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submitted 1 day ago* (last edited 1 day ago) by tim_curry@hexbear.net to c/games@hexbear.net

For those that click anyway

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After about 50 hours of gameplay I finished Death stranding 2 and come away feeling disappointed. Considering the first game was one of my favourites with such explicit intent this sequel feels like its shed that identity in order to drive mass appeal and as a result the entire game from beginning to end is flat. Figuratively and literally.

So what are the good bits.

Graphics: astounding, it really goes to show using more traditional rendering techniques is still viable and can look great. Extremely sharp visuals with such a high attention to detail the game is astounding pretty much everywhere. The characters still can look a little uncanny at times but for the most part facial features and expressions are the most well realised I've ever seen in a game ever. Eyeball graphics seem to be a staple these days them some good lookin balls. It seems almost all parts of human expression can be conveyed in a digital model it works really well.

And then the bad bits (the rest of the game)

Story: It seems the main goal of the sequel is to close of most (not all) of the plot threads the first game left open. It's wacky its Kojima its filled with some of the best cinematics I've seen him make but its spread very thin over the course of the game. In general the story feels rushed which is absurd for something that spans 50 hours in a way the first game didn't. During episode 8 you basically spend 90% of the game in silence outside of dollman repeating lines maybe some small cutscenes here and there. I do remember DS1 having an episode that lasted a while but it didn't feel as barren as this did.

Also it kinda just has no weight. Not only did kojima spoil Lou's death in the first fucking teaser but its given little impact. She dies. We grieve with Sam for 1 cutscene. Then he's back to work with people telling him to get over it... Bruddah I'M NOT OVER IT. And so ensues a treck across Australia that most of the time feels pointless. Ok so Sam is hallucinating Lou in the pod but we know Lou is dead and so does he Sam himself literally mentions it. But actually we're supposed to believe that Sam doesn't know this............... What... And so goes a romp around Australia with a crying corpse pod that I just ignore with every character being like "u got problems bro" to link up a world i no longer give a shit about. But ahoy Tomorrow turns up and Niel and i basically figure out the rest of the story from the first Cliff Unger scenario encounter.

Then kojima does a metal gear solid 4 reference. Heartman makes a metal gear BT to punch other BTs and then two shirtless men beat each other up at the end of the world with some guitars.

Then the big bad who got ressurected purely to be an antagonist gets eaten by a large Lou oh and something something APAS kinda just came and went and Die Hardman does a silly dance. I understand the lore of the world very well I'm not confused by any of it, it's just a bit shit.

Gameplay: now this is where it really falls off. Its basically just mid metal gear solid 5 you fight so many humans but you're always strapped up to the eyeballs with every weapon imaginable up to and including non lethal rocket launchers, grenade launchers, mgs, snipers. The enemies aren't a threat you're mostly steamrolling them the whole game. BTs you barely interact with and the one mech boss fight you do is repeated 3 times.

Now the delivery my favourite bit they can't fail me on this one.... Except its the worst part of the game. Plotting routes planning equipment none of this is here. You simply acquire the ford f150 and drive it to the end of the game never needing to set foot on ground ever again. Drive around every BT zone drive up vertical inclines gain spike tires to climb to the top of mount everest without ever getting out of the fucking car. The entire purpose of the first game is gone delivery is simply a formality.

Music: all over the place and not thematically consistent like the first games soundtrack. Feels more like Kojimas spotify playlist than anything else.

Conclusion: the game feels like a weak clone of the first like a soulslike trying to capture a mainline dark souls game it just doesn't know what it wants to be. Honestly it feels like Kojima got cold feet and capitulated into making mgs6 lite rather than death stranding which feels extremely off brand.

My next game is The Alters which so far is extremely unique and compelling

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[-] abc@hexbear.net 3 points 1 day ago

Ok so Sam is hallucinating Lou in the pod but we know Lou is dead and so does he Sam himself literally mentions it. But actually we're supposed to believe that Sam doesn't know this............... What...

