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I"ll take one godmode (lemmy.dbzer0.com)
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[-] AngryCommieKender@lemmy.world 5 points 6 hours ago* (last edited 5 hours ago)

The annoying one is when you roll a nat 20 on initiative, and that just gives you an initiative score of 34 (+3 Dex mod, +4 Improved Initiative, +7 Epic Improved Initiative,) and somehow the monk still goes first.

Admittedly my wizard wasn't gonna leave much in the way of cleanup once she took her turn.

[-] RamenJunkie@midwest.social 4 points 5 hours ago

Use your first round to cast Slow on the Monk.

[-] AngryCommieKender@lemmy.world 3 points 3 hours ago

Lol, I'm pretty sure that it wouldn't have even phased him at that level. I preferred casting direct damage force/sonic spells. One shot the big bad was my favorite tactic, and the DM claimed he was trying to make the encounters hard to deal with. If I let anything live for more than one turn of hostilities, they probably would have been.

[-] mushroommunk@lemmy.today 49 points 1 day ago

Everyone always says "make it believable" but I dunno. There's just something about seeing my players get hyped when I allow the super stupid thing they're going for and they actually get that 20.

I'll take that fun "I'm actually a God" moment every time if I can.

[-] apotheotic@beehaw.org 2 points 10 hours ago

It depends on the type of game you're running and its an expectation that should be set from the beginning (as is "whether a 20 is a critical skill check at all")

My games tend to be more grounded, so when I have run critical skill checks, they are a success with a reasonable bonus. A critical persuasion check might have the guard believe your phony story but also accidentally let slip some useful info as you're passing through the gates because he's let his guard down.

But in a game where the vibe is more out there and power fantasy-y, heck yeah, let your 20s rewrite reality!

[-] _stranger_@lemmy.world 21 points 1 day ago* (last edited 1 day ago)

At the "get out of Dodge" part of an Avernus campaign, the party had to split up to solve a puzzle to get to the top of a chained floating island. Everyone had their own last stand encounter (they knew it was coming and got to prepare). The Monk in the party just noped out and ran up a kilometer long chain watching all the mobs chasing him slowly fall away and die behind him as they chased him. Even without a nat 20 his dex was higher than a blazed giraffe.

The second lamest person in that party rode a nightmare to the top, after driving his hell machine off a cliff to get more air, he dipped, summoned his nightmare, and watched the miniboss plummet into hell lava with his death tractor. I made him roll for that shit after he announced what he wanted to do and he hit a nat 20. I didn't argue rules with the dice, it was too cool. He had crippled the things wings so it couldn't fly off. Absolute dick move on his part. All of it hilarious.

[-] mushroommunk@lemmy.today 7 points 1 day ago

Absolutely love it.

For ages I've had an itch to do a higher level campaign (or maybe adapting Godbound) where the Great Modron March inadvertently unleashes the chaos of Avernus upon other planes.

Figured a "great escape from lava" section would actually be my start.

[-] Kolanaki@pawb.social 20 points 1 day ago* (last edited 1 day ago)

For a lot of things, my group will keep it level... But Persuasion is a free for all. And it goes both ways.

PC 1: "My Femme Fatal attempts to seduce the Orc guard."

nat 1

DM: "You attempt to talk up the muscular green bastard, who doesn't seem all that impressed. You pester him a few minutes before he snarls, pulls up his sleeve to show you the rainbow flag tattoo on his arm and says 'Fuck off, lady. I'm gay!'"

PC 2: "...Can my Engineer try to seduce the guard?"

[-] SARGE@startrek.website 25 points 1 day ago* (last edited 6 hours ago)

I'm always a fan of "best possible outcome" for 20, and "worst possible outcome that doesn't immediately kill anyone" for nat1.

If you're 2ft tall and trying to destroy an iron wall and roll a 20, you successfully scrape some iron off the wall. It doesn't just collapse spontaneously. If you roll a ~~0~~ 1, your attack bounces off and your weapon breaks. Luckily it didn't rebound and hit you.

It makes things more believable, however rule of cool is obviously above that. So if you can do a flip off a cliff onto the back of a dragon and convince it to attack the tarrasque for you before it eats you, and roll a 20 for all that, you better believe that dragon now considers you it's deity, and will die in a ball of flames, acid, ice, etc, in your name while flying headfirst down the tarrasque's throat. The tarrasque obviously dies from this, since it's so epic.

I guess it really depends on the stakes.

[-] MalReynolds@slrpnk.net 3 points 10 hours ago

As per Sir Terry Pratchett, a Million-to-one chance succeeds nine times out of ten.

[-] A_Union_of_Kobolds@lemmy.world 17 points 1 day ago* (last edited 1 day ago)

How do you roll a zero

Edit: if thats O'Brien im guessing a transporter problem

[-] SARGE@startrek.website 3 points 6 hours ago* (last edited 4 hours ago)

You know, quantum resonance in the Heisenberg compensators. Sometimes the dice spit out an impossible number.

Don't even get me started on the time we rolled a natural negative

[-] AngryCommieKender@lemmy.world 1 points 6 hours ago

Using Gygax's special dice for 2.5E?

[-] Soup@lemmy.world 12 points 1 day ago

-1 Charisma has given me a few zeros.

[-] A_Union_of_Kobolds@lemmy.world 4 points 1 day ago

Yeah but not natural 0s

[-] WolfLink@sh.itjust.works 11 points 1 day ago

Don’t you use a 21 sided die?

[-] its_kim_love@lemmy.blahaj.zone 2 points 1 day ago

I used to have one. It had three different faces with 7 sides each. It was from some math game, but the faces were a triangle, a square, and a circle. No idea how you would use it, but it acted as a fancy D3.

[-] moondoggie@lemmy.world 10 points 1 day ago

That’s the thing: if you manage to roll a zero EVERYTHING goes wrong, all the worst outcomes happen, and the DM makes you go home.

[-] A_Union_of_Kobolds@lemmy.world 4 points 1 day ago

Ad a DM, its what I'd do. "Sorry bud youre cursed apparently"

[-] Damage@feddit.it 4 points 1 day ago

Congratulations, you've fucked the universe in and out of the game!

[-] CapuccinoCoretto@lemmy.world 4 points 1 day ago

Use my dice.

[-] DarrinBrunner@lemmy.world 6 points 1 day ago

My three wishes: Absolute control over all matter, time, and space.

[-] FinalRemix@lemmy.world 10 points 1 day ago

You rolled a 1.

I'll grant you time and space.

*leaves*

this post was submitted on 25 Mar 2026
320 points (98.5% liked)

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