Ubisoft took one risk back in the mid-late 2000s and have been riding that safety wave ever since with asscreed. They're not the last people who should be pointing fingers at other publishers for playing it too safe and releasing formulaic games, but damn if they aren't next-in-line for that honor.
"The Assassin's Creed franchise evolved into the household name it is thanks to rare, or at least rare-among-AAA, support for risk-taking at Ubisoft"
Fucking lol.
"No, no, hear me out. It's exactly the same game. The same thing we make every single time. But this time, it's in... Egypt."
"Holy shit! What a maverick! Who is that guy? I like the way he thinks. Give him a corner office and the same budget we gave the Greece one!"
The Egypt one was definitely one where they changed it a lot. So much so that I no longer enjoyed playing them.
Assassin's Creed's shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says
Literally everyone and their mother could have expected this change. It's literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.
Ubisoft has practically only produced confusing Open World games of the same IPs for the past decade. My definition of risk and innovation is slightly different 😅
And that’s just because Open World games are easy to mass produce. You just change assets and few minor things and reuse more or less the whole game
"Forever brand" really has "forever chemicals" vibes.
That and the risktaking bit give the headline two rofl’s
"This franchise will never have a meaningful conclusion, but I hope you gave up on that nonsense by the end of Black Flag"
You have to be pretty deep in the Kool-Aid to think that ubisoft has "taken risks" with Assassins Creed.
The Assassin's Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.
Poetic and miserable, I may not be able to bear looking at a slushy machine the same way.
They came from toothpas?
Looks like the title got cut off.
"Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies"
And the title should have been much shorter.
Yup, it should be "Ubisoft claims Assassin's Creed games are innovative."
Controversial opinion: I like comfort games these days.
The first AC came out when I was in high school, and my one of my favourite bands for a good few years released their first album around then as well. I may not have as much time or love for either now, but I still get a nice buzz when I engage with a new release - especially when it does something a bit different (even if not revolutionary) compared to previous ones.
Life's too short to avoid something you actually enjoy just because other people told you it's not good enough.
They killed it after black flag, it has been a flop every single time. Only origin was a bit fun.
Sure, it's a forever brand, can't wait for it to be forever shelved after someone buys it as a piece of Ubisoft's corpse.
I dont see it. Mario is a forever brand that is handled well. Sonic is a forever brand that is handled a little less well, but its hanging on. Ubisoft had a forever brand, possibility with rayman, but handled it like shit. Forever brand is a mascot and something that associates with the company. AC is an open world action game with little relatability between each title. What is AC's character? What distinguishes it from FarCry?
Sneaky wrist knives + parkour, the franchise.
Assassin's Creed is about equivalent to Colgate, I guess.
I'm clueless, what happened to Colgate?
Some scandal. A Colgategate, if you will.
Toothpas?
Like gamepass, but tooth
Weird, Assassin's Creed died with 2 when they fired the creator.
Is that why the third one never concluded the series as it was originally intended?
Probably more to do with boatloads of money to be made
Okay but Black Flag slapped. Maybe not as an AC game per se, but Black Flag was still a greater game.
Black Flag was a mediocre Assassin's Creed game, at best. It was a phenomenal pirate game
And Rogue. I rarely hear Rogue mentioned but it's my favourite. I find the story the most appealing, and it comes with so much moral ambiguity.
Gameplay-wise, Rogue is even better than Black Flag. Narratively, Rogue is a disaster fueled by Shay being painfully stupid.
I really liked the first AC game but when I played Odyssey I was disappointed. Beautiful game, fun mini-games, nice subsystems like upgrading the ship and whatnot. After the initial couple of hours I started to feel like everything is a chore.
Need a map? No way to buy, you have to run/ride and climb the chore tower.
Want to use equipment? Grind chore for the XP to meet the level requirement.
Want to beat a quest handed to you early? Grind XP
Want to complete side quests? All of the boilerplate fetch/kill quests.
Just please, give me a starting weapon that's good enough and I can just stealth kill my way through the main quest. Also, just allow me to buy the map.
Want to use equipment? Grind chore for the XP to meet the level requirement.
Want to beat a quest handed to you early? Grind XP
Want to complete side quests? All of the boilerplate fetch/kill quests.
I mean this respectfully, but you were holding it wrong.
First off, Odyssey was too big, but I enjoyed it! The voiced side quests were great, especially those heavily involving Kassandra. The Atlantis DLC was sublime. But:
-
You don’t worry about equipment beyond your level!
-
Leave future quests in the journal!
-
Fetch quest? If you’re bored, skip it! TBH I Cheat Engined some money in.
Odyssey requires no grinding, as it has waaay too much filler as is. It is a game that's utterly miserable if you give into completionist impulses, but pretty neat if you don’t.
…Don’t get me wrong, I didn’t particularly enjoy the combat, and the main story is so dull I don’t even remember it, aside from the Atlantis bits. It’s not a masterpiece. But I remember the experience of trekking across Greece quite fondly.
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