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“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.

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[-] Aielman15@lemmy.world 12 points 1 month ago

Journalism at large is dangerously close to dying. People favour free click- and rage-bait headlines on Facebook over quality journalism. The latter can't compete because quality costs money, while cheap quality articles oversaturate the market. AI only exacerbated the issue.

[-] CosmoNova@lemmy.world 4 points 1 month ago* (last edited 1 month ago)

Which is why the free democratic world has to keep subsiding quality journalism that sticks to the facts. Sadly that‘s dying along with private newspapers because governments believe people just don‘t want it and it‘s not worth keeping. They treat it as entertainment and that‘s a huge problem because it‘s a pillar of democracy. Defunding it is dangerous.

As for games… well, there‘s plenty of ways and different mediums to consume games nowadays so it makes sense magazines are vanishing along with game events despite the medium being bigger than ever. Most of the older game news outlets have overstayed their welcome.

[-] Credibly_Human@lemmy.world -1 points 1 month ago

I think they're almost kinda right.

I think these platforms need to adapt. They need to make short form, entertaining videos like The Washington Post or the break off with Dave Jorgenson called Local News International.

There is too much news for anyone to actually bother reading the long form articles that theyre used to having awfully agitating formats designed to get the reader to read the whole thing and scroll past ads.

Short form, entertaining, and factual is the best route. Do a little skit, explain the concept simply, bingo bango.

[-] ampersandrew@lemmy.world 3 points 1 month ago

Getting my news from reddit or Lemmy led to the same problems, and neither actually gave me the news, so in the past couple of years, I have definitely budgeted for a news subscription as well.

[-] Ashtear@piefed.social 3 points 1 month ago

If I had the money I'd definitely do the same, but for now I do RSS instead of link aggregator communities if I'm being serious about it. Takes some curation, but at the very least it's not being run through a vote algorithm first.

[-] saltesc@lemmy.world -2 points 1 month ago

Getting news off Lemmy is a shit-for-brains idea. It's 70% bias saturated US politics links. I have no.idea how people keep lapping it up, but I hear that's the culture of Americans being told what to believe and do based on their feeds.

You can block keywords, though, so if anyone posts any interesting news, you may even get to see it.

[-] ampersandrew@lemmy.world 1 points 1 month ago

The problem was more that people are more likely to submit stories that continue to get you angry about the latest thing. It won't be a deep investigative piece about the corporate interests that led to some strange move and hid some shady dealings; it will be a third or fourth article about the latest thing we all already know Trump did, but it adds like one detail and focuses on it. It's easy to fall back on by default and think you need nothing else because it's free and major events will get shared instantly.

[-] njm1314@lemmy.world 7 points 1 month ago

I mean I'd like to be upset but honestly video game journalism has always been the lowest form of Journalism. Mostly it's just pure propaganda and press releases from major game companies. 90 to 95% of Articles written by these game journalists were just useless fluff.

[-] dukemirage@lemmy.world 1 points 1 month ago

Very tiny outlets that try to do better should be supported.

[-] yermaw@sh.itjust.works 1 points 1 month ago

They were useful in the past as a magazine by the toilet really helped.

[-] Ashtear@piefed.social 1 points 1 month ago

Maybe it's because my experience with it goes well back into the print era, but very little of it is actual fact-finding capital "J" journalism, and even that part has only come on in the industry more recently. I've always put the games press in its proper buckets of "previews for access" and then game criticism. Quality for both varies, but I'm rarely disappointed when I stick to a publication I like (until the inevitable EIC churn, anyway).

[-] bleistift2@sopuli.xyz -1 points 1 month ago

Remember how Cyberpunk got hyped across the board? Not a single critical voice before launch (as far as I’ve heard). If that’s the “journalism” you’re providing, then I’m sure as hell not paying for it.

[-] Chozo@fedia.io 5 points 1 month ago

It's hard to be critical of something that hasn't been released yet. All anybody had to go off of were statements from the developers, until the product was actually released and people could get their hands on it.

[-] chunes@lemmy.world 3 points 1 month ago

Anecdotal, but I have never read a game review in my life that was from a journalist. It's always been in forums, and lately some small youtubers. I want to hear from normal gamers, not people getting a paycheck for it.

[-] dukemirage@lemmy.world 0 points 1 month ago

I‘d rather read a well articulated opinion that is embedded into a rich cultural context than some rambling from strangers. I know the former is hard to find (Eurogamer and RPS are good, but suffer from layoffs, too). The latter I only skim through to find things I might find distracting that were omitted by others.

[-] AwesomeLowlander@sh.itjust.works 2 points 1 month ago

Their game reviews are worth shit all, so their only worth is reporting on the game industry itself. And that's a niche area that not many people are interested in.

[-] Credibly_Human@lemmy.world 2 points 1 month ago

I've never remembered seeing quality video games journalism.

