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submitted 1 week ago* (last edited 1 week ago) by Wizard_Pope@lemmy.world to c/games@lemmy.world

The page seems to be not working at the moment but keep on signing https://eci.ec.europa.eu/045/public/#/screen/home

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[-] Essence_of_Meh@lemmy.world 38 points 1 week ago* (last edited 1 week ago)

Fresh update video from Ross about the campaign.

TL;DW:

  • There's a chance many of the signatures for the EU petition aren't real. Keep signing to build up a safety margin. Official suggestions are: 10% more minimum, 20% pretty OK, up to 40% more for an actual safety net.
  • Some countries had problems with signing using the digital ID system - suggests to use the manual method (instructions on the campaign page) or try again later.
  • Someone not related with the campaign released a SKG crypto. Don't touch it, obviously.
  • Ross heard about people harassing Pirate Software, asks to stop.
  • He's got a lot of messages to reply to, prioritises ones important to the campaign for now.
  • UK petition cleared 100k signatures. Number is most likely more reliable than the EU one.
  • Link about contacting UK MP's for those who want to do more than just sign a petition.
[-] SomethingBurger@jlai.lu 31 points 1 week ago

If you're in the EU, you should still sign; extra signatures will be useful if it turns out some of them are invalid.

[-] Tetsuo@jlai.lu 16 points 1 week ago

To be clear... If you have already signed, thank you but do not sign again.

(I know that's not what you wanted to say, I just want to make sure it's not misunderstood).

[-] MrScottyTay@sh.itjust.works 3 points 1 week ago

Does it not stop you from signing multiple times? The UK one tells you you've already signed it when you try again. I tried it again recently in case i was misremembering signing the second petition after the first one was misunderstood completely by the uk government.

[-] zerofk@lemmy.zip 3 points 1 week ago

Oddly, the EU one just has a checkbox that you need to check to confirm that you haven’t signed before. I’m guessing removal of duplicates happens only after closing, along with other data validation.

I thought this strange at first too, but I think it’s because of the disparate identification methods in different countries. If everyone had a digital ID card instant checking would be doable, but note it probably isn’t.

[-] Opisek@lemmy.world 2 points 1 week ago

That's not true. It depends on the country. In certain countries it will tell you if your identification number had been used before.

[-] MrScottyTay@sh.itjust.works 1 points 1 week ago

For the UK one it's just tied to your email address to prevent duplicates, and you just input your name and physical address which will be used to confirm you're actually a citizen.

[-] kuhli@lemmy.dbzer0.com 1 points 1 week ago

Wait, what happened with the first one?

[-] Burnedspaghetti@lemmy.world 3 points 1 week ago
[-] Armok_the_bunny@lemmy.world 4 points 1 week ago

After giving such a bad answer to it that some other part of the government stepped in and said the answer was dramatically insufficient.

[-] Wizard_Pope@lemmy.world 8 points 1 week ago

Yeah I signet 10 months ago. Also put the link in the post

[-] Pika@sh.itjust.works 20 points 1 week ago

Definitely keep signing, I'm really concerned at the speed it rose , and I'm really hoping there wasn't something else at play here.

[-] threeonefour@piefed.ca 9 points 1 week ago

It was Critikal and PewDiePie saying to sign it. They could get a million signatures on literally anything.

[-] WhyJiffie@sh.itjust.works 2 points 1 week ago

but dozens a minute increase in the dawn hours?

[-] pezhore@infosec.pub 4 points 1 week ago

Someone posted a screenshot from 4chan where they were talking about how to fake submissions... 😠

[-] vorpuni@jlai.lu 8 points 1 week ago

At the current rate (which may or may not hold and may or may not be legitimate) the initiative should beat “One of Us”, the biggest one yet with 1.9M signatures (pro-life, ultimately did nothing).

[-] resetbypeer@lemmy.world 4 points 1 week ago

This should not stop, the more the merry and also to ensure to filter out anomalies. 34k have already signed pass the million

[-] daniskarma@lemmy.dbzer0.com 3 points 1 week ago

I'm glad. But don't get your hopes up because of this. Commission could (and probably will) just say "we have considered it and we are going to do nothing".

[-] Tattorack@lemmy.world 4 points 1 week ago

We've done nothing and already completely ran out of ideas!

