It defaults to 10% but developers can set a higher or lower rate at their discretion.
I feel the same way about EA, they did The Simpsons Game in 2007 for Nintendo DS, Wii, Xbox 360, PS2, PS3 and PSP.
Then The Simpsons Tapped Out for mobile in 2012/13.
Since then they have done nothing with the license for a decade ?!
If I had bought a portal I would be disappointed if they offered a standalone device so soon. It would feel like a bait and switch.
I'm all for them offering the best products they can at any point in time but it would feel like they started with a gimped starter model so people who upgrade end up buying both.
This needs to be killed as we have prior art (Emulators, Braid, Prince of Persia: Sands of Time, heaps of racing games, etc).
If their only significant addition is "we a have a button for it" then we need to ask if a button qualifies as "inventive" in 2024?
Edit:
Announcer: Will he succumb to the maddening urge to eradicate history? At the MERE PUSH of a SINGLE BUTTON! The beeyootiful shiny button! The jolly candy-like button! Will he hold out, folks? CAN he hold out?
Or just use one of the hundreds of guides the AI was trained on.
workers who have lost their jobs should "drive an Uber" or "go to the beach for a year" until employment settles.
The second part has real "let them eat cake vibes"!
Dude needs to learn how to read a map.
I might be missing the point but does it matter if it breaks down into micro plastics over 3 years or 13?
If single use plastics are destined to become micro plastics does the time scale matter?
I guess acknowledging the problem is the first step.
If you spend any time on YouTube sponsor block is handy
The op link hit a paywall for me, this one is working:
the company will now pay “zero” dollars as part of the settlement after earlier facing a $5 billion penalty.
I guess they would call that a win
This 160 figure was announced on the PlayStation podcast back in April.
https://web.archive.org/web/20240407211323/https://www.ign.com/articles/playstation-boss-jim-ryan-reveals-ps2-sold-160-million-units-worldwide