[-] TheBananaKing@lemmy.world 3 points 5 hours ago

4k. Give me pixels.

[-] TheBananaKing@lemmy.world 2 points 9 hours ago

Claire Saffitz is great.

[-] TheBananaKing@lemmy.world 45 points 12 hours ago

That they're held on a work-day, to disenfranchise those that can't take the day off.

[-] TheBananaKing@lemmy.world 3 points 13 hours ago

Where's your Western Civilisation now?

[-] TheBananaKing@lemmy.world 10 points 14 hours ago

"Americans".

Fucking devastating.

[-] TheBananaKing@lemmy.world 6 points 15 hours ago* (last edited 15 hours ago)

Not counting music, I assume - I have a gazilion artists I love if anyone's interested.

As for actual Content with a capital C:

  • PhilosophyTube Extremely interesting, well-researched and entertaining presentation of a wide range of philosophical and sociopolitical topics. From the UK.

  • Shaun Ditto, though with a different angle and a Northern accent.

  • Contrapoints Ditto, but American and quite a bit more... theatrical. Quite a strong focus on gender and transgender issues; check out her video on J. K. Rowling for one of the best treatments of the topic.

  • Dr. Geoff Lindsey - Linguistics and phonology stuff, deep dives into pronunciation, fascinating as fuck.

  • Middle Eats Really damn good middle-eastern cooking channel, no-nonsense presentation.

  • Brian Lagerstrom - Baking / cooking - good recipes, sensible treatment.

  • J. Kenji López-Alt of Serious Eats fame - damn good cook, nice guy.

  • Tom Bates Creator of Nigel and Marmalade. Dumb, stoopid, awesome.

  • Adam Millard - The Architect of Games - video essays on gaming

  • Noodle - very funny animated video essays on gaming

  • Ice Cream Sandwich - stoopid funny little cartoons about dumb shit.

  • Jaiden Animations Animated little essays about stuff, she must be protected at all costs. See for instance Things about Relationships I wish someone told me about.

  • Tom Scott has finished up his Things You Might Not Know series, but there's like a decade of them and they're amazing. Little investigative videos on everything from programming to wasp farming. You need to watch all of them.

  • Taylor Tries Videos on juggling. I have the hugest talent-crush.

[-] TheBananaKing@lemmy.world 55 points 1 day ago* (last edited 1 day ago)

As someone who's been on forums of every stripe since the goddamn 80s, I can say with a great deal of experience that all good internet communities have just one single rule: "Don't make us ban you."

Anything else just invites edgy trolls and rules-lawyering.

Now don't get me wrong, guidelines are good and necessary. Give people an idea of the kinds of thing you do and don't want to see, and the way you will generally act in turn, because managing expectations is important.

But the moment you make hard-and-fast rules that you're obliged to follow, people will make a point of bending you over them with edge cases and not cuddling afterwards, just because they can. They think denial-of-service attacks are just as hilarious against human systems as they are against software ones, if not moreso - or they do it to assert control as part of one personality disorder or another.

If you play their game, you will lose.

You need to have an admin-discretion clause, and not feel bad about invoking it whenever it's the right thing to do.

Of course, this can lead to tyrannical asshole mods - if you have a mod team, you need to keep a close eye on it to prevent shitty personalities taking over in that domain. As the person that the buck stops with, if you can't trust yourself with it, then the place is going to hell anyway.

[-] TheBananaKing@lemmy.world 4 points 1 day ago

:laughs in Australian:

[-] TheBananaKing@lemmy.world 0 points 1 day ago

I don't understand why the entire region hasn't wiped Israel off the map. They're clearly expansionist, and are clearly going to keep bombing their neighbours a little bit at a time; why just sit around and wait?

[-] TheBananaKing@lemmy.world 54 points 2 days ago

Okay:

In 1948, just after WWII, the UK decided to carve a chunk out of Palestine and create a new state there, called Israel - as a Jewish homeland that would take all the refugees that the rest of Europe didn't want to deal with.

Palestine was not happy about this - the land was taken without their consent, a great chunk of their country just taken from them by decree, backed up by a still highly militarized Europe.

