B. For the simple reason the color palette doesn't look like shit.
also it is full of more variety,Yoshi, better secrets, better audio, Yoshi, better physics, you can go backwards and Yoshi,
B. For the simple reason the color palette doesn't look like shit.
also it is full of more variety,Yoshi, better secrets, better audio, Yoshi, better physics, you can go backwards and Yoshi,
Yoshi, full stop.
Super Mario World all day long.
SMB3 was an absolute banger and revolutionised the platforming genre while making the hardware run things it had no business doing, so much so that even id Software took inspiration from it.
World just improved the formula in every single way though. Far from ragging on SMB3, World just took an amazing game and polished it up beyond what was expected.
SMB3 has better powerups, though.
They're interesting but aren't used in novel ways. Leaf is great and Cape expands on it. Frog is entirely optional, Tanooki and Hammer are nice upgrades to Leaf and Fire Flower but don't meaningfully change how you approach the game, the Shoe exists for a single level gimmick, and the map items are all little shortcuts to play less of the game. SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.
Cape, P-Balloon, and Yoshi are much better utilized.
SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.
This is extraordinarily wrong!
There are secrets that you need specific power ups to get to.
They made both games at the same time. In my opinion there isn't even a competition. Both games are showcases of the best of each console.
Sorry, that's not correct. SMB3 was released in 1988 in Japan. It was delayed in North America until 1990 and released in the same year as SMW, while Nintendo of America ironed out its Super Nintendo console launch.
Super Mario World, in fact, started development as a port of Super Mario Bros. 3.
World has everything 3 introduced and more with better visuals. So SMW is the right answer.
Really it comes down to level design. And IMO, the secret star road levels are some of the best even counting later games. Tubular! Gnarly! Radical!
But if Yoshi's Island was an option...
3 is my favorite of the two, but World was objectively better in terms of mechanics and overall design. Still, I'll always play 3 if given the choice between them.
World.
SMB3 controls better.
I played and beat world with my dad on a rented Super Famicom before Super Nintendo came out.
We didn't have an instruction booklet and all the tutorial stuff that came up was in Japanese so we went the entire game without knowing you could throw shells upwards. So when we got to Bowser at the end we thought you had to be able to fly so you could dive-bomb the motherfucker. Took us so many tries getting there with a cape and a backup before we eventually each got it. Man, did I feel dumb when SNES came out and I learned the truth, but also a perverse pride, like being one of the few people to beat something before it gets nerfed.
Not really related but this made me think of that for the first time in years.
The choice is obvious.
3 has Tanukis.
SMB3 was a revolution. SMW was an evolution.
I personally prefer SMB3 because the controls feel tighter, where SMW sometimes feels "floaty". But it's a subtle difference. SMW gives you way more content, but not all of it is as good or as well-designed as the levels from SMB3 (though again, the difference is subtle.)
They are both all-time top games, as is Mario 64.
Tough choice but I’m reluctantly picking World. It’s probably because as a kid I had a NES, but never a SNES, so all my SMW play was at friends or the demo kiosk at the store.
Not until I was a 20something when I traded a used motherboard for an old SNES and played the shit out of it.
The Best Buy demo kiosks added an absurd amount of shine to unworthy consoles. I'm still waiting on my $800 3D0. It can't suck if it's that expensive!? I played the Road Rash demo, mind you!
Sears is the one I remember using the most. My parents would let me hang out in the all but abandoned video game section while they bought a lawnmower, some pants or maybe a frying pan.
I definitely remember the lawnmowers. The pants. The apparently orgasmic tools. But I don't think mine had a kiosk. Honestly, I probably spent more time at neck-breaking Walmart kiosks than at any other.
That one was my favorite because I don’t think many knew it was there, the section was always empty, and in the years they had it, the thing kept working unlike all the other stores..
Ah, yes, the pain of having the "IS MY TURN!" talk with a terrible child you've never met.
It's a very interesting question. In terms of which game I'd rather play, it's SMW. But in terms of technical achievement, SMB3 is unquestionably better (in my opinion of course).
SMB1 was a watershed moment for gaming - perhaps the biggest that there ever was. SMB3 was a revolutionary improvement on top of that. In light of that, SMW almost feels like a bland port. This isn't to say it's bad by any means, but in terms of the impact that it had on gaming as a whole, it's not very significant and just feels like an iterative improvement.
SMW is still a great game! And if I could only play one for the rest of my life, I would choose it over SMB3. But in terms of historical impact on gaming, I would say that SMB1, Mario64 and SMB3 were more revolutionary.
Yoshi's Island is my favorite however.
I'm gonna go apparently against the grain and agree with OP. Choosing is hard. Both amazing games.
I'd pick SMB3 on the SNES/GBA vs. NES over SMW.
SMB3, it's simpler.
I can never remember how to hold stuff in World.
You hold the "run" button, exactly the same as in 3.
You can hold stuff in 3?!
Have you played/finished the games?
Hast thou considered: while holding an item, hold up on the D-pad, then release B, then jump up in front of a climbable surface like a vine or a fence and hold B in time to catch the item. Now you're climbing with the item.
SMW for me but that's not to downplay just how unbelievably good SMB3 was at the time.
SMW, easily. Being able to freely use the map to play levels at will and unlock secrets still hasn't been matched by any other 2D Mario game.
Graphics and music-wise, it's fair to use the SNES version as a comparison, so that's mostly a wash.
They should’ve made a sequel to the Wizard that featured SMW
Me: pencils in SM64
Teacher: “I have nothing left to teach you.“
That funny. I love smb3 and smw. My girlfriend and I beat them both doing every thing loved them. And SMB 2 and yoshis island.
Then we tried Mario 64 when it came out. So boring we quit. Hated the design, the repetitiveness, the movement, the sound, Mario as well.
That was the end of Mario as far as we were concerned.
I find it strange to this day that it is so well liked.
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