Same issues. Tried all the obvious things, and get the same error.
It's probably best explained with a video, but the idea of shield gating is that when your shield breaks (hits 0), you get a brief window of invulnerability. If you can consistently use that window to restore you shield, you'll never die. Easy, right? Rolling guard can extend that window, as well as purging any status effects on you.
It's an active playstyle, requires specific builds as well as never running out of energy, and if you screw it up you're dead, but it will take you all the way to level cap if you do it right. Personally for archon hunts I just run a tank frame.
Yeah, the levels on the Archon Hunt are comparable to Sedna or the Kuva Fortress in SP (130-150), but with respawns removed. The first planets of SP are only 100.
Primary arcane adapters cost 25 steel essence from Teshin, which is the exact amount of essence you get from doing the 5 daily steel path incursions. Put them on any gun you like, you can always farm more.
Yeah, I'm talking about the original Incarnon weapons from the Zariman, which are distinct from the new Incarnon Adapters you get from the Circuit. You can buy the blueprints from Cavelero with Zariman/Holdfast rep.
Rhino should generally be fine for an Archon hunt, you just need to get good at charging Iron Skin on enemy damage so that you're not constantly recasting (that is, don't cast it until you're in combat so you can build up a big buffer, rather than casting it before you get in combat).
Revenant plays similarly. Mesmer skin has a number of stacks, where any damage removes a stack and gives you a couple seconds of invulnerability. With about 15-20 stacks from a normal cast, that's ~30 seconds of invulnerability if you're constantly getting hit and usually more if you're moving around and dodging. Nezha is just Rhino but faster and more slippery.
Edit: Oh, liches/sisters. Yes, Tenet weapons are from Sisters of Parvos. I'd put them below steel path in terms of difficulty (enemy levels 60-100). Progression-wise, while you don't have to do it before archons, you'll definitely find it easier. Lots of good weapons in both pools.
Archon hunts are harder than steel path. I would try to get comfortable in SP before worrying too much about archon hunts. The Fulmin, particularly a 7 forma Fulmin, should be fine for steel path. An upgrade if you like that style of weapon is the Tenet Arca Plasmor.
If you haven't done much SP, I also wonder if you're using weapon arcanes. Primary/Secondary Merciless are a pretty big step up in damage, so I'd start farming steel essense for arcane adapters if you haven't yet.
In terms of guns for Archons, the Zariman Incarnon guns (particularly the Felarx for the archons themselves, and the Laetum for regular mobs) are good choices. The Kuva Hek is another good gun for taking out Archons.
In terms of frames, someone that can stay alive easily like Revenant or Nezha can be a good way to ease yourself into it.
The worst part of Warframe is host migration.
I actually like spy missions. I can deal with unfun game mechanics and my own dumb inability to deal with them (e.g. losing a defense target to a toxin eximus because I wasn't paying enough attention). What really bugs me is when I lose progress because the games lack of checkpointing and awkward net code causes me to lose an hour of progress.
Only pictures of John Oliver as a Warframe?
Any updates?