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[-] BudgetBandit@sh.itjust.works 3 points 2 weeks ago

Without watching the video: Playing the same game over and over again, getting killed and when dead you get to upgrade the things with the loot from last run, then you start again

[-] tigeruppercut@lemmy.zip 4 points 2 weeks ago* (last edited 2 weeks ago)

I believe that's roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there's another term I'm unaware of).

ed: However, I think it's relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.

this post was submitted on 12 May 2025
20 points (95.5% liked)

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