542
The Dice Giveth... (lemmy.world)
submitted 17 hours ago by Stamets@lemmy.world to c/rpgmemes@ttrpg.network
top 17 comments
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[-] MouseKeyboard@ttrpg.network 56 points 15 hours ago
[-] IndiBrony@lemmy.world 21 points 14 hours ago

Now I can't see what the upside down bit says

[-] Psaldorn@lemmy.world 23 points 14 hours ago
[-] edgemaster72@lemmy.world 3 points 14 hours ago

What upside down bit?

[-] psud@aussie.zone 7 points 10 hours ago

When you're +12 to stealth a 1 isn't that critical

[-] Kolanaki@pawb.social 14 points 10 hours ago* (last edited 10 hours ago)

Rolling a 1 on a skill check is an automatic failure at most tables I've sat at. Just like the common "Free Parking" house rule in Monopoly.

[-] psud@aussie.zone 3 points 7 hours ago* (last edited 7 hours ago)

Yeah and free parking jackpots break monopoly by making the game run for hours

Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll

One of the things I don't like about BG3 is that the rogue with godlike sneak can't get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I'm not participating in rewriting the basic rules of the game

[-] chicagohuman@lemm.ee 3 points 8 hours ago

Free Parking with extra money is an abomination

[-] Kolanaki@pawb.social 2 points 8 hours ago

"Expensive Parking"

Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.

[-] untorquer@lemmy.world 4 points 9 hours ago

Best DMs did "whimsical" failures and successes.

[-] Kolanaki@pawb.social 2 points 9 hours ago* (last edited 9 hours ago)

That's a better way to put it. It's fun to have critical failures as much as critical successes. Especially when it's something that the character making the check on should easily handle.

"While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them."

[-] untorquer@lemmy.world 3 points 9 hours ago* (last edited 9 hours ago)

Yessss!!!

In your haste to investigate the desk you fling open the desk's drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.

[-] Carrot@lemmy.today 2 points 9 hours ago

Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played

[-] Jeeve65@ttrpg.network 29 points 16 hours ago

Last Thursday, 2 characters hiding: nat 1, nat 1

😓

[-] DaddleDew@lemmy.world 62 points 16 hours ago

The characters:

[-] voodooattack@lemmy.world 3 points 9 hours ago

My boys are otherwise engaged…

[-] mindbleach@sh.itjust.works 5 points 14 hours ago

"Achoo!"

"Gesundheit."

this post was submitted on 22 Jun 2025
542 points (98.9% liked)

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