I think this was just bad writing as in words expressed in cutscenes rather than bad writing. The same single grief cutscene (although I'd argue there's a lot of Sam's expressed grief in the gameplay) shows that Sam basically spent the time between Lou's death and Fragile coming back just basically getting absolutely shitfaced and shooting his brains out over & over. He is depressed throughout the game. Why wouldn't he be shocked when he finally snaps out of it?

Now the delivery my favourite bit they can't fail me on this one.... Except its the worst part of the game. Plotting routes planning equipment none of this is here. You simply acquire the ford f150 and drive it to the end of the game never needing to set foot on ground ever again. Drive around every BT zone drive up vertical inclines gain spike tires to climb to the top of mount everest without ever getting out of the fucking car. The entire purpose of the first game is gone delivery is simply a formality.

comrade you press the buttons you play in this game no one forces you to use the bokka skeleton lvl 3 (my beloved) or the annoying ass vehicles. all you need is a floating carrier and a dream.

Music: all over the place and not thematically consistent like the first games soundtrack. Feels more like Kojimas spotify playlist than anything else.

the loss of Low Roar was felt heavily throughout the game but i wouldn't call the actual soundtrack (not counting the Musician's like 1000 songs he gifts you or the various songs you might hear out of place because some dipshit player decided to stick generators with Pekorandombrain everywhere, yes thank you to the single strand contact i had who did exactly that but i kept them for the entire game anyways because they had sent like 3000 metal to me for a supplies request) all over the place or thematically inconsistent. half the damn game is basically one of Woodkid's albums.

Honestly it feels like Kojima got cold feet and capitulated into making mgs6 lite rather than death stranding which feels extremely off brand.

ultimately i don't agree with like 90% of the points you made in this post, but i will say this conclusion is very close to what i felt the game/story was ultimately trying to be - which in my view, was more a reflection on the life Kojima's led (the opening track especially). I don't think the various Metal Gear references and gameplay elements were his way of just scrapping together a sequel after floundering, I think the man just likes building games that way. You cannot say the original/director's cut doesn't have like 99% of the same gameplay and honestly there are very few areas in DS2 where I'd say you have to fight anyone. I went through 60% of the game with the Silent Handler tag because I basically turned in every delivery with the +500 Undetected by Hostiles because I'd either just completely bypass them with my route or I'd just sneak through. I probably would've beaten the game with the damn Silent Handler tag but it got replaced with Virtuous Porter because I spent like a good 2 hours one night just delivering materials to all the monorail lines in an effort to connect them....

Even the moment in game when you get handed the BT Pokeballs, I thought the game was gonna force me to capture one to make it through the nearby BT area but no - it was very happy watching me do my first voidout ever because i whiffed all the grenade tosses and equally alright with me just completely avoiding the giant crater on the map. The ghost mech facilities were annoying though even though i sped through both like a madman just downing everything in sight with the stun bola gun and my trusty container of 200 metal.

[-] tim_curry@hexbear.net 2 points 1 day ago* (last edited 1 day ago)

I never really liked the argument of "oh just don't use the games mechanics" I'm going to use them the same way i did in the first game thats the criticism the game doesn't push me to use any of its systems everything is optional. Whats the point of a game that doesn't push me to play it?

The prologue of both games are the perfect example. DS1 its a valley with limited options you either go through the mules or you circumvent them over the mountain then it puts a BT zone in the middle.

In contrast Mexico is just one big flat plane i can drive around everything meaningful. Now thematically why would i go and make my life more difficult? A challenge run sure but it pulls me right out of the game if i have to artificially limit myself because its not what I or Sam would do. Also flat ground is extremely boring to walk across and doesn't present any extra challenge either. In that case i would have completed the game the exact same way but with a floating carrier instead

[-] Skye@hexbear.net 3 points 1 day ago

Tim Curry with the recessive genes and Tim Curry with the dominant genes fistfighting over video games

[-] tim_curry@hexbear.net 2 points 1 day ago

Its like solid snake and liquid snake fighting at the end of mgs 1. Its all in kojimas plan

[-] HexReplyBot@hexbear.net 1 points 1 day ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

this post was submitted on 03 Aug 2025
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