There are some games which, for whatever reason, I just don't vibe with enough to keep playing even if I want to see the story. Some of these games will have a "story mode" difficulty which is just meant to be a really easy version of the game you could play to just get the story without worrying too much about needing to overcome the challenges.
Recently I tried going back to a game I had previously dropped because I wasn't really enjoying the combat. I had dropped it down to story mode, but this wasn't really enough to keep me engaged. And on some level, I don't really enjoy games when they're too easy anyway. It may not be that important or necessary to engage with the mechanics to succeed, but you often still need to go through the motions with them and the act of doing this with systems that don't actually serve a purpose at that difficulty. The result of this is that the story that you're continuing to play drains your energy and is potentially paced poorly.
When I was talking about this with a friend, we discussed how let's play videos could serve as a substitute for playing the game if you just want the story. But of course this has it's own problems. The pacing may still be bad, the video maker's commentary might be distracting, and if you decide to go this route before even purchasing the game, the dev isn't even financially rewarded for the work they did at least creating a story you liked.
So I had a thought: It might be nice if for exactly these kinds of games: Linear, cutscene heavy, and story based games, that currently choose to include a "story mode" instead just straight up edited together a movie from some combinations of the cutscenes and either recorded gameplay or perhaps some additional cutscenes to fill in the gaps that would normally be filled with gameplay. That way, if all you care about is the story, you get the best version of that story that you possibly could.
Of course there are plenty of kinds of games this wouldn't work for, but for the ones where it could, I think it would be a nice replacement for "story mode" difficulties, or at least an addition. What do you think?
My (completely uninformed) theory: It's competitive advantage. Indies succeed on their creativity, but that works because there are thousands of indie devs out there and we get to see the best (and luckiest) ones. It's not easy to replicate that creativity by just throwing more money at the problem. So what is a company with ooodles of money but no creativity to do? Make games that only a company with way too much money could make. No indie dev is going to make the next Far Cry or Assassin's Creed or Fortnite because they just don't have the budget to make that happen. So they know that even if they keep churning out generic crap, at least it's generic crap with very little real competition.
Of course then all of them got the bright idea to compete in a game business model that is inherently winner take all with already well established leaders. So yeah now it just seems like they're lighting money on fire for fun.