[-] vorpuni@jlai.lu 3 points 1 week ago

They are supposed to meet with the seven people who first put the initiative forward. It won't change their minds if they're already against the initiative but if they don't care it may sway them to hear it explained to them. I have zero expectations since EU bureaucrats live in a parallel dimension but there's some hope something happens.

[-] e8d79@discuss.tchncs.de 3 points 1 week ago

I think the commission will take action in some form. The worst case scenario in my mind is that they will only require clear labelling. Similar to what they did with smart phones recently. While this not exactly what I am hoping for, having "This game will at least be playable until XXXX" on the package or store page would still be a massive improvement over the status quo.

[-] Rekorse@sh.itjust.works 1 points 1 week ago

I dont understand how such a broad requirement would work. They just have to pick some arbitrary date, and then after that they can continue as things currently are? Can you give an example of a game where this type of labelling would have helped?

[-] e8d79@discuss.tchncs.de 6 points 1 week ago* (last edited 1 week ago)

'The Crew' by Ubisoft was sold for several months before they decided to shut it down. This would have at least forced them to communicate that before taking peoples money. I am also pretty sure that publishers don't want to put this information on the package because it could seriously hurt sales. So the effect of this labelling requirement might be that publishers build the game in a way that enables self-hosting.

[-] Sonicdemon86@lemmy.world 4 points 1 week ago

Yes if we would have known that Concord only lasted two weeks then those that bought the battle pass wouldn't have bought them. Know eol timing help consumers.

[-] e8d79@discuss.tchncs.de 0 points 1 week ago* (last edited 1 week ago)

Sony actually issued full refunds to all customers that bought Concord.

[-] p03locke@lemmy.dbzer0.com 2 points 1 week ago

The game still died. One that was in development for five years, and it lasted two weeks.

[-] SomethingBurger@jlai.lu 2 points 1 week ago

At least we will have an official position, instead of the legal void we're currently in.

[-] Aielman15@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

I swear this is not me doomering (I very much support this campaign and even signed it myself half a year ago), but I strongly suspect that at least a good chunk of those are fake. The issue is very hot in "terminally online" circles and those are the kind of people who don't really think things through before acting.

I hope the number will keep on growing until the "legit" votes make up for the fake ones.

[-] nebulaone@lemmy.world 1 points 1 week ago
[-] TheFrogThatFlies@lemmy.world 1 points 1 week ago

Yay! I'm one in a million!

Can we move for a Stop Killing People now!? :)

[-] nimble@lemmy.blahaj.zone 0 points 1 week ago

Do they still need to get the minimum in at least 7 countries? Anyone happen to know? Ive only been loosely following and i don't want to stress the website more than it is suffering lol.

[-] Contramuffin@lemmy.world 0 points 1 week ago

No, that requirement has already been met. The final requirement (which has just been met now) is to reach a total of 1 million signatures. Basically, all requirements are now satisfied

[-] nimble@lemmy.blahaj.zone 0 points 1 week ago
[-] exu@feditown.com 1 points 1 week ago

Do still sign if you can, some signatures might turn out to be invalid and we need a buffer against that.

[-] TachyonTele@piefed.social -1 points 1 week ago

That's great and all, but this needs to stop being spammed everywhere. Theres two of these posts in games alone.

Crosspost, people. That's what is there for.

[-] jdnewmil@lemmy.ca -2 points 1 week ago

A) this issue applies to all kinds of software.

B) procuring software is a two-way street ... the producer assigns terms by which access is obtained, and you agree to those terms in exchange for that access. If the software is SaaS then if the producer chooses to shut down the service then you are SOL. If the software is provided with a long list of terms via Steam, then you are basically buying SaaS with local caching and execution. Maybe don't reward producers by agreeing to one-sided deals like SaaS?

This kind of headache is what prompted Richard Stallman to come up with the idea for the GNU license. Maybe you think that is too radical... but maybe imposing your ideas of what licensing terms should look like on (only?) game developers is radical also.

[-] Aatube@kbin.melroy.org 1 points 1 week ago

Isn't prohibiting them from not releasing the server software after they shut down the ultimate way to not reward them for such behavior?

[-] Rampsquatch@sh.itjust.works 1 points 1 week ago

A) yes it does.

B) I'm assuming that you are somehow against this pro consumer movement. If so: why?

