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submitted 9 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] ryven@lemmy.dbzer0.com 12 points 9 months ago

It's just ARK but with cute monsters instead of dinosaurs, right? My PC is on the fritz so I can't check it out, but the Youtube videos I've seen look pretty ARK-y. I'm a little surprised it's doing so well, I thought the survival-crafting genre was getting a bit played out.

[-] Vampiric_Luma@lemmy.ca 11 points 9 months ago

Yeah, it's very much like Ark or Conan Exiles.

The genre in mainstream is weak, but we're talking about Pokemon with guns.

Even if the genre is weak, there's plenty of demand for a great open-survival-craft. However, there's problems with every major game right now: Ark devs are pretty shady; See Ark 2, Rust has a hacker/gambling problem, and Conan Exiles is being mangled by Tencent into a battle-pass atrocity while breaking the already duct-taped game.

This game can only go up from where we're at in my eyes. We'll see how it truly fares against Time though.

[-] bionicjoey@lemmy.ca 5 points 9 months ago

Rustalikes always do well for the first couple months. Then they inevitably fall off in popularity as the hype followers and streamers move on to the next thing and the game has trouble sustaining its critical mass of players.

[-] Curdie@lemmy.world 3 points 9 months ago

Pokemon with guns and some automation where your pals help you around the base. If they clean up and improve and expand the automation I think it will go far. It's addicting and fun.

[-] SolOrion@sh.itjust.works 2 points 9 months ago

Eh. Kinda? It's got a nice injection of Breath of The Wild in a general way- you can craft parachutes, you can climb around, the UI is similar, it has a very familiar sounding little jingle for a new landmark discovered. That sort of stuff.

The combat is also pretty different from Ark, at least in feel. You can do a combat dodge that gives i-frames so it's almost soulslike-ish. Or you can just not and let your 'Pals' murder mostly everything for you.

[-] dylanTheDeveloper@lemmy.world 11 points 9 months ago* (last edited 9 months ago)

Your supposed to sign a release form with epic before you publish your games that almost no indie studio does https://www.unrealengine.com/en-US/release

Also steam takes there cut too

Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned*. To report your earnings, complete and submit the royalty form on a quarterly basis.

Which means before steams cut they exceeded 1 million dollars which is ridiculous

[-] PenguinTD@lemmy.ca 4 points 9 months ago

Very simple math if if the numbers we saw spamming the past 2 days are accurate. Unique Player count * unit sale price = gross revenue.

[-] CaptainBasculin@lemmy.ml 5 points 9 months ago

suffering from success

[-] shiveyarbles@beehaw.org 3 points 9 months ago

Oh noes, we're going to need bigger money bags

this post was submitted on 20 Jan 2024
22 points (73.9% liked)

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