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submitted 11 months ago by ksynwa@lemmygrad.ml to c/games@hexbear.net

cross-posted from: https://lemmygrad.ml/post/3022663

Like how Baldur's Gate 3 is based on Dungeons and Dragons.

I love how Disco Elysium revolves around talking and the occassional dice roll for checks. I love how combat is not thrown around willu nilly.

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[-] ClimateChangeAnxiety@hexbear.net 17 points 11 months ago

It’s based on a TTRPG campaign the creators did, but it was a heavily homebrewed version of D&D I believe

[-] ksynwa@lemmygrad.ml 11 points 11 months ago

Thanks. I wish there were more games like it.

[-] LaGG_3@hexbear.net 13 points 11 months ago

Citizen Sleeper comes close for a game with a smaller budget/scope.

[-] ksynwa@lemmygrad.ml 3 points 11 months ago

I'll give it a whirl

[-] HiImThomasPynchon@hexbear.net 13 points 11 months ago

If memory serves, Kurvitz Et Al didn't even really know what D&D was like. All they knew for certain was that you roll dice and stuff happens. Disco Elysium was built on a custom system they came up with while trying to imagine what D&D was like.

[-] ClimateChangeAnxiety@hexbear.net 15 points 11 months ago

I read it was a heavily homebrewed version of a bad Finnish translation of D&D lol

[-] JohnBrownsBussy2@hexbear.net 10 points 11 months ago

No, but the core mechanic (rolling a 2d6 against a difficulty class modified by your skill value and conditional modifiers) is not too uncommon (ex: Traveller, Worlds Without Number). Resolving combat encounters as a series of normal skill rolls is also not too uncommon (ex: Blades in the Dark)

[-] milistanaccount09@hexbear.net 9 points 11 months ago

Martin Luiga, cofounder of the original ZA/UM Cultural Association and a developer on Disco Elysium, wrote an article that briefly describes how the 'original' DE tabletop games functioned. He also wrote an article on the Mack Torsson and Chester McLaine game and its general plot.

[-] WoofWoof91@hexbear.net 8 points 11 months ago
this post was submitted on 17 Dec 2023
16 points (100.0% liked)

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