The armor scaling is what's making me cry on lonely nights. 90% of all the general problem warframe has is linked to it. Like, at low lever it's not an issue, but as soon as armor start providing more ehp than shields, things go south fast. it makes armored enemies so resistant that if you don't account for it, you are bound to fail your mission. hell, the powercreep got so bad around it, that when you bring your weapon that do just ok against armor in corpus/infested missions things dies so fast, you blink and you miss them. this is not healthy for the game
For me Eidolon hunts. Im only doing it to get arcane energize and I hate it. Besides that Im not a HUGE fan of faction rep gain being time gated.
The worst part of Warframe is host migration.
I actually like spy missions. I can deal with unfun game mechanics and my own dumb inability to deal with them (e.g. losing a defense target to a toxin eximus because I wasn't paying enough attention). What really bugs me is when I lose progress because the games lack of checkpointing and awkward net code causes me to lose an hour of progress.
Deimos Conservation/Son Token grind.
So we got an Infested planet, if you were ever curious. You can never avoid enemies on Deimos because Infested missions are in a pre-alarmed permanent state, and Deimos is no exception (unlike the ohter two which will spawn guys near you but you have to actually get seen to raise alarms).
Also its in a colour scheme where the highlight from the tranq rifle is basically invisible.
And two of the possible targets are miniscule sized creatures you can have trouble seeing if you're staying dead at the things.
God I hate how they won't LEAVE ME ALONE while fishing and mining. Even when invisible they just swarm you!
Having trouble with Deimos conservation is crazy especially because the infested knock out the predasites on their own and you just go up and collect it. Use archwing? Idk I did conservation like the first week Deimos came out and I have never had to do it again and I have both necramechs, all Deimos weaponry minus Sporothrix.
Up until you need the tokens to do things and the turn ins for the son tokens are basically never the common predasite or vulp which are the ones that get knocked out (with the alternate route being to keep crafting up those basic ones and selling them which is even more monotonous)
Warframe: Ninja play free "The Ninja were the famous legendary Japanese warriors who were experts in stealth arts" ok...
in-game: shooting everywhere, skill that makes meteors fall from the sky, knife that shoots, robot that shoots like a war tank...
Even in spy mission, if there are any enemies on the way, you'll fill the guy with bullets. It was supposed to be about ninjas, and it never was, I still love this game.
Ash is the only real ninja frame in the game.
I believe his name in the internal game files is still ninja actually.
You mean because of spy missions? Infiltrate Ivara makes them kinda fun to me tbh
Defense is my nemesis. Usually it's the highlight of games like these, just mowing enemies left and right as they're coming at you in hordes and here it's the most tedious, boring, slow and glitchy experience you could have imagined.
defense is slow extermination
Now that duviri has proved that open world of sorts can have regular save checkpoints, the same should apply to both circuit and other open worlds. Nothing is worse than mining for an hour to "lost connection to server" and lose everything even if you reconnect to group.
The fact that stealth isn't rewarded, You can't do it in pubs and there's no reward for doing the mission in a way that takes 10x longer (affinity no longer counts there are far faster ways that don't involve stealth)
This is what I think too. I played before things like Melee 3.0, and when you were new you usually took a more stealthy approach as going in guns ablazing was a surefire way to get yourself killed, and honestly, it was fun!
However, once I got an arsenal, it just stopped being worth it entirely, and I miss it. Using stealth frames isn't quite the same when you're just totally invisible for the whole thing and there's not really any effort into being stealthy.
definitely it's impact and puncture damage being borderline useless and just bad on their own
I think for me it's the disconnected "home" hubs and the irrelevance of the dojo and Dormizone. If I could make my dojo a home base, with quarters and crafting and everything there, it would make more sense for a squad to operate from there.
Same with the Dormizone. What is the point of having quarters that you have to go out of your way to visit when you can't do anything there but decorate? I love having more space to decorate, but it needs to be a place I can live and work from.
"dormi.zone" oh my god
Corpus tileset full of cold barrels and gara. Play the game in super slowmo
I actually think stealth mechanics are fairly advanced. Only missing body replacement.
You've never done Adaro stealth runs, then.
"Change of plans, Tenno."
That's instant rage quit for me.
Titania nuking the map in a fissure mission before everyone has finished loading in.
The worst part is the way our actions have no consequences and nothing matters and no one remembers what we do. There are zero in game repercussions for what we have done, whom we have saved, whom we have murdered.
But Stalker told me my actions have consequences
this isn't feasible in non-single player and only a bit story driven game
Warframe
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