I have a lot of the same gripes and my group can be 7 or 8 players (plus GM). So I totally get you. I don't have an answer, I wish I did. Combat seems to be the biggest problem (we play DND). But yeah, even apart from that I see your point.
The only thing I've been considering is splitting the group somehow. The problem is that radically shifts the way the game works. You have to have 2+ GMs for that to work. Either two permanent ones or one permanent one and one that rotates. But regardless, it becomes a much more collaborative environment because the GM can no longer be the sole person dictating what happens in the world.