Without watching the video: Playing the same game over and over again, getting killed and when dead you get to upgrade the things with the loot from last run, then you start again
I believe that's roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there's another term I'm unaware of).
ed: However, I think it's relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.
this post was submitted on 12 May 2025
20 points (95.5% liked)
Games
19172 readers
148 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS