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[-] ampersandrew@lemmy.world 14 points 1 week ago

"I think fans debate what their favourite one is, which is understandable," Howard says. "I think it's great that you can have a lot of factions and the fans say, 'Oh, I like one or two or three or four, or Vegas or 76' now, and so I think that's really healthy for a franchise where people can say which one is their favourite."

I'm sure Todd's head canon is that there's more of a debate than there actually is.

[-] deacon@lemmy.world 7 points 1 week ago

No one is seriously pushing 76 in that discussion.

[-] BigBananaDealer@lemmy.world 3 points 1 week ago

ive seen it. they are out there. its wild but its true

[-] deacon@lemmy.world 1 points 1 week ago

...

These are not serious people

[-] BigBananaDealer@lemmy.world 3 points 1 week ago

oh theyre serious. 20k hours into the game, level 10,000. absolute madmen

[-] LumiNocta@lemmy.zip 1 points 1 week ago

Hi. I'm here

[-] EncryptKeeper@lemmy.world 2 points 1 week ago

A lot of folks really live 76. And it’s the only game in the series that offers them what they like, so why wouldn’t they?

[-] Demdaru@lemmy.world 1 points 1 week ago

Fallout 3 and NV for story and immersion

Fallout 4 for...er...I mean building mechanic is pretty cool.

Fallout 76 is Wild Wasteland on steroids and even canonicly people outta the vault are begged to stop nuking the everloving shit outta West Virginia xD

So yeah. New Vegas best immersion and roleplay, F 76 best building (for me, it's my own opinion - building here is less sandboxy but feels like it has a lot more meat - more pieces have usage etc.) and both for fun factor, just different flavor.

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[-] VerilyFemme@lemmy.blahaj.zone 4 points 1 week ago

Dude, all the Fallout community is is debate.

We're just doing our favorite thing: picking a side and trying to solve a conflict between multiple factions.

[-] peopleproblems@lemmy.world 4 points 1 week ago

That's... Wait. That's the whole premise of all the games dammit.

[-] VerilyFemme@lemmy.blahaj.zone 4 points 1 week ago
[-] BigBananaDealer@lemmy.world 2 points 1 week ago
[-] TaterTot@piefed.social 3 points 1 week ago* (last edited 1 week ago)
[-] VerilyFemme@lemmy.blahaj.zone 1 points 1 week ago* (last edited 1 week ago)

Bongo bongo bongo I don't wanna leave the Congo

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[-] BigBananaDealer@lemmy.world 1 points 1 week ago

im not sure what this comment is trying to get at, ive never seen a game franchise more debated than fallout. ive seen every game labelled as someones favorite, including that awful brotherhood of steel game

[-] ampersandrew@lemmy.world 4 points 1 week ago

Just about any game is someone's favorite, but that doesn't mean there's a lot of debate. Fallout 4 and 76 appear to have reached an audience much larger than the rest of the series' usual standards for copies sold, so the sense I get is that if you're calling one of those your favorites, you most likely haven't seen most of the rest of the series. I think 3 and 4 get a lot of criticism that may go too far, but the long and short of it is that the consensus is that Bethesda's entries are not among the strongest in the series.

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[-] mnemonicmonkeys@sh.itjust.works 2 points 1 week ago

Idk, The Elder Scrolls' fandom debates a lot too. There's still people fighting over whether the Stormcloaks or the Empire were right in Skyrim, or whether Morrowind or Oblivion are the best in the series

[-] ThunderWhiskers@lemmy.world 1 points 1 week ago

I'm not saying Metacritic is the end-all be-all, but it does confirm the most commonly held opinion about the popularity of the modern games. You may think that there is a real debate here but that just isn't the case. 4 and 76 are pretty firmly the less well received of these games.

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[-] Damage@feddit.it 1 points 1 week ago

My opinion is that only 2 Fallout games were made: Fallout 1 and Fallout 2.

Fight me.

[-] TaterTot@piefed.social 2 points 1 week ago* (last edited 1 week ago)

Fight me.

Okay, sounds fun.

I could argue that there are more Fallout games than just 1 and 2, and that we should probably admit that if Fallout 2 gets to sit at the “true Fallout” table, Fallout: New Vegas should probably get a chair too. A bunch of the original Black Isle developers who worked on Fallout 2 helped make it, and it continues the same regional story and factions. But then again, maybe having the Fallout 2 developers is not enough to make something “truly” Fallout. Maybe it is the isometric (actually skewed trimetric) view, classic CRPG style. Although once we open that can of radroaches, we get a whole new pile of questions.

