That doesn't seem surprising...
1 has been released eight years ago, 2 was only just released.
1 has requirenments that most people seem to have computers capable of running it, 2 does not.
That doesn't seem surprising...
1 has been released eight years ago, 2 was only just released.
1 has requirenments that most people seem to have computers capable of running it, 2 does not.
Also 1 has mods.
So, so, so many mods.
And the base game has been several degrees of given-away-for-peanuts for long stretches over that period of time.
It was in a Bundle just before the launch of 2 as well
Not to mention I'd wager a fairly large portion of city skylines 2 players are playing through game pass and wouldn't be counted here anyway
This is the main reason I haven't even entertained buying 2.
Not to mention that one has all the DLC that make the game actually fun
And mods. There are a TON of mods for CS1.
And C:S 2 sparked the interest to revist the first game in many.
The ever growing pile of "I'm excited to buy it once you get your shit together" games.
Yup. I'm finally able to consider buying Cyberpunk 2077, now I just need time to actually play through it before I buy (maybe Christmas).
Are there any other games you're waiting on for patches before you buy?
Kerbal Space Program 2. I put an easy 1000 hours in on the original, but the second one still looks pretty raw at this point. May buy it if the science update seems solid enough to keep me hooked.
Bought and played through Cyberpunk on release, it was ok on PC but never replayed it till the patch. Much better after the patch.
Funny enough I only bought Cyberpunk because best buy had a flash sale for like $5 or $10 it went unopened for awhile.
Starfield - they have to do something with it, right? Or I'll at least wait to see what modders come up with I guess.
Jedi: Survivor. Really loved the first one and I'm hyped for the second once it doesn't run like ass.
Jedi Survivor is a great example of developers truly having passion for a game and it's lore, but publisher deadlines completely ruin it's potential. I enjoyed it immensely once I got it running acceptably (40-50 fps on a 1080ti). There's a lot to do and a lot of cool details.
I’m gonna say this because it’s obvious…A project should really be finished before you release it. Like, I imagined a pretty fucking dope game the other day but you don’t see me charging $70 for it do you?
I will though if you want to send me the money I’ll tell you about the game and then sell you the real game in a few years maybe.
This is why the Star Citizen people have Scrooge McDuck amounts of money and you don't. Gotta get rid of that pesky conscience if you're going to get ahead.
Hey, can I get in on this? My idea is Star Citizen, but with even more ships that anyone can buy for even more real money.
The best part: the ships aren't even real. Like we don't even make models or anything. We just sell them a "coming soon" graphic.
I'm playing 2 atm, but it runs like shit on a 3080, I don't blame anyone for waiting until the performance issues are resolved
Did you tune the graphics like suggested.
I've not seen a suggestion to tune the graphics, but then I've not looked for one, I just went in and set them as I usually would with any game, and then tried a few adjustments to get the frame rate up
Do you happen to have a link?
This is what I saw on steam and did for myself. Running a 4080 at 4k
https://steamcommunity.com/games/949230/announcements/detail/3744239011016263870
Oh nice one, cheers, there's a couple of things in there I've not tried yet
Appreciate the link
I've got a 3080 and it runs great even at 2k resolution. I've lowered certain settings, some are just broken. Quick search will bring up tons of guides on which settings to turn down.
Not exactly surprising when the developers themselves warned of performance issues prior to launching 2. Which, to their credit, was a good thing to do.
But these days EVERY game has performance issues even on the best hardware. Which means we collectively got burned out on buying yet another poorly performing game.
Also, 2 apparently misses quite a few features from 1. So it’s pretty much a downgrade when buying it now.
They can probably fix a few of these issues down the road. Maybe then I’ll actually buy it…
It was a PR mistake, I'd say.
The game could chug at launch depending on your settings, and to be clear, their defaults were fundamentally broken, some of the settings that made performance tank were engaged on ALL the default presets. But even at launch it could be made to be playable on most hardware... at the cost of looking basically the same as CS1. They've since patched some of the biggest offenders and it's now smoother than that, too.
