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submitted 2 months ago by Ashtear@lemm.ee to c/games@lemmy.world
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[-] theblips@lemm.ee 23 points 2 months ago

Bethesda is such a garbage company. No idea why people buy these half assed games

[-] jsomae@lemmy.ml 19 points 2 months ago

Because we all loved morrowind...

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[-] slaneesh_is_right@lemmy.org 6 points 2 months ago

I never really understood that. Everyone hyped up skyrim so hard and when i played it it was... Meh? It was all grey and jank that apparently is enjoyable for some people.

I really liked new vegas and when fallout 4 came out, i never watched a trailer or anything, but i was sick on release day, so on that day, i watched the release trailer and thought why not. I was truly shocked how god damn ugly the game was and how shallow and broken it was.

People had high hopes for starfield and i thought i was taking crazy pills. It's just the same thing again but somehow even worse. I think i just don't get it.

[-] ILikeBoobies@lemmy.ca 17 points 2 months ago

¯\(ツ)/¯ non-FOSS software shouldn’t expect volunteers

[-] andros_rex@lemmy.world 19 points 2 months ago

Fans patching the Bethesda games is as at least as old as Daggerfall, if not earlier. Daggerfall didn’t have Helseth and Barenziah as Dark Elves until fans fixed it. Pickpocketing in Morrowind is broken unless you use the code patch. The Oblivion leveling problem punishes you for playing the game.

Like every guide for every Bethesda game is going to start with download this unofficial patch, and the unofficial patches for the DLC, and this installer. They’ve relied on fans and treated the community like it’s an FOSS community, without realizing that without good product, the volunteers won’t come.

[-] Tattorack@lemmy.world 16 points 2 months ago

Yes, but that shouldn't be the norm, or an expectation, of the developer. "Oh, we don't need to worry about the game, the fans will just mod it and it'll bring us lots of money!"

[-] ICastFist@programming.dev 16 points 2 months ago

My main gripe with the universe of starfield is that it works on fallout logic, as in, everyone acts as if telephones and cameras don't exist, despite being 300 years in our fucking future without any tech loss.

That "don't you guys have phones?" Blizzard meme is ironically spot on here. They don't. Communication only happens face to face while out of a ship.

The other thing is how a lot of the game runs on "nobody cares". Alien ship showing up on orbit? Nobody cares. Another alien ship showing up and attacking you? Nobody saw it, nobody cares. Alien space magic? Nobody cares. Alien space magic being used to wreak havoc in a big city? Not a word on it, instant amnesia after the attack.

[-] samus12345@lemm.ee 2 points 2 months ago* (last edited 2 months ago)

It actually makes sense in Fallout since it's post-apocalyptic. Yes, the apocalypse happened hundreds of years earlier, but most people still live in squalor while only a privileged few have high tech stuff. Starfield, though? The "apocalypse" took like 50 years to happen and everyone escaped Earth. There's no excuse for widespread telecommunication to not exist.

[-] RangerJosey@lemmy.ml 11 points 2 months ago

The base game is fine. Once. Its just fine. Once.

When you beat the game and go thru The Unity to a whole ass different dimension and not one single detail is different in any way. That's what kills the drive to go onward. Because the game was fine. Once.

The whole story is predicated on a multiverse that effectively doesn't exist. Except on 1 sidequest for Barrett.

[-] dbtng@eviltoast.org 7 points 2 months ago

Reading your comment, I've just learned more about the story that nearly 250 hrs of gameplay got me. So the end is hokey, huh? Big surprise. I hate Sarah.

[-] RangerJosey@lemmy.ml 11 points 2 months ago

You want a fan fucking tastic game that you can put 250 hours in and never regret a minute of it?

The Yakuza franchise. Start wirh Yakuza 0. Play them all. You will laugh. You will cry. You will get so irrationally angry at pixels you'll want to actually murder them. You'll fall in love. And cry some more. Your heart will break many times. And nothing will ever be the same.

Ever had a game or movie or book leave you in stunned silence? You spend the next week thinking about it? That's the Yakuza franchise. It's silly and stupid and hilarious and it'll tear your damn heart out when you least expect it.

