The Outer Worlds is a perfect example of this in the best way possible.
Blue Prince for me right now.
It's SO GOOD. If you're reading this and you like puzzle/mystery games, play it now, play it blind, and have a pad and paper handy.
Unreal 1 (not Unreal Tournament), some level were a bit too labyrinthic
Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!
Fractal Block World
azrael's tear
every Metroid or Castlevania game, to the point metroidvania is a genre.
A couple times in Linda Cubed Again. The game's next objectives are told to you by characters, or through the in-game voicemail system.
However, there is no "current quest" screen so if you take a break from the game, you can easily forget where you left off.
Also, it doesn't help that the game was only released in Japan (and fan translated only recently) so there's not a lot of walkthroughs you can follow.
- Star Trek 25th Anniversary Game
- Star Trek Judgement Rites
- Myst
Can I say half life?
Atari's ET. Game was bugged. Every 80's kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.
https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)
The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.
I remember there being a few points like that in Megaman Legends 1 and 2.
The original Final Fantasy. If you don't have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.
Everytime this game got ported, I'd retry it. I'd get over the bridge, get into town, fight the pirates, earn the boat... and get completely lost.
I think I managed to get the Earth and Fire Crystals and couldn't figure out how to get to where the Water Crystal was. All of THAT was from literal wandering.
Been playing Diablo 2 Resurrected again, so.. Diablo 2. Especially on higher difficulties some of those areas (Durance of Hate, f.ex) are extremely maze-like and the only reliable way to navigate it is to just follow the left wall no matter what.
Otherwise, I played a demo for a game years ago that I can't remember the name of anymore that was built around non-Euclidian geometry, so walking through a door in one direction would take you to one place, but walking back in the other would take you somewhere else instead of back to where you came from and such.
For me it's always been Zelda games.
The Water Temple.
I don't mean to brag but 9 year old me beat it blind... took me a long ass time though
Fallout 1: If you play it going in blind and don't look up help, a first playthrough can be stressful early on if you don't know how much progress you are making on the time limited main quest.
Kenshi: The game doesn't have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don't figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.
The Gang Gets Abducted by Religious Slavers for Not Joining The Book Readings.
So many times in GTA V I had no idea how to trigger the next mission. I would probably go back to it and play through if it had some sort of indicator for how to trigger the next campaign mission.
Go to a mission marker on the map?
Some missions are characteristic-specific, but those are labeled too.
It was a while back, but I feel like I remember trying this, switching between characters and going to their various markers on the map but nothing would happen. It was long enough ago that I can't rule out hitting a bug or missing a required side mission, but I remember not being the only person saying this.
I was never a fan of just driving around the city causing havoc, so even short amounts of time with no missions felt like eternity.
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