (combined CPU + GPU, as is done in laptops) of a PS5Pro is 16.7 TFLOPs, not 33.

So your PS5 Pro is actually roughly equivalent to that posted build.... by your 'methodology', which is utterly unclear to me, what your actual methodolgy for doing a performance comparison is.

The PS5 Pro uses 2 GB of DDR5 RAM, and 16 GB of GDDR6 RAM.

This is... wildly outside of the realm of being directly comparable to a normal desktop PC, which ... bare minimum these days, has 16 GB DDR4/5 RAM, and the GDDR6 RAM would be part of the detachable GPU board itself, and would be ... between 8GB ... and all the way up to 32 if you get an Nvidia 5090, but consensus seems to be that 16 GB GDDR6/7 is probably what you want as a minimum, unless you want to be very reliant on AI upscaling/framegen, and the input lag and whatnot that comes with using that on an underpowered GPU.

Short version: The PS5Pro would be a wildly lopsided, nonsensical architecture to try to one to one replicate in a desktop PC.... 2 GB system RAM will run lightweight linux os's, but not a chance in hell you could run Windows 10 or 11 on that.

Fuck, even getting 7 to work with 2GB RAM would be quite a challenge... if not impossible, I think 7 required 4GB RAM minimum?

The closest AMD chip to the PS5 Pro that I see, in terms of TFLOP output... is the Radeon 7600 Mobile.

((... This is probably why Cyberpunk 2077 did not (and will never) get a 'performance patch' for the PS5Pro: CP77 can only pull both high (by console standards) framerates at high resolutions... and raytracing/path tracing... on Nvidia mobile class hardware, which the PS5Pro doesn't use.))

But, lets use the PS5Pro's ability to run CP77 at 2K60fps on ... what PC players recognize as a mix of medium and high settings... as our benchmark for a comparable standard PC build. Lets be nice and just say its the high preset.

(a bunch of web searching and performance comparisons later...)

Well... actually, the problem is that basically, nobody makes or sells desktop GPUs that are so underpowered anymore, you'd have to go to the used market or find some old unpurchased stock someone has had lying around for years.

The RX 6600 in the partpicker list is fairly close in terms of GPU performance.

Maybe pair it with an AMD 5600X processor if you... can find one? Or a 4800S, which supposedly actually were just rejects/run off from the PS5 and Xbox X and S chips, rofl?

Yeah, legitimately, the problem with trying to make a PC ... in 2025, to the performance specs of a PS5 Pro... is that basically the bare minimum models for current and last gen, standard PC architecture... yeah they just don't even make hardware that weak anymore.

EDIT:

oh final addendum: if your tv has an hdmi port, kablamo, thats your monitor, you dont strictly need a new one.

And there are also many ways to get a wireless or wired console style controller to work in a couch pc setup.

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[-] sugar_in_your_tea@sh.itjust.works 7 points 1 month ago

You don't need a top end card to match console specs, something like a 6650XT or 6700XT is probably enough. Your initial PC build will be more than a console by about 2X if you're matching specs (maybe 3X if you need a monitor, keyboard, etc), but you'll make it up with access to cheaper games and being able to upgrade the PC without replacing it, not to mention the added utiliy a PC provides.

So yeah, think of PC vs console as an investment into a platform.

If you only want to play 1-2 games, console may be a better option. But if you're interested in older or indie games, a PC is essential.

[-] Diplomjodler3@lemmy.world 3 points 1 month ago

You don't need a graphics card. You can get mini PCs with decent gaming performance for cheap these days.

[-] Ulrich@feddit.org 6 points 1 month ago* (last edited 1 month ago)

The ones with capable GPUs cost as much as a PS5 Pro.

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[-] ColeSloth@discuss.tchncs.de 3 points 1 month ago

I can get ps5 graphics with a $280 video card, games are often way cheaper, I can hook the pc up to my TV, and still play with a ps5 or Xbox controller, or mouse and keyboard.

I suspect next gen there will be a ps6 and Xbox will make a cheap cloud gaming box and just go subscription only.

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[-] Skyline969@lemmy.ca 8 points 1 month ago

I mean, for the price of a mid range graphics card I can still buy a whole console. GPU prices are ridiculous. Never mind everything else on top of that.

[-] turbowafflz@lemmy.world 4 points 1 month ago

Yeah but remember to factor in that you probably already need a normal computer for non-game purposes so if you also use that for games you only have to buy one device not two

[-] Fondots@lemmy.world 3 points 1 month ago

I just built a PC after not having a computer for about 5+ years.

