[-] squaresinger@lemmy.world 1 points 58 minutes ago

Sure. The survival of the species can never be an excuse to reduce personal comfort even a little bit.

[-] squaresinger@lemmy.world 1 points 4 hours ago

You can give up all you want.

The biggest issue with your argumentation is that it takes one extreme ("farmers need to live in rural areas") and use that as a justification for everyone who is not covered by that rule.

For example, all of suburbia can go. Close to nobody living there is a farmer and people only live in the suburbs because they can use a car to get to city center quickly.

But also in more rural areas there are a lot of people who commute to their office job in the next city.

That is not a totally valid life choice by far. If you want to work in the city, move to the city.

[-] squaresinger@lemmy.world 2 points 10 hours ago

And it's his joke, not hers.

[-] squaresinger@lemmy.world 1 points 15 hours ago

That was a fun game. Not a good game, but one with an amazing premise. Gotta re-watch some lets plays.

[-] squaresinger@lemmy.world 5 points 15 hours ago

Yeah, there's a bit of a conflict here: People want to live in rural areas with large plots of land and nature everywhere but want to have the comforts and amenities of living in a city center.

Before the car this was a choice that people had to make: move to the city where everything is available or to the countryside where countryside is available and hardly anything else.

The car allowed to bridge this gap to the detriment of the climate and the sustainability of life on this planet.

And now we have another conflict: luxurity for people in rural areas vs survival of the human race.

[-] squaresinger@lemmy.world 1 points 2 days ago

Can't find a lot searching for java-lang...

[-] squaresinger@lemmy.world 1 points 4 days ago* (last edited 4 days ago)

Tbh, I don't think that Candy Crush is an extreme example. On mobile this is more the norm than an outlier.

And even on PC, there are far worse examples, like games that allow you to resell lootbox content, which is literal gambling. It's a scratch card with extra steps.

Literally the only point for microtransactions to exist (versus e.g. expansions/DLCs) is to split up the cost into smaller chunks so that players lose track of how much they actually spent.

"I'm not paying €50 for a handful of cosmetic items" becomes "I'm just paying 20 gems for this one cool item, and then I'm going to do it again and again and again."

The very concept of microtransactions is to hide the cost to manipulate and exploit players.

Otherwise they'd just release an expansion or a large DLC with all the content in it for a fair price.

Remember how everyone laughed at the horse armor? Well, that's standard now.

[-] squaresinger@lemmy.world 3 points 4 days ago

No, most are actually at their best when the seeds are ripe too, but there are others where culinary ripeness doesn't equal seed ripeness, like e.g.green bell peppers.

[-] squaresinger@lemmy.world 5 points 5 days ago

Journalist: What is context?

[-] squaresinger@lemmy.world 3 points 5 days ago

For example, I can’t think of any tuber that could sneak into a fruit salad unnoticed.

Some sweet potatoes can be very sweet indeed, and they can be used in sweet dishes too (I've seen for example, sweet potato mash topped with marshmallows). They are just too porous to be used in a traditional fruit salad.

I guess it comes down to there being a lot more variety among fruits than other edible plant parts.

Pulses are incredibly variable too in their usage. You can use them as nuts, vegetables, grains, oil or pastes (sweet and savoury). You can use them in place of potatoes, you can bake bread from them, you can even use them to replace meat in many situations. Young sweet peas can be used almost in place of some fruit as well.

So, who knows, maybe the original cucumber was more “fruity”, but has been tuned over the years to be more “saladey”.

Cucumbers are a kind of pumpkin, same as melons. They are all variations of the same original fruit, and yes, some of them are clearly in fruit-salad territory, while others are more saladey and others again can be used in place of potatoes.

And lastly, the most crazy variable plant is Brassica. Different cultivars of this one plant provide swede, turnip, kohlrabi, cabbage, collard, kale, cauliflower, broccoli, romanesco, Brussels sprouts, mustard seed, rape seed and a lot of smaller, lesser known things too.

[-] squaresinger@lemmy.world 5 points 5 days ago

Another similar thing is the definition of ripe.

A fruit can be ripe for consumption (culinary ripeness), and it can be ripe for seed-bearing (botanical ripeness). You can see the difference with cucumbers, which are ripe for eating when they are green and the seeds are barely developed, while they are close to inedible when ripe for seed-bearing. Then they will turn yellow, the pulp shrinks down and becomes slimy and the seeds become big and hard.

8
submitted 1 week ago* (last edited 1 week ago) by squaresinger@lemmy.world to c/3dprinting@lemmy.world

I used to print quite a lot of toys for my kids, but I stopped doing that, since it feels mostly like a waste of plastic.

3D printed toys are rarely enjoyable. The toys are usually either not interesting enough (think static, non-movable, single-color figurines like the low-poly-pokemon series), or not durable enough or both at the same time.

My kids liked the printed toys when they got them, but they barely looked at them after like 10 minutes and then they ended up rolling around the house until they broke, usually very soon.