Over the following decades, Palestine tried several times to take their country back, and each time got slapped down (since Israel had vast backing from UK/USA/Europe, both from postwar guilt and because Israel had a lot of strategic value as a platform from which to project military power in the middle east).

Cut to today, and Israel has expanded to take virtually the entire area, apart from some tiny scattered patches of land, and the Gaza strip - a strip of land 40km by 10km, containing most of the Palestinian population, blockaded by sea and land by the Israeli military.

Israel also runs an apartheid regime very similar to the old South African one - Palestinians have very few human or civil rights, generally get no protection from the Israeli police or military, while being treated as hostile outsiders that can be assaulted or have their land 'settled' at will by Israelis.

It has been decades since Palestine has had any kind of organised military, and it's also not recognised as its own country by most of the world, so there's virtually no way for it to push back, or to call on assistance.

In a situation like that, the only recourse is guerilla warfare, which often descends into (and is exploited by bad actors as) terrorist attacks. It's a damn good way to farm martyrs, and this hugely serves Israel's ends, since it can keep pointing to terrorim as justification for their ongoing oppression. Israel in fact provided a great deal of ongoing funding for Hamas, while blocking more moderate groups.

Back in October, a small organised group raided across the border from Gaza into Israel, killing about 1200 people and taking a couple of hundred hostages.

In response, Israel has killed over 40,000 Palestinans in Gaza - mainly women and children - systematically destroying the city's infrastructure, water, power, food production and distribution, hospitals, universities and schools, bombing refugee camps and destroying the majority of all housing and shelter in the area. It's also bombing humanitarian aid convoys, preventing food and medicine from reaching the people there. The death toll is expected to reach many hundreds of thousands, since people are already starving and there is no medical care available.

The rest of the world is wringing their hands about the 'regrettable' loss of life, while continuing to sell Israel all the weapons and bombs it needs to continue the genocide.

Fuck Israel.

14
eliND: scary movies (lemmy.world)

Probably a neurodivergent thing to some degree, but I don't know how literal people are being when they talk about being scared during/after watching a movie about scary things.

I can totally get picking up second-hand anxiety from on-screen portrayals, similar to picking up second-hand embarrassment or cringe.

But to my mind that's very different emotion from fear, and I don't quite grasp being afraid of something you understand is fictional, or what precisely persists after the movie is done.

I mean sure, jumpscares can be startling in the moment, but I don't get walking around with elevated threat-perception outside of the very narrow context of suspending disbelief, which is what people seem to describe. Threat of what?

Do people actually worry that the axe murderer is going to walk out of the TV and kill them in their beds? Is it just hyperbole when they talk about being afraid during, or especially afterwards? What do people actually experience?

Yes it's a stupid question, but I'm wired up funny and have no ground truth here.

For bonus points, I don't get sad at sad movies either: oh no, they stopped drawing the deer. But what really fucks me up is sudden vindication, and I don't know what to call that emotion.

As an accessible example: Inside Out. I didn't blink at Bing Bong dying, but when Joy finally realised what Sadness was for, and that she wasn't just a useless burden... I have very few defenses against whatever the hell that emotion is. What is it, exactly?

[-] TheBananaKing@lemmy.world 3 points 2 days ago

NVIDIA RIVA 128

[-] TheBananaKing@lemmy.world 7 points 2 days ago

Long posts rely on what is basically the essay format you learned in high school, following the old rule-of-three.

Three main sections:

  • Introduction
  • Thesis
  • Conclusion.

Each section is further split into three:

  • The basic idea, background, why it matters.
  • Three supporting arguments, from different angles
  • Thesis restated, arguments summarised, you should agree.

And each supported argument is further divided into P1, P2, C - either modus ponens or modus tollens.

Modus ponens is 'X is true, X implies Y, therefore Y is true'.

Modus tollens is 'X implies Y, but Y is false, therefore X is also false'

Of course, not every long post is necessarily an attempt to convince someone, so you modify the technique to suit the content. Sometimes you're just setting out to explain or inform - but this changes less than you'd think: instead of frogmarching someone towards your conclusion, you're leading them towards understanding. In either case, you still break up the concepts into about three pieces, and present them in an order that makes the conclusion feel inevitable.

