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submitted 2 days ago by yogthos@lemmy.ml to c/memes@lemmy.ml
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[-] kruhmaster@sh.itjust.works 15 points 2 days ago
[-] umbrella@lemmy.ml 6 points 2 days ago* (last edited 2 days ago)

🦜 🏴‍☠️

those fuckers are already rich, just saying. why pay for slop?

[-] jawa22@lemmy.blahaj.zone 4 points 2 days ago

What's really crazy is just how long the $50-$60 is price point stayed. 40 years of that. I'm only surprised that it took this long.

[-] GnuLinuxDude@lemmy.ml 8 points 2 days ago

Does this analysis hold for luxury goods? A Switch 2 is not a necessary purchase, and alternatives to it (games and game consoles) can be found for extremely cheap.

I also think Nintendo has even more strong competition today than it used to with the rise of cellphones and app stores. I'd argue those mobile games tend to be crap, but that's a separate concern from how accessible they are...

[-] SockOlm@hexbear.net 8 points 2 days ago

from my understanding Nintendo is basically only still around because of their brand and the fact they control IPs like Pokemon and super Mario

[-] TheFogan@programming.dev 4 points 2 days ago

Also have to agree, that 1. Inflation wise, to a degree video games seem almost untouched by inflation. Which IMO is symptomatic of the real problem. The average person's budget for luxury items, is if anything going down. Hence why in spite of inflation resulting in everything else going out. game prices have been steadilly launching in the 50-$60 price range since the NES. Even with massively increasing team sizes etc...

Personally I'd be happy for luxury items to be spiraling upward at a steady rate, while housing/transportation/necesities all lock with wages.

IMO I think that's basically what kills the luxury goods/entertainment industries. Is that AAA games cost way more, take far larger teams than ever before, but at the end of the day, they need to sell them to the same masses, that have if anything less disposable income than they did in the days that AAA games were made by a team of ~10.

So yes in my opinion in short, I don't consider the idea that video games jumping up in price, at a rate that's insanely low compared to inflation. After 25 years, a video game goes up from $50-$80 (and it can be noted that in that time team sizes have multiplied tenfold), meanwhile in 2 years a shitty one bedroom apartment in a small city's rent goes from 600 to 900, while they are cutting the staff etc...

[-] slowcakes@programming.dev -2 points 2 days ago

Just stop buying them?? No one is forcing you to buy a kids toy. They sell them at that price because people are willing to pay for it, people in general have more disposable income than ever. stop buying stupid shit and prices will drop.

[-] i_am_hiding@aussie.zone 0 points 2 days ago

DS games were $50+ AUD fifteen years ago.

Quick search reveals some of the cheaper Switch 2 games are ~$65 and the more expensive ones are ~$90.

Given how much the buying power of $50 has decreased in the last 15 years, this seems reasonable to me...

[-] bamboo@lemmy.blahaj.zone 4 points 2 days ago

Nintendo used to have Nintendo Selects where the price of a game would be significantly reduced after hitting sales benchmarks, usually $20 when the original game was $50. During the whole run of the Nintendo Switch, no games were given this discount. So on top of charging more for game, they remain charging more for longer, or indefinitely. Breath of the Wild, a launch title for the switch from 2017 is still $59.99 on the eShop today. After Iwata passed away, Nintendo went from making games for everyone to making games for their shareholders.

[-] zapzap@lemmings.world -4 points 2 days ago

I'm unable to find any data on how much Switch games cost before capitalism existed.

[-] Cowbee@lemmy.ml 5 points 2 days ago

Switch games are a commodity, commodity production and how prices are formed and change over time has been studied and documented for centuries.

this post was submitted on 08 Jun 2025
133 points (98.5% liked)

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