God I hate this meme format
Yeah, it's so annoying and masturbatory. "Everyone who criticizes my treat is just shrieking at me for liking it". I don't like people fixating on tech aspects (at least for indies and small publisher games, AAA can get fucked), but they do not, in my experience, shriek at me for liking things that run poorly.
Normalize unfinished / unoptimized games!
I love poor development practices because I personally don't mind!
This meme needs to die already. You can simultaneously enjoy a new experience while others rightly have criticisms of it. Often the Venn diagram is a circle.
Unless it's VR, then you're definitely not having fun at 30fps.
Unless your idea of fun is motion sickness.
Ah jesus this game is shit ain't it. I have never seen this meme being used for a game that isn't dull as dishwater.
Fuck I was actually looking forward to this one.
on the bright side, once it's in a playable state after a few patches it will probably be on sale!
Same, I really hope they will improve it soon.
May I know what game is being discussed in this post? The game screen within the post is too pixelated to make out what is being shown
I went through the entirety of the comments, and still don’t know what the game is.
I'm pretty sure it's about Cities Skylines II.
I've bought it myself and I personally don't care about the optimizations + developers warned about it a few times. Still a lot of people get mad and I'm not sure why.
It's performance, especially on top of the line hardware (13900k + 4090) is dogshit yeah? Just so we're under no illusions about the state this game was released in.
The icing on the cake is colossal orders gaslighting saying that there's no practical benefit to having anything above 30 FPS, as if there's not a tangible benefit to playing games at a smooth 60FPS compared to a sloppy 30 FPS
If I had to choose, I'd take a solid 30 FPS over a constantly stuttering 60 FPS any day, because stuttery frames can completely ruin your immersion.
Any first person game at 30fps will give me motion sickness sadly
Strategy games don't give me any issues though. Which is good because half of them have their campaign speed locked at 30fps with all game logic and map scripts tied to it
I play on a 720p projector and I'm really happy.
Thats the way
One of my TVs is 720p and I'm keeping it until it dies.
Game was worth picking up for a dollar on a 14 day Xbox PC game pass trial membership. I got to see first hand how dogshit the performance is! Look at these great numbers (medium settings, no DOF, no volumetrics, 1440p, no vsync)
Look at it absolutely obliterate my 4090 and push my 13900k to the limit. Love to see games released in this state..
I must admit, when I got my 144hz monitor I was excited, coming from a 60hz monitor. But even if a game runs at 144 fps I don't see much of a difference, many people do, but I don't. It's a bit smoother, but not much.
But if a game runs at 30 fps it's horrible. The Crew, for example, can be switched to 30 or 60 fps, that's night and day!
Yeah, 144hz makes a significant difference for competitive FPS games (especially fast paced ones like Overwatch), but I hardly notice a difference when playing single player or PvE oriented games.
Hell, on some games (e.g. Borderlands 3 and CP2077) I actually prefer to play on my 60hz monitor since a smooth 60hz is much more enjoyable IMO than an inconsistent 100-144hz experience. My computer is admittedly pretty old though.
144hz in overwatch feels like putting glasses on for the first time, my brain can actually track movement properly
Most other games I barely notice the difference though
You can cap the fps in software, no need to switch monitors.
Also personally I always notice the difference, even when scrolling webpages
Just to make sure since it does happen a lot, you did change your monitor refresh rate in your OS right? Windows for some reason really likes to not default to higher than 60hz. You'd also probaly want to enable variable refresh rate in your GPU settings if available. And if you do have VRR, some games are weird and have a specific Vsync option for it, others you can just use VRR on normal Vsync just fine.
Was gonna say the same. I've had this discussion before... "Dude 144hz is a scam it's the same as 60 for me" my brother in Christ, did you enable it in windows?!
Yea it honestly shocks me - I mean... not really but yknow - that Microsoft has not done anything about it. Surely someone from the team that keeps trying to jam Edge down peoples throats could just port that shit over for when people have 60hz+ monitors plugged in.
Two things are important here:
- The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur.
A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example
- Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go.
From 30 to 60? That's an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on
Ah, something I want to add:
That's only explaining the visual aspect, but frametimes are also directly tied to latency.
Some people might notice the visual difference less than the latency benefit. That's the one topic where opinions on frame generation seem to clash the most, since the interpolated frames provide smoother motion on screen, but don't change the latency.
Everone can play what they want but 30 fps is unbearable in most -not all- games
Maybe I'm just not very observant but I can barely tell the difference between 30 fps and 60 fps. I only start to notice below 25.
Everyone's perception is different. I can do 60 fps. I prefer 90 fps minimum and 120 fps target. I see no benefit at 144 or higher. Anything below 60 fps and I just get frustrated. That's my perception.
30 fps though is something we should move away from. Given how far we've come in with all kinds of hardware and software features.
In my day 30fps in Unreal Tournament was considered reasonable.
Well unreal Tournament is older than me and i am a legal adult. So suffice to say that the technology wasn't really there yet for games
I played RuneScape 3 for years at 18 fps on max settings on my shitter computer and I honestly couldn't tell at all and had fun the whole time.
I've played plenty of minecraft at 15-20 fps and had an awesome time.
Unbearable is wholly subjective.
Let's put it this way:
Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.
Saying they were aiming for 30 FPS was a mistake I think. When you play Skylines you want to admire the whole thing functioning especially if you have a decent PC and in 2023 30 FPS is just not acceptable. This is what you get however for making a complex simulation in Unity rather than actually making it from scratch like it should be.
That said, I am getting 30 FPS on a 100k pop map and it is playable once you get used to the occasional jerkiness of it. On my now 8k pop map I'm getting 60-90 FPS after following some guides I've seen online about tweaking some settings.
I hope they do eventually optimise this game better but from everything I've seen in other Unity games that suffer similar problems its going to be a long road to treak.
The problem is when the game is visibly lagging after turning down the graphics.
as an avid fan of cities skylines I'm so very disappointed.
as someone who works in software... I'm eagerly waiting for next year when I do buy the game.
the games industry is a business at the end of the day and building software is a very expensive process. I understand that executives want to see returns start to come in now rather than later and if they make some customers angry then they've weighed the risks and decided it's worth it.
Heads up for whoever might not know it, we have a community at !citiesskylines@lemmy.ml
Memes
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