So maybe we can swing the other direction entirely and say there are fewer “true” Fallout games, and that only Fallout 1 really qualifies. That does have some logic behind it, since the original creators, Tim Cain, Leonard Boyarsky, and Jason Anderson, left during Fallout 2’s development. Their absence changed the whole design philosophy, shifting the tone, with way more pop culture references and absurdist writing, de-focused the tight world design of 1 so we got a ton of fluff dungeons and encounters, and gave us a more scattered writing experience thanks to the team being split up to work on different sections of the game (Tell me San Fran feels even remotely in the same universe as New Reno). Honestly, the jump from 1 to 2 kinda reminds me of the jump from 3 to NV. They feel the same on the surface, but are radically different experiences once you actually play them. But even then, Fallout 2 still uses the same engine and gameplay loop, so you could just as easily argue it stays true to the original formula.

But if that's the case and we double down on the 'gameplay matters more than the writing and development teams' point of view, then Fallout Nevada and Fallout Sonora belong on the list as well right? They are fan-made, sure, but they run on the same engine and play almost exactly like Fallout 1 and 2. So now we are up to four “true Fallout games.” So our definition needs to rules those out to get back to "only 1 and 2".

So maybe the fan-made games do not count because they are not official releases? But if it being an "official release" is the only rule, then Fallout 76 suddenly joins the “true Fallout” club too, which probably tells us that the bar has to be higher than that.

So if we say that a “true” Fallout game needs a mix of all the things above, like the original devs from the original studio working on the original engine with the original tone and the closest connection to the original story, then we come full circle and land right back at "Fallout 1 is the only true Fallout game."

No matter how I slice it, I can't find a definition that only includes Fallout 1 and 2...

You know... thinking about it, I guess the only constant of every single Fallout game since 2 has been that fans of the previous entry look at it and say "this is too radical a departure, this isn't a true Fallout at all!"

[-] Delphia@lemmy.world 1 points 1 week ago

Tactics was great. I wish there were sequels to it.

[-] BigBananaDealer@lemmy.world 1 points 1 week ago

fallout shelter >

[-] sp3ctr4l@lemmy.dbzer0.com 6 points 1 week ago

"Look guys! 16x the detail!"

[-] Jessvj93@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

"Oh good its shot at 24 fps, just like on console launch!"

[-] echodot@feddit.uk 4 points 1 week ago

Wow and hardly any loading screens.

[-] sturmblast@lemmy.world 1 points 1 week ago

Obsidian is one of the better dev houses

[-] sbbq@lemmy.zip 1 points 1 week ago

Were any of the Obsidian people they brought in the same ones that worked on New Vegas?

[-] ampersandrew@lemmy.world 3 points 1 week ago

A casual look down the MobyGames lists on New Vegas and Outer Worlds 2 still shows a lot of overlap, so probably. It would be weird to invite people who didn't work on New Vegas to see the realization of a thing they didn't work on.

[-] sp3ctr4l@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago)

Josh Sawyer, Chris Avellone, and John Gonzalez were responsible for disproportionate amounts of New Vegas's overall design, world building, and writing.

Gonzalez seems to have done a disproportionate amount of the writing.

https://www.reddit.com/r/Fallout/comments/zohe1a/josh_sawyer_clarifies_who_created_what_in_new/

Of those 3, only Sawyer is on Outer Worlds 2, as the Studio Design Director, a relative demotion from being Project Lead in New Vegas.

Of those Sawyer specifically names... we still have himself, Jesse Farrel, and Jeff Hugses, on the Outer Worlds 2 team.

John Gonzalez, Chris Avellone, Eric Fenstermaker, Akil Hooper, Rob Lee, Charles Staples, Travis Stout, Steph Newland, Mat MacLean, and George Ziets, are all absent.

So basically, almost everyone is gone other than Josh Sawyer and two area designers/writers, who I am guessing wrote the stories and dialogue specific to the areas they designed (for New Vegas).

John Gonzalez was probably the most invovled in actually writing the most important parts of New Vegas, he doesn't appear to be on the Outer Worlds 2 team.

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this post was submitted on 04 Dec 2025
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