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submitted 10 months ago* (last edited 10 months ago) by autismdragon@hexbear.net to c/games@hexbear.net

This discourse was going around twitter today apparently and im curious takes from here.

Which is it for you?

For me i prefer playersexuality. I want to be able to romance any romance option regardless of my charachters gender. I dont want to be stuck with only Arcade Gannon if i want to do m/m

I agree that sexuality can be important to a charachter. But if you wanna do that, seems like the charachter can just not be a romance option.

That said. In RPGs devs can do what they want. You want a charachter to be monosexual and a romance option, have at it. (Unless theyre all straight, then fuck you).

I do kinda hate what The Sims did by adding monosexuality. Felt like such a virtue signal that made the game less fun. All Sims being pansexual was always more fun for me. Especially since i usually play that game as a pansexual slut. Unless i decide my player Sim is mono, but thats on the player's end.

Monosexual townies in the Sims should at least be optional (is it? Idk havent played Sims 4 since this update).

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[-] solitaire@infosec.pub 5 points 10 months ago

If I have to choose, I've found that romances that aren't "playersexual" are generally better written. In the same vein, romances where the player character has more preset traits than the standard amorphous blob you're supposed to project yourself onto are also generally better written.

I'd rather my games don't all try to do the same thing though.

I agree that sexuality can be important to a charachter. But if you wanna do that, seems like the charachter can just not be a romance option.

🙄

[-] WithoutFurtherBelay@hexbear.net 3 points 10 months ago

The world doesn’t have to revolve around the player. If you’re going to add set sexualities, it makes sense to just go all the way and say they’re just not interested in the player regardless of if they’re a gender they would be attracted to or not. I would trust that approach far more with handling non-binary identities, at least.

[-] solitaire@infosec.pub 4 points 10 months ago

it makes sense to just go all the way

Except if you want to tell a story involving the player in a romance? This isn't a reasonable substitute at all.

I'd like more games that did reject the player. Frankly, I think the average gamer could use being exposed to rejection and shown that it's not the end of the world.

[-] WithoutFurtherBelay@hexbear.net 3 points 10 months ago* (last edited 10 months ago)

But, like, for actual, real gay people, being rejected by someone because they’re straight CAN be the end of the world. Like not even as a bit, it has probably gotten gay people killed before.

Sure, rejection is a cool design idea, but this specifically doesn’t seem like a great experience to replicate, and is probably the worst and most heart wrenching way to implement rejection. Just have them romanceable and then reject the player no matter what they do later on, because the player isn’t their type or whatever. Just make them think the player is too trait game protagonists always are because of how they are designed.

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[-] space_comrade@hexbear.net 3 points 10 months ago* (last edited 10 months ago)

Playersexual makes more sense, just make it your own headcannon that your character is gay/straight/bi/whatever. In any case it's not like there are any dialogues where the character explicitly proclaims "I AM BISEXUAL" or anything, just make the character whatever you want in your head.

[-] WhatDoYouMeanPodcast@hexbear.net 3 points 10 months ago

It seems to me that the bottom tweet about having few options for specific sexual encounters is true and what I'd lean into. I didn't play BG3, but the plot appeared to me without an emphasis on romance. Which is to say why would you want a fleshed out discourse on sexuality from game devs and D&D writers? It seems like modding would give you more fidelity to have specific sexual intentions. I imagine the romance subplot is supposed to be cheap and hollow the same way Doom Guy's backstory is cheap and hollow.

Similarly, I have a hang up about main character syndrome and how killing humans doesn't feel good, but if I had to manage my character's mental well being and they would tap out when it became too much in a hack n slash it'd be annoying.

I have a hard time imagining good interpersonal dynamics without doing a VN or an N(ovel) or an animation. Perhaps if you had an AI 5 years in the future you could interact organically with characters who aren't a cheap caricature without sacrificing the focus of the gameplay.

[-] TheDialectic@hexbear.net 3 points 10 months ago

I want a game set in the roman empire with authentic Roman sexuality. Actually I thought about this more, I probably don't. It would just be intresting to see sexuality organized against the western consensus

[-] HumanBehaviorByBjork@hexbear.net 3 points 10 months ago

i think it gets at the deeper conflict between player gratification and considered storytelling. erotica and wish fulfillment are great, but there are other kinds of stories too.

but then again i don't really play Bioware games or dating sims in general, so it's moot to me.

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this post was submitted on 29 Dec 2023
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