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[-] Allero@lemmy.today 1 points 5 hours ago

Please normalize difficulty levels for soulslikes

Many want to just learn the lore, and those into hardcore gaming can still do that and brag about it.

[-] Megaman_EXE@beehaw.org 3 points 18 hours ago

I accidentally made the second half of the game harder for myself by not upgrading my armor. Oops. Ended up having to tinker with things for the last boss. But adjusting armor made the fight go from 2-3 hit KO's to being able to actually take some hits. It was a lot of fun!

[-] overload@sopuli.xyz 3 points 16 hours ago

I didn't think armour was anything but cosmetic in lies of p?

[-] Megaman_EXE@beehaw.org 2 points 16 hours ago

There's cosmetic outfits and then an actual armor that alters some stats!

[-] overload@sopuli.xyz 1 points 6 hours ago

Urgh, wish I knew that before running the whole game lol.

[-] Ulrich@feddit.org 4 points 19 hours ago

The difficulty is not a problem for me so much as the very slow movements. It takes like 2 seconds to swing a sword. Meanwhile the opponent is still attacking. Just can't figure these games out, myself 😮‍💨

[-] JohnEdwa@sopuli.xyz 0 points 5 hours ago

And the opponents wait for 2 seconds after finishing their attacks. Soulslikes are all about learning the patterns and finding the opportunities to hit between dodges, not about mindlessly hack-n-slashing your way to victory.

And different weapons work for different people, I have some I'm absolutely useless with because I just can't work with their movesets.

[-] BorgDrone@lemmy.one 5 points 19 hours ago

Don’t treat it like an action game, treat it like a rhythm game.

[-] theangriestbird@beehaw.org -2 points 19 hours ago

have you swung a melee weapon before in real life, like maybe a baseball bat? Does swinging the bat happen instantaneously, or do you have to wind up the swing for momentum? Would a bigger, heavier bat be faster or slower to swing?

Souls games have slow melee attacks compared to something like Devil May Cry, but the speed is intended to be more realistic compared to those kinds of speedy action games. Just apply real life logic to it, and it should make more sense. If the weapon you are using is too slow for you, find a smaller, lighter one that would be easier to swing in real life. If starting out as a regular dude and then becoming more powerful is not appealing to you, or if realistic fights are not exciting to you, then maybe the Souls games just aren't your bag.

[-] Sas@beehaw.org 6 points 19 hours ago* (last edited 19 hours ago)

That is a really odd comparison because in real life, even 2 handed longswords are very fast and souls like games slow them down a lot. They are not meant for realism at all. A baseball bat is also not made for fighting but for putting as much force as possible into the ball and is very top heavy whereas a sword is balanced close to the guard and very quick, meant to outmanoeuvre the opponent

[-] theangriestbird@beehaw.org 0 points 17 hours ago* (last edited 17 hours ago)

in souls, the 2-handed longswords that are a realistic size are realistically fast when you wield them in 2-handed mode. the ones that are slow are more anime sized.

baseball bat was not the best metaphor, i went with that because most people (including souls fans) haven't swung an actual sword in their lives.

[-] t3rmit3@beehaw.org 5 points 17 hours ago

Every time I see someone say that most people haven't swung a sword/ shot a gun/ been in a fight/ been in an accident, etc, I always wonder if I'm the one in the bubble or if they are.

this post was submitted on 21 May 2025
24 points (100.0% liked)

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