And some people were annoyed it didn't win game of the year...
Most average game of the year.
Bethesda hasn't innovated in years, they depend nearly entirely on the name alone
and modders.
Let us all remember that one time that they thought that monetizing the mods was a good idea and a massive amount of Steam users demolished them online. Like oh you want to make awful games, make that money, then have modders make cool content that makes it worth playing, and then have the balls to ask for a cut of what they’re selling it for?
And guess what? They still do that. And the fallout 76 store and subscription is something I will never forget.
One of the games of the year!
The universe of Elder Scrolls: Spacerim just feels… strangely sparse and uninteresting, even in a lot of the places that should be interesting.
If this came out 5-6 years ago, it’d be a different story, but there’s frankly too many competitors that have done space RPG as good or better than Todd has with his latest entry.
Some people will worship anything Bethesda puts out, even when it's mid at best
I mean, I actually like the game, but I will say that anyone that thought it deserved GOTY awards is delusional and presumably in a tiny minority to think it. It wasn't even plausible that it would even win best RPG when it came out the same year as Baldur's Gate 3. Starfield may not be a terrible game, but it's definitely not great either. It's thoroughly mediocre.
Starfield is one of the most bland games ever made. Modders can't fix it or want too. This is not Fallout or Elder Scrolls. We are talking about a new Intellectual Property (IP) and it was sub-bar at release. To make people care and want to mod it. You need give them something good. Bethesda failed at this for Starfield.
Also I tried of "Bethesda release another mid game, but the modders will save it.". Can we stop this. People need to hold them to a higher standard.
Anecdotally but this is why I felt there were less interesting fallout 4 mods to me than NV despite there being more of them.
As I understand it: the main issue with fallout 4 from a modding pov is that they reworked the entire engine twice between FONV and FO4. Once for Skyrim, which made it much easier to make mods, and then again for FO4 which made modding some things much harder, if not impossible without workarounds.
At the end of the day, people don't want to work really hard to polish a turd when they could be working on improving a flawed gem instead. New Vegas has much better meat on it's bones even if it's the same bones as 3 and 4. Starfield is like someone put a bunch of unflavored tofu on all those bones and tried to sell it as premium ribs.
Please fix your text.
Modders will fix it.
I still don't get why my parents couldn't come to my wedding
Or why my parents are UC citizens despite me having a Freestar background
Or why my parents aren't religious despite me having the Enlightened background
Or why my parents seem to exist just to give me grandma's UC marine armor (but we're Freestar?????) and an ass terrible ship my dad won in a poker game
It's a typical sign that the game lacks polish.
I don't think making the parents Polish will help anything.
Every game needs more Polish
Cyberpunk 2077 had a ton of Polish and look how it was at launch.
Got it for free with my GPU. still feel ripped off. its just so incredible boring.
Makes you wonder what they spent all that development time doing? It's not like they had to reinvent the wheel and make an all new engine.
I've sunk more time into it than it deserves and I think maybe 50% of the content that feels unfinished or half baked might have been gutted. It feels like there was more there at one point and it got hacked off and spackled over.
Same. I got two copies, actually. One with my CPU and the other with my GPU. My daughter and I both lost interest after the first day when I asked her last week if she had played it at all.
Im just sitting here wondering how anyone thought this was going to be good in the first place. Every bit of trailer or gameplay footage has made me meh from day one. "Looks like skyrim but in space" ive played skyrim.... to death.... changing the theme to space isnt exiting. Its cheap.
When I first heard about it I was excited and then I looked it up and realized it's a Bethesda game. So then I thought, Yeah I don't trust them I think I'll leave it.
They will keep doing this as long as people put up with the fact that they make crap half the time. Don't pre-order stuff just wait until it comes out and if it's good buy it otherwise no.
It's their problem that they are on a 20 year old game engine and refuse to use something more modern, and it's also their problem they don't have a quality control department. Why do we have to suffer for their mistakes?
I haven't pre-ordered a game since 2011. They aren't usually playable for a few weeks at least after launch anyway. The trend is becoming a year or two wait for games to get to the state promised pre-launch. By then they are heavily discounted or in some cases free to play. Just a way better deal.
Good!
The worse the reviews, the faster the price will fall. Looking forward to playing this one when It drops from console price to PC game price.
In my opinion, it isn't even worth your time to play it, even if it's free. It's just bland. There are games that do interesting things, but Starfield was so safe and boring.
It's an ok game.
Had a few plot points in the UC quest line that were cool. I liked that zero g casino fight.
Inventory management was shit, but that's pretty common to the creater.
Base building didn't really interest me in Fallout 4, and didn't do much for me here either. The crafting was weird. I don't like using my combat feats to make better sandwiches.
The ship customization was cool, but since you are just jumping to your destination it didn't matter much for my playthrough.
The proc gen planets were predictably empty feeling. I was worried about that after they said they were putting 1000 in. No way they could hand generate enough content to fill that, which was their strength in The Elder Scrolls.
I suspect they got caught up in the No Man's Sky hype and forgot to use their core strengths. Combine this with not enough innovation on their weaknesses and it was mid.
If they would have done an Expanse scale game, set within our solar system, where you had 2 large terrestrial planets, a number of asteroid bases, and kept their scale in check they may have been able to pull it off. But it felt just too stretched out.
I think that 7/10 review guy was right.
Base building and space ship building has definitely evolved!
Unfortunately, there's ZERO REASON to do any of it.
Even worse, newgame+, which IS required for the full Starfield experience, wipes all of your creations. What a incredibly mind boggling game decision.
I put it down after 25 hours a couple months ago and keep forgetting about it. The thought of moving inventory between my pack, the ship, and that box in the ...what's that building called where the group you joined live? I can't even remember what I was doing, or who that group was. I just can't inventory anymore.
You can prolly do the classic Bethesda "console command max carrying capacity and ignore inventory management at every turn" maneuver
Not surprised. It's OK. Played 40 hours and then got bored. Haven't touched it since. No real incentive to go back to it.
This game reminded me of how awesome no man's sky is and how I'd rather just play that. Curious if they will make a second after that horrible launch?
I liked it. the problem is I feel very little temptation to play it again. it's not a bad game to be frank, but it's not a genre defining game either and obviously a lot of people are dissapointed with that.
I'll get in again once DLC drops and some good mod work is done. but for now I think the 100 hours I spent were fine, but enough at this point
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