I bet that the popularity of Baldur's Gate 3 has probably also put this game at risk. It's probably pretty hard to justify the cost of marketing a 2010s style Bioware game when Larian's RPG model has been such a massive hit.
I can just picture the leads at EA coming in and making another demand to change Dreadwolf after the release of Baldur's Gate.
It's gotta be a nightmare working at Bioware. A bunch of ghouls making you start from scratch because of whatever trends reach them.
Like if the Dragon Age IP was free to work with, there'd be so many good fan games people would make for free. There'd be awful ones too, but it's better than having some CEO call you up and say, "The game needs to have a bear-fucking scene, it'll be popular. What's the big deal? Just rewrite the story."
It's gotta be a nightmare working at ~~Bioware~~ any AAA developer. A bunch of ghouls making you start from scratch because of whatever trends reach them.
This, and games have longer and longer development times. It's like any mismanagement and lack of confidence will turn your project into a Duke Nukem Forever - a bizarre busted cross-section of the trends that occurred during whichever 5 years your development cycle took place in.
Not even just games either. I still think of the trainwreck that was the Disney Star Wars sequel series.
All of the course correction, changes in production and writing, and the lack of any plans just blows my mind. To have this money making machine, Disney's budget and resources, and that's what we got.
And it's because of trend chasing and focus groups that don't give any meaningful information. It's just trying to get a return on investment.
Like yeah the movies got money, but nobody saw the trilogy as perfect, let alone comparable to the other trilogies.
100%, and it's why the superhero movies always look like trash. Those poor VFX workers getting pushed to change everything at the last minute and not have the best thing they can produce at the end of it.
It's so silly too, because if they just let the game come out as-is, even if it is overshadowed by this much better game, it would at least either make money or not be that big a loss, and then the next game can start with a clean slate with lessons learned. Sure, make changes that can be reasomably made, but sometimes a game just won't be the best out there - and that is fine for a publisher that large to take the occasional L.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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