If you want to expand beyond that, you can break it down inwards, splitting supporting concepts in three, or you can build it outwards, making three supporting arguments for each basic angle.

One important thing to remember is that nobody wants to read a huge unbroken wall of text, so use paragraphs to break up separate ideas into small manageable chunks with whitespace in between. And remember that the last sentence of a paragraph hits like a mic drop, so use this strategically.

Another trick is to sound out the post in your head and think about cadence; you don't want a string of five-word sentences that all fall off at the end. If you have a whole page of "Dada da da da DUM. Dada dada da DUM. Da dada da daDUM.", your readers will get annoyed and dismiss you without necessarily knowing why. You need to change up the rhythm, throw in some parenthetical clauses, vary the length and keep the flow of tex sounding interesting. It makes the difference between school assembly anouncements and a professional youtuber.

Honestly it's all a bit of a hack - once you get the hang of it, you can hammer it out all day with surprisingly little effort.

136

I've been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them... irritate the crap out of me over time, and I want to talk about that.

I think the paradox at the core of it all is that the gameplay loop is basically Stardew Valley in Doom clothing.

It's not a hunting game, it's a gathering game. Walk through this area, and harvest all the objects. Explore every part of the map, rip up all the weeds, look for hidden goodies under every fallen log.

The satisfaction you feel ripping through a wave of mobs isn't the satisfaction from triumphantly pounding your enemy's skull into a pile of bloody ashes and limping away, it's the satisfaction you get from ripping off a really big crackly sheet of tree bark in one go. You could probably reskin the whole thing into an apartment-cleaning game and it would still work.

And that would be fine in and of itself, but it probably wouldn't sell many copies - so they dress it up as Epic Monster Combat, and that's where the problems begin - layers and layers of obfuscation to hide the seams.

In order not to feel tedious and grindy, there needs to be a sense of progression; your standard power-fantasy stuff, where the challenges increase, you improve to meet them, rinse and repeat. In practice this equates to a varying number of clicks-per-mob. You start out needing three clicks to defeat a mob, over time you get better gear and go down to two clicks, level up and drop to one click, and woah I'm so powerful. But oh no! A new area with bigger scarier mobs! They take three clicks, even with my new powers!

But of course you'd see through that straight away, so they put numbers on everything. You see bigger and bigger damage numbers as you level up, so it keeps feeling more impressive. For a while, at least.

But that only lasts so long before you start to feel played for a chump, so slap on more and more layers to hide the lines, and make little mini-metagames around navigating them. Trouble is, those minigames really aren't very fun.

Scattering a dozen different stats and resistances across half a dozen gear slots is just a box-packing game. You want to get the best possible numbers for each attribute, but they're clustered randomly across all the different items, so you need to evaluate a butt-ton of different combinations in order to get the best coverage. I'm guessing that's going to have some kind of shitty NP-hard algorithmic complexity, so you're basically doing the travelling salesman problem in your head. Wheee. (ok but seriously this has to map to a named problem that someone's analyzed already... any ideas?)

And hey look, there's the insanely complicated perk tree of PoE, or the similarly confusing devotions from Grim Dawn. Again it looks like they're confusing complexity with richness, and making optimization too confusing to do without third-party tools or even less fun, following a published build. (for god's sake, if we're going down that route, let us plug the final build in at the start, then auto-level towards it)

Item sets! Because there's nothing like grinding for weeks until your corneas dry out, filling up endless stash tabs with partial sets that you'll level out of before you ever complete; it's so much fun. Crafting recipes, same deal, and even worse, meta builds that rely on unique items that are impossible to reliably SSF, so you spend your whole game grinding for trade.

And on and on, there's so many symptomatic patches to delay the eventual ennui, but no fixes to the fundamental design issue that causes it. You can't just take them away and replace them with nothing, or you'd be bored in minutes. But building up to completely jaded after a couple of weeks once you start playing the engine rather than the game is also pretty crappy.