I love 3D printing, I use it a lot for all sorts of things, but toys are just not a very good application for 3D prints, in my opinion. It's just not worth the plastic.

Edit: Just for context: I've been around the block with 3D printing. I started about 7 years ago and I've been the 3D printer repair guy for my circle of friends ever since, fixing up everyone else's printers. I design most of the things I print myself. The reason I am posting this is because pretty much everyone I know who has a printer and kids prints toys all the time, and any time I'm at any event where someone can shoehorn a box of give-away low-poly-pokemon in, there is one there.

IMO, this is all plastic waste and nothing else.

28

And it's crap across the OSes. On Linux laptops don't wake up from sleep, on Windows they keep waking up when nobody asks for it.

In our home office room there's three laptops. My private one running Fedora, my work PC that sadly runs Windows and my wife's laptop also running Windows.

My work laptop and my wife's laptop keep waking up wasting electricity, and my private laptop needs a hard reset to wake it up every second time.

That feature should be stupid simple, yet it doesn't work across the board.

Rant over.

38

This is a short analysis of the official Fairphone 2024 impact report.

Fairphone is kinda cagey about how much money they exactly spend on fair/eco initiatives, giving only very little information on what exactly it spends in these departments.

For a good reason, it is not a lot.

Specifically, these numbers are given in the report for 2024:

  • The workers assembling the phones get $1.20 of "living wage bonus" for each phone assembled. This bonus is spread over all workers in the factory, no matter if they worked on fairphones or not, coming out to a yearly bonus of $60.67 per worker.
  • $3000 was spent on gold fairwashing credits for some artisanal gold mine in Tanzania
  • $13000 was spent on fairwashing credits for 2.5 tonnes of cobalt (that's 20% of the raw world market price of cobalt).

That's everything. They do talk about a few other fair/eco initiatives in there, but if you read about what they are doing there, it's usually very little and mostly marketing speech. We can safely assume that if any other initiatives would cost more than the ones mentioned above, they would have put these values into the impact report.

They sold 103 053 phones in 2024, so the credits mentioned above come out to just $0.155 per phone.

So to account for the rest of their initiatives and credits, let's be ultra generous and assume they paid 10x of that for all of these initiatives and credits, bringing this value up to $1.55 per phone plus $1.20 in living wage bonus, which gives us a total of $2.75 per phone.


To double check how realistic these numbers are, lets look at their use of fair materials using the Fairphone 5 as our example.

On page 42 they claim "Fair materials: 76%", but with the disclaimer "Average across 14 focus materials" next to it.

These 76% do not consider materials that are not "focus materials" (and aren't acquired fairly at all) and it also doesn't take into consideration the different distributions of the materials in the phone. Some materials (e.g. iridium) are only found in trace amounts in the phone, while other materials (e.g. aluminium or plastics) make up a large part of the weight of the phone.

On page 67 they go into more detail. Here they claim that only 44% of the materials by weight are "fair". To make this even worse, 37% of these 44% are recycled. Specifically, the materials they use in recycled form are metals, plastics and rare earth elements. These are materials that are cheaper to recycle than to mine, which means these 37% of "fair" materials cost nothing to Fairphone and might even save them money. You will likely find similar shares of recycled materials in any other phone too.

Of the 7% "fair" materials that are left, only 1% is actually mined fairly, the remaining 6% are fairwashed using credits. As we have seen above, these credits are really cheap (adding maybe 20% to the price of the material).

On top of that comes the fact that the raw materials make up only a tiny fraction of the manufacturing cost of a smartphone. The expensive part is turning a pile of minerals, metals and plastic into chips, PCBs, screens, batteries and assembling all of that. So even if they paid fairwashing credits for all materials in the phone it would likely not cost more than a few dollars.


TLDR: Less than $5 per phone are spent on fair/eco.


So where does the money go? In 2024 they had an EBITDA of just €1 745 840, or €16.94 per phone. That's not a lot at all, so it's not like they are pocketing huge sums of money.

Their main problem is that they are a tiny company with low sales figures that has to outsource almost everything they do. On their website they claim to have "70+ employees". That's barely enough for supply chain management, sales and marketing. They don't have an in-house production and likely not even in-house development. They don't have any economies of scale on their side and they certainly don't produce screens, batteries, chips or PCBs in house, like other major manufacturers like e.g. Samsung can do. Their development cost is spread over far fewer sold units.

All of this costs a lot of money.

So when you pay an extra €200-300 to buy a Fairphone instead of a comparable mainstream phone, you are mostly paying for a boutique manufacturing process that can't benefit from economies of scale.

Which is ok, that's nothing bad to do. Just be aware where that extra money is going.

Buying a Fairphone is hardly fairer than buying a regular phone and it is certainly not more eco friendly than buying an used phone.

41
36
submitted 1 month ago by squaresinger@lemmy.world to c/til@lemmy.world

Not GTA, not Star Citizen, not any game with actual gameplay, story, or anything like that.

Just a freaking Niantic reskin for freaking Monopoly.

I live in the wrong timeline.

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squaresinger

joined 4 months ago