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Sad rule (lemmy.dbzer0.com)
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[-] lemmyknow@lemmy.today 17 points 1 day ago
[-] Cikos@lemmy.world 28 points 1 day ago

its so rare to see ragnarok online being mentioned. Best mmo

[-] Rai@lemmy.dbzer0.com 7 points 1 day ago

Ragnarok Online was one of my favorite games ever made, and is almost certainly the reason I’m here to type this today. Also bangin soundtrack by SoundTEMP

[-] Landless2029@lemmy.world 4 points 1 day ago

Yep. Played RuneScape then ragnarok online for years. Bots pissed me off then I started botting too.

Then RO on a private server years later. Even hosted a server to play with friends.

[-] Venus_Ziegenfalle@feddit.org 11 points 1 day ago
[-] Zorsith@lemmy.blahaj.zone 27 points 1 day ago* (last edited 1 day ago)

I miss PopCap. Bookworm was a great game, and then EA bought PopCap and killed it off to milk Plants vs Zombies for all its worth ☹️

[-] aeternum@lemmy.blahaj.zone 12 points 1 day ago

Yet another company EA has ruined. NEXT!

[-] Manifish_Destiny@lemmy.world 7 points 1 day ago

You mean like Visceral, bullfrog, origin, westwood, pandemic, playfish, DreamWorks, black box, nufx, Maxxis, respawn, headgate, and gamefly?

[-] aeternum@lemmy.blahaj.zone 5 points 1 day ago

I’ll never forgive EA for killing dungeon keeper 3

[-] Bleys@lemmy.world 17 points 1 day ago

HON mentioned o7

Great game at its peak, and had a much more unique art style than LOL’s generic knights and hot girls.

Unfortunate it lost out to LOL because LOL went with the freemium model where you could play for free, but had to buy champions. HON was a one-time $30 payment and you get all current and future heroes forever.

Of course gamers would choose the instant gratification option of “free” immediately despite it being literally pay-to-win, instead of the cheaper longterm value option where everyone starts on the same level.

[-] howrar@lemmy.ca 6 points 1 day ago

Free meant that you can introduce new people to the game without any kind of commitment. Few are going to be willing to dish out $30 for a game they don't know they'll enjoy, but there's no barrier to a free game. It was trivial to even get non-gamers to try it out. A paid game is not cheaper if you don't intend on playing more than once.

There's also no pay to win. You pay for more options sooner, sure, but until you rank in the top 1% of players, any character will have an equal chance of winning.

[-] Bleys@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

Except HON was free for over a year, during which time users had full access to the game. The $30 fee was for access to the game after its “official” release in early 2010, but by that point LOL was already the dominant MOBA.

There's also no pay to win. You pay for more options sooner

That’s… literally pay to win? Paying real money to skip a grind is the definition of pay to win.

until you rank in the top 1% of players, any character will have an equal chance of winning.

I don’t have to be a LOL pro to know that not every champion is balanced equally. And even if the game was perfectly balanced, every individual player’s playstyle will be more suited to certain characters than others.

There’s a certain irony to your earlier statement about players not wanting to pay for a game “they don't know they'll enjoy”, and then in the very next paragraph advocate for a format where players have to either grind countless hours in game or pay real money for each new champion.

[-] howrar@lemmy.ca 1 points 1 day ago

That’s… literally pay to win? Paying real money to skip a grind is the definition of pay to win.

We seem to have different definitions of "win". I consider winning to be the victory screen at the end of a game, not owning things in the game.

I don’t have to be a LOL pro to know that not every champion is balanced equally

They're not, and it doesn't matter. The matchmaking makes a much bigger difference than how well everything is balanced until you're at the top. I've played lanes with bad matchups where I've stomped. I've played in good matchups where I've gotten stomped. Played the same champions on patches where win rates were low and when they were high, and it was the same deal. You can even see this when you watch pro players smurfing in low diamond. They play the most ridiculous builds and still win. The balancing makes so little difference for nearly all players.

There’s a certain irony to your earlier statement about players not wanting to pay for a game “they don’t know they’ll enjoy”, and then in the very next paragraph advocate for a format where players have to either grind countless hours in game or pay real money for each new champion.

If you don't enjoy the game, why would you be grinding any hours or paying anything for new champions?

[-] PlexSheep@infosec.pub 10 points 1 day ago

Nsfmw best racer

[-] cannon_annon88@lemmy.today 32 points 1 day ago

WC3 custom maps were so fun man. There were all sorts of random ass games you could play. Of course there was DoTA which speaks for itself, but I remember playing like DBZ and Naruto story themed games that were fun too. And all the different tower defenses... I have been wanting to play a good TD for a long time and haven't been able to find anything that compares to what they were like back then. LAN parties were peak.

[-] ThunderWhiskers@lemmy.world 13 points 1 day ago

I loved the hero evolution maps where you would spawn in as a ghost with a fucking zoo of different heroes available to choose from. Then you would spawn in the world and have a heroic adventure not unlike a very early attempt at WOW. That game got so much mileage off custom maps.

[-] tpyoman@lemmy.world 7 points 1 day ago

Omg one piece vs bleach was awesome, wow3 custom maps were amazing.

[-] TropicalDingdong@lemmy.world 7 points 1 day ago

ants versus spider.

[-] Midnitte@beehaw.org 3 points 1 day ago

100%.

I wish we could get that again - I really miss vampirism and that game where you'd pick a class and level up versus another team where there'd be like 50 classes to choose (it wasn't laned like Dota). Sheeps vs wolves. That ent game.

So much creativity....

[-] cannon_annon88@lemmy.today 2 points 1 day ago

SO much creativity! The options were endless. I remember trying my hand at using the map builder to make my own custom map, but it was so hard. I remember thinking, these were made by other players like me?? No way, haha.

[-] LadyMeow@lemmy.blahaj.zone 6 points 1 day ago

I loved playing the vampirism map. Hahahaha. Those were good times!

[-] Mika@sopuli.xyz 4 points 1 day ago

Dota eh. I remember lots and lots of hero arenas before dota was a thing. I didn't understand the hype around dota even when everyone started playing, like yeah we already had that before.

Angel arena was my shit! My neighborhood friends and I would play LAN wc3 every day. Footmen Frenzy, Wintermaul Wars, Angel Arena, some kind of final fantasy RPG - we made whole summers out of WC3 custom maps

[-] imetators@lemmy.dbzer0.com 6 points 1 day ago

GTAV single player and L4D2 doesnt fit in 2nd panel.

[-] SaharaMaleikuhm@feddit.org 2 points 1 day ago
[-] imetators@lemmy.dbzer0.com 1 points 4 hours ago

These both are good games. I'd say some would argue about GTAV due to micro transactions in multi-player, but l4d2 had nothing like that and is pure fun for single and multi-player.

L4d2 could be substituted by tf2 to fit the list better.

[-] Venetas@discuss.tchncs.de 5 points 1 day ago

Ragnarok my love 😭

this post was submitted on 14 Aug 2025
349 points (98.6% liked)

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