How do you make the fighting feel like fighting instead of watering cauliflowers, or else how do you make crop-harvesting feel badass? How do you create a sense of progression beyond mere stat inflation? How do you do a rich slew of possibilities without creating spaghetti hell that ends up only having six basic metas at the end of it? How for the love of god do you make combat feel intense without blanketing the entire screen in particle effects? Could someone design a system where every build can be effective if you adapt your playstyle to suit?

I dunno, It just feels like the genre is still only half-invented, and waiting around for someone to do it properly.

Thoughts?

203

So, fungal spores are literally everywhere, and the requirements for fungus to thrive seem to be trivially low; give it a moderately humid environment and it'll grow on a bare concrete wall ffs eating god only knows what; the dust from the air maybe?

Well, and the great outdoors is full of slightly damp places, many of them downright soggy most of the time - and absolutely rife with organic material to snack on.

Where's the bottleneck? Why isn't the world a choking fungal hellscape?

83

Actually this would be a neat mechanic in-game: everyone around you nopes the fuck out at the sight of you, especially if you killed them previously.

They don't know and they don't understand, but things are very firmly Not Ok.

Partly the cost of failure, possibly a strategic tool.

34

So, uh, stupid question, but I'm not from the US.

Do Saul Goodman (Bob Odenkirk) and Michael Scott (Steve Carell) share a specific accent? If so, what is it?

They both get that same distinctive tone in their voice when excited; is that a thing from somewhere, or do they just kind of sound alike as humans?

245

City boy checking in.

So, this one time out on a hike in a semi-rural area, the trail opened out on a grassy riverbank kind of place, and there were a dozen or so cows between me and the path onwards.

Now, I mostly grasp which end of a cow the grass goes in, but that's about my limit; I have no real idea how they operate IRL.

I ended up carefully edging my way past them and gave them as much space as I possibly could, and got extremely stared at by all of them, who probably thought I was nuts.

Just out of curiosity - how careful did I need to be? Can you just like walk through the middle of them, or would that be asking for trouble?

69

As I understand it there's two main kinds of empathy: cognitive and affective.

Cognitive empathy is the ability to perceive and understand the emotional states of others, and affective empathy is actually sharing those emotions yourself.

I do the former, but the latter doesn't make a lot of sense to me.

Like, if I see someone being sad, it's possible that I'll be sad or angry that they're in that situation, but those will be my feelings about what's going on, not theirs.

But for those of you who inherently feel-what-you-see, how does this work with, say, anger?

If you see someone being terribly angry, do you feel angry yourself? If so, who do you feel angry at? If you see a fight going on, do you hate both participants?

If someone is angry at you, are you also angry at you?

I guess this applies to any targeted emotion, but anger is a good example.

-53
61

Yes it's old, I know.

In this opening theme, that deeply unsettling fuzzy vibrato tone.

I'm sure it's copying some kind of hospital sound effect, like an old-tech intercom tone or a warning buzzer, but I just cannot fucking place it. I know I know this sound.

It's driving me nuts. Can someone please tell me what it is? Bonus points if you can link to a recording.

26

while picking up some paperwork. AAARGH.

164

M49, I tend to go a bit long between haircuts which is on me, but I seem to have a really hard time explaining that I want short hair, like 20mm / 3/4"

I usually ask for a #2 clipper on the back and sides, (which works fine), then take as much as they off the top so I can still brush it straight up, preferably too short to grab onto.

Basically a cigar butt with eyes, shut up it works for me.

Even indicating with thumb and finger, this somehow gets interpreted as just barely trimming the tips off and painstakingly shaping the surface, barely affecting the overall quantity of hair.

How's that for length?

What no, get in there with fire and the sword, wreak devastation, I want all of this gone.

:carefully trims another quarter inch off:

It's not just one guy, not just one place, so I am obviously using wrong and misleading words.

How do I ask for the thing I want?

62

That is to say, could they get enough forward thrust to push themselves along, without taking off? Maybe with like a little perch to hang onto...

view more: next ›

TheBananaKing

joined 1 year ago