Built it for games, did not feel like I was missing out on anything in particular except games by not having a computer. There's a lot of things I'd rather use a computer for but these days most of what I used to do on a computer can be done just fine from a phone or tablet.

During those 5 or so years, I maybe needed to use a computer about a dozen times, and if my wife didn't have a computer I could have just swung by a library for a bit to take care of it.

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[-] sp3ctr4l@lemmy.dbzer0.com 3 points 1 month ago* (last edited 1 month ago)

GPU prices are ridiculous, but those GPUs are also ridiculously more powerful than anything in any console.

The rough equivalent to a PS5Pro's GPU component is a ... not current gen, not last gen, but the gen before that... find AMD's weakest GPU model in the 6 series, the RX 6600, and that is roughly the same performance as the GPU performance of a PS5Pro.

The Switch 2 may have an interesting, custom mobile grade Nvidia APU, but at this point, its not out yet, no benchmarks, etc.

Oh right also: If GPU prices for PCs remain elevated... well, any future consoles will also have elevated prices. Perhaps not to the same degree, but again, that will be because a console will be basically fairly low tier if you compared it to the range of PC hardware... and console mfgs can subsidize console costs with game sales... and they get discounts on ordering the components that go into their consoles by ordering in huge bulk volumes.

[-] sugar_in_your_tea@sh.itjust.works 3 points 1 month ago

Yeah, GPU prices are kinda ridiculous, but a 7600 is probably good enough to match console quality (essentially the same as the 6650XT, so get whatever is cheaper), and I see those going for $330. It should be more like $250, so maybe you can find it closer to that amount when there's a sale. Add $500-600 for mobo, CPU, PSU, RAM storage, and a crappy case, and you have a decent gaming rig. Maybe I'm short by $100 or so, but that should be somewhere in the ballpark.

So $900-1000 for a PC. That's about double a console, extra if you need keyboard, monitor, etc. Let's say that's $500. So now we're 3x a console.

Entry cost is certainly higher, so what do you get in return?

  • deeper catalogue
  • large discounts on older games (anything older than a year or so)
  • emulation and other PC tasks
  • can upgrade piecemeal - next console gen, just need a new CPU + GPU, and if you go AMD, you can probably skip a gen on your mobo + RAM
  • can repurpose old PC once you rebuild it (my old PC is my NAS)
  • generally no need to pay a sub for multiplayer

Depending on how many and what types of games you play, it may or may not be cheaper. I play a ton of indies and rarely play AAA new releases, so a console would be a lot more expensive for me. I also have hundreds of games, and probably play 40 or so in a given year (last year was 50 IIRC). If I save just $10 per game, it would be the same price as a console after 2 years, but I save far more since I wait for sales. Also, I'll have a PC anyway, so technically I should only count the extra stuff I buy for playing games, as in my GPU.

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Tbh the only consoles I’ve been really interested in lately are the switch and steam deck, simply because they’re also mobile devices.

[-] cmnybo@discuss.tchncs.de 3 points 1 month ago

The Steam Deck is the only decent console because it's not locked down.

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[-] Shanmugha@lemmy.world 31 points 1 month ago

So now we can finally go back to good old code optimization, right? Right? (Padme.jpg)

[-] lagoon8622@sh.itjust.works 19 points 1 month ago

We'll ask AI to make it performant, and when it breaks, we'll just go back to the old version. No way in hell we are paying someone

[-] Shanmugha@lemmy.world 4 points 1 month ago

Damn. I hate how it hurts to know that's what will happen

[-] heyWhatsay@slrpnk.net 28 points 1 month ago

This article doesn't factor in the new demand that is gobbling up all the CPU and GPU production: Ai server farms. For example, Nvidia, that was once only making graphic cards for gamers, has been trying to keep up with global demand for Ai. The whole market is different, then toss tarrifs and the rest of top.

I wouldn't blame moores law death, technology is still advancing, but per usual, based on demand.

[-] FreedomAdvocate@lemmy.net.au 10 points 1 month ago

AI has nothing to do with it. Die shrinks were the reason for “slim” consoles and big price drops in the past. Die shrinks are basically a thing of the past now.

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[-] nlgranger@lemmy.world 6 points 1 month ago

technology is still advancing

Actually not really: performance per watt of the high end stuff has been stagnating since Ampere generation. NVidia hides it by changing models in its benchmarks or advertising raw performance without power figures.

