My group plays using tools to do everything online, so it depends on who is DMing. Personally, I like doing it all by hand. I just free hand a crude chest or something to represent items.
Makes sense; I'm mainly focused on making physical tokens. I have free download packs of all the assets in case there are people out there who like using them for VTTs, but it's pretty vanishingly rare that people access them; I think the physical tokens are mainly what people have need of for in-person games.
For sure. Finding actual things to use in an in person session can be especially hard even with the internet, where as the virtual tools are inundated with options to the point it can even be overwhelming. Mostly it's pretty generic though; something super unique or especially well done would likely grab more attention for even the virtual toolset people. :)
On VTT, the one I use the most (I don't play tactical miniature games but roleplayung games, maps are indicative but not critical) are a set of alphabetic A-Z tokens it's incredibly versatile. Shall I buy a physical set, I'd go for something like that rather than any objet I would need tzice a year
Right, I can see that. I was actually hyper-careful initially to set up sets that were flexible enough that you could use the tokens for a bunch of different encounters (that was the whole idea behind the "abstract" enemy tokens, just make colors and numbers so the battlefield is clear and organized instead of people having to match the token to the monster.)
I can't imagine that a library of specific tokens is all that useful on VTT, no. When I was setting all this up, I observed people who were attempting to make available "digital token packs" with hundreds of "tokens" for some small number of dollars, and I formed a theory that this was born more out of hope that people would buy it than any realistic interest in the product. For that reason, I made zips of the artworks to these tokens available for free, and based on the number of people I've observed being at all interested in the things when they cost nothing, I think my theory was correct.
Horses, wagons and carts, trapdoors open and closed (to do a reveal), ladders/rope ladders—-basically the key is, things that move or players might want to move during an encounter. If it doesn’t need to be moved then it can be fixed when building the setting or just dropped into chat as an image.
Got it! I had horse tokens already (with both creature and item theming), and wagons and carts were included in the proposed set I put together based on the pointers I got.
Nice!
If you've got plans for physical items represented w/ tokens, how about status effects too? Slowed, Buffed, Stunned, etc.
Hm... right, it's a good idea, although I do think there are existing options that are pretty good already. So I made these tokens initially because I couldn't find tokens I was happy with -- I know that on Etsy there are some pretty good options for the little condition rings with 1-inch interiors (i.e. compatible with my and others' tokens).
I think doors, gates, and levers would be useful!
Clue tokens.
rpg
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