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[-] dbtng@eviltoast.org 9 points 2 months ago* (last edited 2 months ago)

Hehe. So, I've got 243 hours into Starfield. Level 45.
For me, the game is side quests, killing bad guys all over the place, and taking over as many ships as I can.
I've completely ignored the main mission. Haven't really done any crafting other than upgrading weapons. I started a base and forgot where its at.
The companions are all horrid. I hang out with the robot guy. He's got good guns.
I use Heller's Cutter, Arc Welder, and Auto-Rivet. Nothing else. Seemed fitting for a miner. And people burn real good.
I mostly don't use ship storage except for uncommon stuff. I go through the ridiculous torment of tossing all my junk on the ground in a hold of my ship. Silly fun.
I don't do a lot of space combat. I've got a stack of Class C ships whenever I get around to optimizing them. At some point that will be a new piece of the game that I'll play.

I may never pursue the main mission. Looks kinda dumb. Can't tell you exactly what I've found fun in this game where I've opted out of most of the game. But ... every now and then I quicksave and just start burning down all the civilians. A lot of em won't die. But I keep trying. And then I load my save, because I want to be able to land there again.

[-] spooky2092@lemmy.blahaj.zone 7 points 2 months ago

I may never pursue the main mission. Looks kinda dumb.

It very much is, and the 'ending' was enough for me to drop the game and uninstall it same day. I barely made it to the end, and goddamn was it not worth it.

[-] dbtng@eviltoast.org 2 points 2 months ago

I don't really want any magic powers or some final culmination. If I've used the (100 cells!) on my cutter, you get to meet my welder, and if you're out of reach, eat some rivets. I'm not playing some bad guy, but almost the entire game for me is bloodshed, up close, and hardcore. Ya fuk the main mission.

[-] TemplaerDude@lemm.ee 6 points 2 months ago

Lol it's such a tremendously boring game with dated gameplay. Bless your little heart if you enjoy it, but it's a bland, middling game at best and flat out bad in many ways.

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[-] ampersandrew@lemmy.world 6 points 2 months ago* (last edited 2 months ago)

The problems with Starfield aren't so much the bugs as they are fundamental, often dated, design issues. Here's a sort of Let's Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can't simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.

[-] argh_another_username@lemmy.ca 6 points 2 months ago

The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….

[-] halcyoncmdr@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

It's Skyrim with a coat of lead paint.

It's been clear for over a decade that the Creation Engine (let's be honest it's still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it's fine. Starfield was the chance to prove that the limitations aren't actually architectural and that it could be used for a modern game. Clearly that's not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield does now.

[-] Supervisor194@lemmy.world 6 points 2 months ago* (last edited 2 months ago)

It's been clear for over a decade that the Creation Engine (let's be honest it's still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

And yet, I'm having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren't fun. Because of these things it's an unforgivable bore. Oblivion proves you'll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield's problems.

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[-] ArchmageAzor@lemmy.world 6 points 2 months ago

The problems of Starfield, the ones that prevent it from being great even if only through modding, are engine-level problems. Those can't be fixed without remaking the entire game from scratch in a new engine, and nobody wants to do that.

Maybe in a couple decades we'll get Starfield Remastered made in UE9.

[-] ICastFist@programming.dev 6 points 2 months ago

Not really an engine problem, but Bethesda not caring to make the setting even remotely believable and making the mechanical parts feel isolated and meaningless is what hurts the game the most.

Exploring and collecting materials almost serves a purpose, as you need them to craft/upgrade armor and weapons, or to create stuff around your base, but you can just buy the stuff you need off vendors, which makes both the exploration and the point of having a base pointless. Crafting is almost something you might care about, but you can buy pretty much anything you need off vendors (heal kits, drugs) or get them as drops. None of the crafting targets the ship or its parts, for whatever reason.

If the game was just Dungeon -> Vendor -> Dungeon loop, it'd be much, much better rated and less hated. The lack of variety is felt very early on anyway, it's not like cutting the bullshit would make it worse to endure.

Also, considering how nearly everyone using UE besides Epic themselves seem to do a really shitty job, including Bethesda with Oblivion Remaster, I'd expect that SF remaster to be even worse than the original 😆

[-] Montreal_Metro@lemmy.ca 3 points 2 months ago

If the base game has to be made better with mods then you’ve failed as a game designer.

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this post was submitted on 10 May 2025
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