Mr snuggles deserved a dex saving throw :(
Shitlicker the Quasit did not.
Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you're telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room... Now, give me back my familiar and DM better.
A gelatinous cube rotates through the area every 8 hours to hoover up any leftover char
Fire itselt doesn't necessarily leave marks on the stone floor unless it's long and hot enough to melt stone, that's just byproducts of stuff not burning properly.
The testing familiar -just like yours- didn't leave any traces in all the trial runs, it just vanished to its realm of origin.
Now, continue playing your class instead of cosplaying as a rules lawyer.
It's uhhh a propane flame so there isn't even any smoke
Also, the whole dungeon has been covered in a layer of grime since you walked in. You aren't gonna notice a bit of residual soot.
It's a clean-burning fuel.
I'll tell you hwat!
These are the propane accessories I've been waiting for.
Take a lighter to a rock. Fires leave char. There are very few combustion systems with a pure enough burn to avoid it.
That's not rules lawyering at all. If a player asks why they didn't spot that the easy answer is they didn't realize it was char.
Fire doesn't char rock. It leaves soot. Soot can be cleaned off
Synonyms.
And sure, that's another explanation agm could use, I wasn't being comprehensive or I'd be here forever.
Char is burnt bits of the object that's being broiled.
Soot is the incomplete product of comustion of the fuel.
They're not synonyms, not anymore than "waves" and "tides" are. And if you have a high enough oxygen environment, propane won't leave any soot.
Did you understand the communication being made? Clearly so. Looks like I used adequate wording.
Getting high oxygen isn't enough, you need propane purity and oxidizer purity (the not air inert gas and oxygen mix) or you get unburnt products. You also need perfect mixing, and essentially an adiabatic chamber. There is no combustion chamber on this earth outside of some absurd combustion lab that doesn't have soot buildup.
Not things you'd find in a dusty standard ass DND dungeon. But please continue bending over backwards to justify why you couldn't just day "you didn't think anything of it"
The room is pitch black, you're relying on dark vision, and you just failed your perception check. I can definitely see this happening outside of bad DM'ing, and I think the PC being sus of a blank room in an otherwise dangerous dungeon could also be in character.
Dawg the point is to have fun with your friends, not win vs the DM in a game of semantics about why they haven’t spent 10 hours of their week crafting a world for you for free
You think they wouldnt clean the trap after every activation? Leaving scorch marks wouldnt make for a very good trap would it?
Ever tried to clean a pizza stone? Pretty sure that magical fire is supposed to be hotter than the 400 something degrees my oven gets to in using one.
I think you underestimate how good cleaning spells are. You think some wizard is going to clean that pizza stone with their hands like some sort of peasant? They didn't go to Hogwarts to learn some substandard spell that requires you to preclean like some bargain bin dish soap would.
If those hogwarts wizards could cleanup their shit while dropping one mid-walk, they could definately clean a pizza stone without breaking a sweat
The trap has a timer that uses prestidigitation to clean the area shortly there after.
Familiars don't leave corpses.
the janitor has a deactivation key
Punishing reckless players doesnt hurt sometimes
Ignoring hints is recklessness. The only hint that there is anything off about the room is that the DM says that there isnt anything special about it.
"You don't see anything wrong with the room" is very different from "there is nothing wrong with the room", too.
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn't hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don't even tell me 'maybe they scrubbed the room after each time.' Have you ever seen a pizza stone?
You're the tables lawyer aren't you ;)
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that's a different problem this would only encourage.
I actually had the opposite experience as a DM, players were so paranoid and distrusting that I had to make the world harsher than intended so they wouldn't waste so much time being suspicious of nothing
I remember once session our DM got a new mimics minis set. When I say everything in the room turned out to be a mimic, I mean everything. The rug, the door, the table, the chair, the potted plant, and yes, the chest.
Should have kept the chest the only thing that's not a mimic!
Ah... familiar trap running. I am familiar with this sport.
A little too Raph.
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