But they came out with a preemptive warning, instead of delaying for a short time and fixing those basics and now it's a meme that the game doesn't work on any hardware, and the extremely debatable "can't even do 30fps on a 4090" thing became widespread as well.
FWIW, it's not rare for sequels to take a long time to replace the previous game under that business model. If you look at all the Sims games they probably overlap quite a bit for a while. I played CS2 for 25 hours and stepped away to start playing some other things. Honestly, the performance bugs annoyed me less than some of the weird design and balance things that were also either broken or counterintuitively designed, although they've fixed a bunch of those, too. But I did enjoy getting my first city to megalopolis status and I'll definitely come back to it.
Sounds like a fair take. I’ll probably buy it eventually.
Yeah, I’m intimately aware with things like The Sims. In fact, I’ve been a fan of the series since the very first one. And I own just about every expansion pack made for it.
Usually I’ll switch versions when there’s at least two, three packs out and a bunch of user content. Jumping on at launch is a frustrating affair. I also stopped playing CS when CS2 was forced upon us. That was just too barebones for me to be worth playing.
On top of the performance issues, I've already invested a bunch in the first one with the billions of DLC they had. Starting over and having to buy all the new DLC they'll most certainly be making for 2 does not sound enticing. lol I'm sticking with 1, probably indefinitely or until the second one runs its course and the complete edition winds up super cheap in a Steam sale or something.
I did this with Civilization 5 and Civilization 6. As far as I know, Civilization 6 is a perfectly solid game -- doesn't have the C:S2 launch problems -- but I've already got a bunch of DLC for 5, and I don't feel like Civilization 6 adds enough over Civilization 5 to warrant going back and buying a bunch of content again.
I've got no problem with the Paradox model of "sell a base game, then keep selling content that's worth the money". In fact, I'm pretty happy with it. However, that doesn't extend to "repurchase content every couple of years for $180 or so".
Civ 6 is almost a completely different game from 5 and is super fun. It regularly goes on sale for pretty cheap, I would highly recommend you give it a second look. Plus the only DLC you really need is gathering storm.
Which, to their credit, was a good thing to do.
The good thing would've been to not release it in this state, or at the very least into early access first with some discount. But instead they tried to tell us that we don't need more than 30 FPS anyway (assuming you can even reach that), which is just an asshole move.
Fully agreed, but between no warning and a warning, getting the warning beforehand is the lesser of two evils :D
It’s honestly shocking anyway that they can’t get a city builder to run halfway decent on the best hardware. This genre usually is barely a step above chess games in terms of system requirements.
City skylines 1 on steam deck is grand. Runs very smoothly and some great community controllers for it. Better than desktop imo.
Huh, it seems like it would be annoying to draw out roads and whatnot.
That said, Cities Skylines 2 doesn't run well on most people's computers, hence why the first is still more popular. Fix that and I think people will upgrade.
I never bothered with the second game because the first game was pretty meh. I think I played it for about 20 hours before getting bored and moving on. The game is a glorified traffic simulator.
Without even being an accurate traffic simulator... Apparently parking made the game not fun, and I'm not surprised - it makes real life not fun either
It was a much more accurate traffic simulation than anything that came before it, save for maybe SimCity 2013, but that wasn't worth shit when you only had a single tile smaller than a Skylines tile to work with. The Skylines 2 traffic simulation is improved quite a bit as well - still has its quirks of course.
SimCity 2013 was definitely worse. Sims in that game don’t have persistent identities: they go ti the nearest available job opening every morning, and they sleep in a different bed every night.
Forgot about that, lol. What a train wreck that game was.
Tried CS2, refunded it and started CS1
It's on gamepass. I installed it played for an hour or two, and un-installed. If I'd paid for it on steam I might have felt obligated to keep playing regardless of how much I was enjoying it. Not so much with gamepass.
I have a 3070 ti and game pass, and I didn’t even try to play. I saw the FPS graphs.
Just like Age of Empires then.
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
Comments.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities: