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submitted 1 week ago by eru777@lemmy.world to c/games@lemmy.world

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[-] jonjuan@programming.dev 12 points 1 week ago

I got echo the dolphin for Sega genesis when I was about 8. I don't know how much of the game I got through, but thinking back it couldn't have been more than a few percent. And I played that shit for hours trying to figure out where to go next.

[-] VitoRobles@lemmy.today 6 points 1 week ago

I still have the fond memory of the Ecco the Dolphin being called like game of the year by many magazines. So I begged my uncle to rented it from Blockbuster. First few days, I struggled. Then I asked to extend the rental. After a week, I gave up. Game was bs. I played Nintendo hard games.

A decade ago, I decided to read about Ecco and yeah, fuck that game.

[-] lowered_lifted@sh.itjust.works 4 points 1 week ago

I found the way to progress once, you have to like flip up out of the water and across to some other part of the level. I couldn't ever remember how I did it afterwards though.

[-] ReasonablePea@sh.itjust.works 4 points 1 week ago

Holyshit I forgot this game existed! I had the exact same experience, no idea what I was doing but for some reason I kept playing

[-] tophneal@sh.itjust.works 10 points 1 week ago

Myst 3 and hollow knight got me that way. Hollow knight was the worst, I simply couldn’t tell where I needed to go and where I’d already been 😅

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[-] Kazumara@discuss.tchncs.de 8 points 1 week ago

Disco Elysium for me. Too many open directions. Too much player agency. I had no idea where I should go.

[-] DragonTypeWyvern@midwest.social 9 points 1 week ago

The funny thing about Disco Elsyium is that there's so much to do in the opening area and it builds such a rich picture of the city that you assume it's a much bigger world than it really is.

It really isn't that much bigger than the first part, but they did such a great job you don't end up minding.

[-] abigscaryhobo@lemmy.world 7 points 1 week ago

I always took Disco as just a "stumble into the plot" kind of game. You're not supposed to go anywhere.

[-] eronth@lemmy.world 3 points 1 week ago

True, but the problem (at least for me) is that I was simultaneously going nowhere and running out of places to go. I legit wasn't sure how to progress literally any of the opened quests and felt like nothing was getting done.

[-] Bunny19@lemmy.world 7 points 1 week ago
[-] neon_nova@lemmy.dbzer0.com 3 points 1 week ago

I got lost a few times in that game as a kid. I do not htink it is too bad these days. I think it was a matter of being put in a significantly larger world from what we were used to.

I've played it so many times at this point, I think I could navigate it without enemies or needing to click on consoles it with my eyes closed.

[-] jsomae@lemmy.ml 6 points 1 week ago

Any metroid game.

[-] TheDoozer@lemmy.world 6 points 1 week ago

This is an extremely specific situation in a game, but...

In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn't particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don't rez me, they'd have to just kick me, because I'd never make it back in. It was awful.

[-] Frostbeard@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

Lots of the vanilla WoW instances was like that. Often the way to the entrance was populated by the same level elites as the dungeon so you had to run a gauntlet just to get in.

The Deadmines and Uldaman comes to mind. And since you spawned at the entrance you had to dodge and sneak past patrols avoided on the run. Gnomereagan and Maraudon and parts of Dire Maul was very maze like if my memory serves me right

[-] ICastFist@programming.dev 2 points 1 week ago

Blackrock Depths was fucking big, too. Later on, with the LFG tool, it was separated into 2 or 3 parts, I think. I mean, running alone back in WotLK days, where you could easily kill everything side, would still take you 2 to 3 hours to fully clear the place

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[-] MirthfulAlembic@lemmy.world 2 points 1 week ago

There is a reason that as long as Hellfire Citadel has existed, the first Google auto complete suggestion is "Hellfire Citadel entrance."

[-] simple@lemm.ee 6 points 1 week ago

That's my experience with 99% of old school point and click games. At some point in every one it devolved into me running in circles and trying every item on every object.

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[-] socsa@piefed.social 5 points 1 week ago

Ecco the Dolphin is literally impossible without a guide.

[-] mudstickmcgee@sh.itjust.works 2 points 1 week ago

designed that way to make more money on people renting it over and over to try and beat it IIRC

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[-] Abnorc@lemm.ee 5 points 1 week ago* (last edited 1 week ago)

La Mulana for sure! It's a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I'd keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It's pretty huge and ambitious in scope.

The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.

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[-] BmeBenji@lemm.ee 5 points 1 week ago

All of fucking Bloodborne. Fast travel is great. Building into the narrative where you don’t tell the story directly? Fuck that.

