The PCs won D&D. Let them enjoy it. PCs who cast 9th level spells break reality, and breaking reality is okay. This is the thing they played to win, so let them enjoy the fruits of their effort. They're going to tear apart your prep, and you need to get comfortable with that. Expect to improvize.
There are still challenges you can throw at them, but they have many tools at their disposal. Your job is to give them opportunities to use those tools--not remove them. Anything they can do, an NPC can do back.
Combat speed and pace is a different animal, and the best advice I can give is to forbid bookkeeping on turn, at least for level 17 experienced players: if you have to look something up when it's your turn, you get skipped. Know what your stuff does if you're going to do it, and use the other turns to decide on your action. If you need to read something from the PHB on your turn, you need to already be on that page ready to go when you come up.
Ultimately, you're the DM, so you can say what is or isn't allowed and what's a reasonable turn length. But you still have to honor the social contract. If a player made a wizard and played it for 17 levels because he wanted Wish, the time to adjust Wish for your table was 17 levels ago--not the session he's finally got it.