[-] jdnewmil@lemmy.ca -3 points 1 week ago

For the same reason I think software developers have the right to choose to release under copyleft, I think they have the right to release under SaaS or copyright. I don't think it is fair to take those rights from them. (I may choose to avoid SaaS or other proprietary models where possible, but I am not pure about it... I just do so recognizing that proprietary tools are a band-aid and could become unusable when any upgrade or TOS changes.)

As one example, keep in mind that some governments may choose to punish a software developer for making "offensive" (by whatever their standards are) content, and rather than fighting a losing battle in one jurisdiction so you in some other jurisdiction can keep using that controversial software the developer may just choose to cut their losses and turn it off for everyone. If you force them to release it anyway then said punitive government may continue to hold the developer responsible for the existence of that software.

There are rights and responsibilities associated with a proprietary model... and IMO you (and your permissive government) should not be overriding those rights for your own short-sighted benefit.

[-] Rampsquatch@sh.itjust.works 1 points 1 week ago

Sounds like the ol' slippery slope argument.

[-] Muehe@lemmy.ml 1 points 1 week ago

There are rights and responsibilities associated with a proprietary model… and IMO you (and your permissive government) should not be overriding those rights for your own short-sighted benefit.

Kind of sounds like you misunderstood the initiative to be honest. This only affects games which have been abandoned by the developer, the proprietary model stays perfectly intact as long as you actually keep selling your games.

[-] Rentlar@lemmy.ca 1 points 1 week ago* (last edited 1 week ago)

To address your first point. Yes it applies to other software, this initiative applies to games because the "buyer purchases a license to allow the seller to remove your purchase at some indefinite time later" practices have been most prevalent in gaming.

Extending the scope too far will bring in more opponents than allies and muddy the discussion. Getting a decisive answer here will inform laws on how other industries should be regulated in separate but parallel legislative processes.

[-] rivvvver@lemmy.dbzer0.com 0 points 1 week ago* (last edited 1 week ago)

nobody reads the terms of service, ever.

also, no modern game companies with any relevance use a FOSS license.

so the way i see it, gamers have two options:

  • stop playing videogames or
  • only play supertuxkart and dwarf fortress

neither of these would happen at a scale large enough to force game studios into making their games FOSS.

the only way i can see of making this happen is by either:

  • a series of very popular, targeted boycotts at studios, or
  • making governments regulate the industry.

and with the second option, history has shown that only small changes have a chance of passing. effectively abolishing copyright law for software is not something the EU will ever do, no matter how many signatures a petition gets.

[-] Pika@sh.itjust.works 1 points 1 week ago* (last edited 1 week ago)

The argument here is that they don't need to open source or switch over to an FOSS license.

They just need to not actively prohibit people from doing custom servers and they need to release their own server files wheb their support period ends.

If that ends with violating a license agreement they have with another company that is exclusively a that company problem because as shown in the past, law supercedes agreement and contracts.

It will basically put branding companies at a either they don't agree to let their stuff be used in games and not get the money for it, or they decide that it really doesn't matter all that much if a community project can use their stuff. Simple choice

[-] MrScottyTay@sh.itjust.works 1 points 1 week ago

They can still release their bespoke parts without any of the third party licensed stuff. Even without instructions on what needs to be gotten and put back in. It'd allow the smarter guys in the community have a headstart to figuring it out anyway. Most licensed software can be replaced, look at the recent decomps like the Lego island one.

[-] TimLovesTech@badatbeing.social 1 points 1 week ago

I don't think they need to make their games FOSS to do right by the consumer. If you have an online game and no longer want to support the server part, it would be super cool to share that code, but at the very least companies shouldn't be trying to shut down community servers. The same goes for the game itself, the source code would be very cool, but not going after people who still want to play the game they've chosen to no longer support seems reasonable.

If a company is ending support their ability to enforce copyright should also end, outside of people that are trying to profit off trying to resell the game as their own (which probably doesn't happen all that much).

[-] FeelzGoodMan420@eviltoast.org -3 points 1 week ago

That's cool. Too bad it doesn't matter and nothing will change :-/

[-] Wizard_Pope@lemmy.world 2 points 1 week ago

Stop doomering

this post was submitted on 03 Jul 2025
161 points (99.4% liked)

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