[-] Evotech@lemmy.world 4 points 1 week ago

Morrowind, but in a good way

[-] dumblederp@aussie.zone 4 points 1 week ago

Control had me wandering around.

[-] zymagoras777@lemm.ee 6 points 1 week ago

That's one of the best games I've played with one of the worst map designs I've ever seen.

[-] DamienGramatacus@lemmy.world 4 points 1 week ago

Surely that's the point though. Isn't the map design part of the Tower of Babel madness vibe?

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[-] DoucheBagMcSwag@lemmy.dbzer0.com 4 points 1 week ago* (last edited 1 week ago)

Most 90's and late 80's point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)

[-] Machinist@lemmy.world 2 points 1 week ago

Dark Seed was old school hard and explained nothing. Gave up multiple times, wasn't playable for me. Sucked because I'm a huge fan of H.R. Giger.

[-] Delta_V@lemmy.world 3 points 1 week ago
[-] finitebanjo@lemmy.world 2 points 1 week ago

There is a really fun Doom mod called "my house" that seems totally absolutely normal artsy house recreation at first...

Until you discover the mirror universe and the downstairs (at the time this mod released multiple overlapping layers of level geometry was not technically possible).

[-] CCAirWater@lemm.ee 3 points 1 week ago

Just started playing a simple isometric game called Tunic. It's cute, and you play as a little button mashing fox creature with a sword in a language that's gibberish as you find hidden paths in the isometric style. It's frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

[-] EveningPancakes@lemm.ee 2 points 1 week ago

Absolutely adored that game! It's one of those that I wish I could replay without having remembers how I uncovered all the various secrets.

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[-] Nikls94@lemmy.world 3 points 1 week ago

Tunic

Pokémon Gold/Silver/Crystal

Metroid

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[-] PieMePlenty@lemmy.world 3 points 1 week ago

Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don't miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

[-] ICastFist@programming.dev 3 points 1 week ago

I think Hexen takes the cake among the "old Dooms", since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.

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[-] madame_gaymes@programming.dev 3 points 1 week ago

Antichamber

Serious headfuck of a puzzle game.

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[-] Angry_Autist@lemmy.world 3 points 1 week ago

The original Bard's Tale

Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

Daggerfall also fits the bill

[-] andros_rex@lemmy.world 3 points 1 week ago

The problem with Daggerfall is that the dungeons are procedurally generated. I have spent hours digging through a dungeon, hugging the right wall and spam clicking on every surface for a hidden door, to eventually give up and hotkey through all the spawn spots, to find the quest target in a disconnect glitched out dungeon segment.

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[-] MufinMcFlufin@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

Currently playing through Rainworld for the first time, and "where the fuck do I go" has definitely crossed my mind more than a few times.

I will say I've mostly been enjoying just exploring, but it has been frustrating at times trying to figure out what to do or where to go when my little in-game helper suddenly decides to play coy at another crossroads.

[-] CheeseNoodle@lemmy.world 2 points 1 week ago

Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.

[-] hank_the_tank66@lemmy.world 2 points 1 week ago

Zelda: Link's Awakening on the GameBoy Color in the mid-90s. I got to the second temple, and was totally stuck - to progress I needed to learn to jump, which I inferred was in this temple, but I just couldn't figure out where it was.

Wandered all over the available map, which of course was constrained due to lacking the jump skill and other story-driven tools. Nothing.

Finally bought a game guide, which explained to me that I needed to bomb a wall in one room in the second temple to progress. It was indicated by a small crack, a staple in Zelda games but invisible to me in my first experience with the series.

The cherry on top was that by that point, I didn't have any bombs to break the wall, and I recall that I didn't have the ability to buy or acquire any and had to restart the game to progress past the point where I was stuck.

After that point, Zelda: Links Awakening became one of my favorite games of my childhood. It is hilarious how much frustration it caused me before that realization.

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[-] taiyang@lemmy.world 2 points 1 week ago

You want the absolute "guide damn it" example? Try playing the OG Dragon Quest games. They're nonlinear by nature and there's a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn't get adequately translated in English so you're truly aimless.

[-] finitebanjo@lemmy.world 2 points 1 week ago

That game, bro, omg

You stumble around, find a key, a corpse gets up and you have no idea how to fight back, and then do it all over again.

[-] ICastFist@programming.dev 2 points 1 week ago

The first 4 Tomb Raider games on PC/PS1

Digimon World on PS1, made worse by the fact that it's a tamagotchi roguelite RPG. I never played DW3, but I heard it can easily become a "where the fuck do I go now?" because of obtuse/asshole time sinking designs here and there

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this post was submitted on 03 May 2025
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