[-] Auntievenim@lemmy.world 13 points 1 month ago

Is it Moores law failing or have we finally reached the point where capitalists are not even pretending to advance technology in order to charge higher prices? Like are we actually not able to make things faster and cheaper anymore or is the market controlled by a monopoly that sees no benefit in significantly improving their products? My opinion has been leaning more and more towards the latter since the pandemic.

[-] SaltySalamander@fedia.io 14 points 1 month ago

This has little to do with "capitalists" and everything to do with the fact that we've basically reached the limit of silicon.

[-] nuko147@lemm.ee 2 points 1 month ago

I don't agree. It is capitalism, but not in a bad way. Simply put it is economy logic. Chip market has shifted from consumer market to the enterprise market.

So because the supply is limited, the demand has gone way up, and enteprise market has a lot, a mean a lot of money to spare buying, because it is an investment for them and not entertainment.

Also some bad capitalist tacticts in other areas, hard drives for example, that the big players reduced production to keep prices from falling. They cotribute to the problem, but they are not the major factor.

[-] Diplomjodler3@lemmy.world 2 points 1 month ago

While blaming anything and everything on "capitalism" is disingenuous, it really does have to do with a lack of competition in the space. None of the incumbents have any incentive to really put much effort into improving the performance of gaming GPUs. PC CPUs face a similar issue. They're good enough for the vast majority of users. There is no sizable market that would justify spending huge amounts of money on developing new products. High end gaming PCs and media production workstations are niche products. The real money is made in data centre products.

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[-] ICastFist@programming.dev 9 points 1 month ago

Moore's law started failing in 2000, when single core speeds peaked, leading to multi core processors since. Memory and storage still had ways to go. Now, the current 5nm process is very close to the limits imposed by the laws of physics, both in how small a laser beam can be and how small a controlled chemical reaction can be done. Unless someone can figure a way to make the whole chip fabrication process in less steps, or with higher yield, or with cheaper machines or materials, even if at 50nm or larger, don't expect prices to drop.

Granted, if TSMC stopped working in Taiwan, we'd be looking at roughly 70% of all production going poof, so that can be considered a monopoly (it is also their main defense against China, the "Silicon Shield", so there's more than just capitalistic greed at play for them)

https://www.youtube.com/watch?v=po-nlRUQkbI - How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps | Branch Education

[-] Auntievenim@lemmy.world 2 points 1 month ago

Very interesting! I was aware of the 5nm advancements and the limitations of chip sizes approaching the physical limitations of the material but I had been assuming since we worked around the single core issue a similar innovation would appear for this bottleneck. It seems like the focus instead was turned towards integrating AI into the gpu architecture and cranking up the power consumption for marginal gains in performance instead of working towards a paradigm shift. Thanks for the in depth explanation though, I always appreciate an opportunity to learn more about this type of stuff!

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[-] Jakeroxs@sh.itjust.works 11 points 1 month ago

Ironic the image is of a switch, like Nintendo has been on the cutting edge at all in the last 20+ years

[-] VerticaGG@lemmy.blahaj.zone 11 points 1 month ago* (last edited 1 month ago)

game graphics and design peaked in 2008. N64 was more optimized than anything that came after. Im so over current gen, and last gen and the gen before that too. Let it all burn. :)

Edit: Furthermore,

https://lemmy.blahaj.zone/pictrs/image/222c26df-19d9-4fce-9ce3-2f3dcffefc60.webp

[-] Talonflame@lemmy.cafe 8 points 1 month ago

Was about to say this too. Can't tell a difference between most games made in 2013 vs 2023.

[-] Amir@lemmy.ml 7 points 1 month ago

Battlefield 1 still beats 99% of games releasing now

[-] _core@sh.itjust.works 7 points 1 month ago

Man they are going to ride the pandemic as a cause for high prices until it's a skeleton just skidding on the ground. It's been four years since pandemic supply issues, pretty sure those are over now. Unless they mean the price gouging that happened then that hasn't gone down.

[-] theotherbelow@lemmynsfw.com 5 points 1 month ago

No, it turns out that lying to the consumer about old tech is profitable.

[-] NigelFrobisher@aussie.zone 4 points 1 month ago

Also they’re not going to play Silksong any better than a ten year old console.

[-] kalipixel@reddthat.com 3 points 1 month ago

The consoles unless you root or jailbreak them are too restrictive anyway. For older games you can just use an emulator on your PC or mobile.

[-] umbrella@lemmy.ml 3 points 1 month ago* (last edited 2 weeks ago)
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this post was submitted on 04 May 2025
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