The tyypes that they're describing as that always seemed hacky and liable to push very subjective opinions as facts.

Their scores almost always seemed wonky and part of that is probably because individual scores for something as complex as a game don't really make sense. They rarely make sense for anything.

Instead what you want are scores in multiple areas with no single amalgamated score.

Anyhow, for the longest while video games journalism has been rife with controversy about pulling negative reviews for ad deals etc.

I think unfortunately written media is pretty much dying due to finances, and for video games, due to never being all that good in the first place.

The details I care about, like monetization, grind, and performance, are the details that most games journalists just completely skim over or they'll glaze game companies while they perform awfully here.

My way of buying games is basically watching video reviews of someone playing and mostly ignoring their commentary to figure out those details for myself.

That and benchmarks of course.... and figuring out whether they're owned by the saudi government....

Anyways, yea, video content for games both makes more sense, and more money.

I can totally get this feeling for PC/consumer electronics hardware related articles and reviews, but for video games? Meh. I won't cry.

[-] ampersandrew@lemmy.world 0 points 1 month ago

Instead what you want are scores in multiple areas with no single amalgamated score.

Well, it's definitely not what I want.

[-] Credibly_Human@lemmy.world 1 points 1 month ago

Understandable. I just feel like amalgamated scores tend not to truly reflect the subjective opinions of the reviewer as sometimes games are more or less than the sum of their parts, and then it doesn't represent anything close to objectivity because it ignores that different people value different things more or less than others, therefore making this score not all that useful for them.

I can completely understand just wanting a quick score at a glance from a favourite review or outlet though.

[-] NigelFrobisher@aussie.zone 2 points 1 month ago

They don’t need humans to write the engagement slop articles anymore.

[-] Gorilladrums@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Back in like 2012, a gaming journalist would write an honest review of a game they tried or they would give an update on the industry or they would share interesting tips and info about certain games and franchises. The sites would be clean, maybe a couple of ads here and there, but the overall atmosphere is driven by genuine passion.

Today, you don't get any of that. Instead you get an advertisement masquerading as an article. The reviews aren't authentic, the updates are basically a part of marketing campaigns, and the info they give is there to push readers to buy something. The sites are all completely cluttered with ads, a lot of the articles are just AI slop, and the industry is driven by greed. Why would anybody go there anymore? Might as well just go see a youtube review or get the game and try it out yourself.

[-] ampersandrew@lemmy.world 1 points 1 month ago

Do you feel that way about the site reporting the linked article?

And I know the likes of IGN have been a mess for far longer than 2012.

[-] paultimate14@lemmy.world 0 points 1 month ago

You have a much more optimistic memory of gaming review platforms than I do.

I remember getting several different magazines in the 90's and they were always the same thing. Any "professional" journalist knows that their livelihood is based on selling games. Journalists have to strike a balance between their audience and publishers, which makes negative reviews incredibly rare.

It's not just videogames. Music, movies, TV shows, books, comics, consumer products. Unkess you're paying out the nose, reviews almost always have some sort of bias towards trying to sell things. I find the best opinions come from other sources: people I know personally, organic community discussions on the internet (though those are not immune to corporate influence), or when products are only mentioned in contexts where the author clearly will not benefit. For example, a journalist making a list of the top-10 games of all time putting Ocarina of Time on it is probably not incentives to do so... Unless Nintendo is trying to promote a re-release.

[-] Gorilladrums@lemmy.world 1 points 1 month ago

There was a brief period of time on the internet between the late 2000s and early 2010s where gaming journalism was genuinely decent because it was driven by passionate people who were trying to appeal to the gaming communities they were apart of. They were there to provide the community with good info and honest opinions first, and any money made was just a bonus. At some point, these priorities flipped, and internet journalism became job and then it became an industry that's soulless, faceless, and driven by endless greed.

[-] Bronzebeard@lemmy.zip 1 points 1 month ago

Honestly surprised anyone who could claim to be a journalist was left in that advertising front of an industry

[-] PissingIntoTheWind@lemmy.world 0 points 1 month ago

This is why I still pay the NYT for access. They may suck. But I am trying to keep some of the good ones employed.

[-] ampersandrew@lemmy.world 0 points 1 month ago

Why do you feel they suck?

[-] PissingIntoTheWind@lemmy.world 0 points 1 month ago

Defended a genocide in Palestine. Also fucked over Biden during the election.

[-] ampersandrew@lemmy.world 1 points 1 month ago

I gotta say, I don't see it. I did start reading the NY Times toward the end of the election cycle, but it seems to me that hardly a day goes by without showing the awful things Israel's doing; Bret Stephens has his own opinions, but they're in the opinion column. Of what I've seen, I think they reported Biden's administration accurately, and if that fucked him over, it's not really their job to withhold that. That's how I see it, anyway.

this post was submitted on 22 Oct 2025
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