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[-] Binky@lemmy.sdf.org 54 points 1 week ago

That’s such bullshit. GTA5 has been a money printing machine. They would have been profitable if the cost started and stayed at $20.

[-] DannyBoy@sh.itjust.works 28 points 1 week ago

I can't find the numbers online but they probably could've given GTA5 away for free and made a profit.

[-] Forester@pawb.social 19 points 1 week ago

They did give it away for free and make a profit

[-] Kolanaki@pawb.social 4 points 1 week ago

They would have profited making GTA:O free to play, right from the get go.

[-] otacon239@lemmy.world 37 points 1 week ago

Absolutely no way Take-Two can afford anything less than $5B in profit every year. The stock market was a mistake.

[-] creamlike504@jlai.lu 29 points 1 week ago

Shame on Harvey Randall for platforming executive bullshit:

The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: "We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation."

They're not responding to the expectations of the people; they're responding to the expectations of their investors.

[-] newthrowaway20@lemmy.world 26 points 1 week ago* (last edited 1 week ago)

If you really want me to pay $100 for a game, you gotta raise the bar to the fuckin stratosphere compared to what we're getting now.

And get me a damn raise.

[-] KoboldCoterie@pawb.social 16 points 1 week ago

And also knock it off with the fucking microtransactions and shit. I wouldn't mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they're complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

[-] zurohki@aussie.zone 2 points 1 week ago

Sorry, best we can do is microtransactions, fear of missing out and AI slop. That'll be $90.

Precisely this. If Baldur's Gate 3 was 100$, I still would have bought it in a heartbeat because I know that the developers are never gonna ask for any more of my money.

I would say gta is one of the only few games I would pay that much for and I know I’ll get my moneys worth, but I’m not interested in gta online. I wish we could get story dlc like we did with gta 4

[-] VirgilMastercard@reddthat.com 17 points 1 week ago

He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

They could get the regular £50 from me for the game, but their greed means they'll get £0. I'll just pirate it (if/when it releases on PC). And I'm sure there will be a lot of people with the same mindset.

[-] ampersandrew@lemmy.world 1 points 1 week ago

Some AAA games are massively profitable. If you want to see which ones weren't, look at the studios that got shut down or went through massive layoffs in the past few years. But if they're not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that's make or break for the studio.

[-] qarbone@lemmy.world 1 points 1 week ago

They were probably on slightly profitable. Or, Money forbid, only breaking even.

[-] CallateCoyote@lemmy.world 13 points 1 week ago

Yeah? I’ll buy it when it’s on sale for $35 and they’ll profit, so it’s all good. Patience is a virtue and all that.

[-] LostWanderer@lemmynsfw.com 13 points 1 week ago

ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It's my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn't mostly funneled into their overpaid CEOs and shareholders, perhaps they'd have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

[-] givesomefucks@lemmy.world 11 points 1 week ago

As of a year ago, GTA 5 had made over $9,000,000,000.

That's a billion with a B.

Mostly off micro transactions to children.

They don't need to charge $90, but if people will pay it, they'll charge it.

[-] TheDemonBuer@lemmy.world 10 points 1 week ago

They'll charge whatever they think people will pay, and I'm pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.

[-] SaltySalamander@fedia.io 9 points 1 week ago

Eh, this game was never in the cards for me anyway. I decided years ago to never give Rockstar another dime when they didn't release any single player DLC for GTA5. Fuck that noise.

[-] PP_BOY_@lemmy.world 12 points 1 week ago

Wut? We're mad now about not getting DLC? GTA V was a great game that's still a blast today. I spent many evenings in front of my PS3 playing the single player for years, never touched GTA: O once and never felt the need to and still believe I got my $60 back in 2013 out of it.

Similar story with RDR 2. Unless GTA 6 is a huge step down from both those games in single-player playability (I'll wait for reviews obv), I'm not going to lose much sleep over spending $20 more than I spent 13 years ago for the previous game.

[-] caseofthematts@lemmy.world 2 points 1 week ago

If I'm remembering correctly, they had announced single player DLC bit instead just chose to develop more multiplayer stuff since that's where the big bucks are. I'm busy and don't have a source right now, but can attempt to find this later and edit as necessary.

[-] thatKamGuy@sh.itjust.works 1 points 1 week ago

GTA V was originally planned to have a number of single-player DLC campaigns akin to the ‘Lost and the Damned’ and ‘Ballad of Gay Tony’ for GTA IV.

This is what people - including me - are bitter about; the immense financial success of GTA:O (namely Shark cards) diverted all resources away from additional single-player content.

I wouldn’t have minded paying for an additional perspective campaign (like GTA IV) or an additional post-campaign chapter heist. GTA V was a complete experience at launch, so additional DLC content would have been welcomed by the community - DLC only becomes problematic when it is clearly part of the core experience, but arbitrarily removed in order to charge more.

Unfortunately, due to having to prioritise shareholder returns - investing resources into anything beyond the most immediately profitable route (ie. online) leaves the board and C-suite open to litigation, because as we should have all learned by now from this series, Capitalism will ultimately ruin everything in search for more and more profits.

[-] Drbreen@sh.itjust.works 3 points 1 week ago

Lol never seen anyone upset that a publisher put all the games content into the base game.

[-] inclementimmigrant@lemmy.world 7 points 1 week ago

Heard the same crap when they moved from 60 to 70 just a few years back.

Heard how video game development is too expensive while publishers posted record profits.

Heard all about how the same 50 dollar game "back in the day"would cost hundreds now, disregarding how gaming was so much more niche back then too.

Heard the same crap about how these "full price games" would lessen the need for egregious microtransaction

This will again, do nothing to lessen any of that, just push more record profits as gamers won't be able to resist rewarding the gaming industry for their bad behavior.

[-] dinckelman@lemmy.world 6 points 1 week ago

Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth

[-] caut_R@lemmy.world 4 points 1 week ago

The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.

I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.

Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.

[-] molten@lemmy.world 4 points 1 week ago

Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

[-] tacosanonymous@lemm.ee 1 points 1 week ago

That’s hilarious. To your point, I wasn’t going to pay $50 for this, I sure as hell won’t pay $80.

[-] NONE_dc@lemmy.world 3 points 1 week ago

People expect games that are ever more ambitious

Nono, people expect Good games, that doesn't have anything to do with ambition.

[-] LandedGentry@lemmy.zip 1 points 1 week ago

I would be perfectly happy with games on average being 30% shorter and 20% uglier if it meant a more sustainable industry. 1440p looks great. Raytracing is really nice and makes development more streamlined. Let’s sit here until like 2035 just fine tuning and optimizing.

[-] Skyline969@lemmy.ca 2 points 1 week ago

Go ahead. I’m back to piracy where needed and patient gaming where possible. These clowns played themselves. AAA games are unreasonable nowadays.

this post was submitted on 07 May 2025
43 points (90.6% liked)

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