[-] corcaroli@ttrpg.network 11 points 5 months ago* (last edited 5 months ago)

A shopping trip can kill half a session if it’s been a while.

Do you really have fun running a session like that? Me and my players would die of boredom.

[-] corcaroli@ttrpg.network 1 points 5 months ago

I can make one case for people like that: if it's a paid game. I can tolerate people like that because if I don't get their emotional investment in the game, at least I got paid. Not that I would invite them to play another session, of course, because there are a lot of better people out there.

[-] corcaroli@ttrpg.network 2 points 8 months ago

Our Sorcerer knew Wish, but the player knew better than to try something like wishing to get to the lowest level of Hell, because on the meta level they wanted to play through this adventure, not to cheese.

[-] corcaroli@ttrpg.network 8 points 8 months ago

The biggest challenge during Tier 4 is still resource attrition. Let them use their big spells, but don't let them rest. The best challenge you can give them at this point is to make a multi-session-spanning dungeon-like structure.

An example from my previous campaign: heroes needed to get to the lowest level of Hell, but they needed to transit through every one of them in process. Enemies were everywhere, and places for rest were virtually nonexisting. I think they had like 1 long rest in four months of play during T4, and it actually was hard for them.

[-] corcaroli@ttrpg.network 3 points 9 months ago

The worst thing is Bob doesn't know he wants to play something other than D&D.

[-] corcaroli@ttrpg.network 23 points 10 months ago

Still, memes likes this one actually breed such GMs, because somehow they think it's funny.

[-] corcaroli@ttrpg.network 2 points 10 months ago

Odyssey is pretty lackluster after a certain point (authors really overdid selling their names on the cover, while the actual adventure is... well, a little better than WotC ones). But at least it has a brilliant active community around it on Discord, so should you run it, you'll have tons of support from fellow DMs.

[-] corcaroli@ttrpg.network 2 points 10 months ago

Girl by Moonlight's space mecha setting isn't much about mecha fighting, it's more about politics in an enclosed space (I was a playtester and have run a pretty number of games between all the playsets there was).

Beam Saber is more about mecha fighting, and it uses the same engine

[-] corcaroli@ttrpg.network 1 points 10 months ago* (last edited 10 months ago)

My first game in 2024 is tomorrow, and we're finally playing a oneshot of 13th Age. I wanted to check this game out for so long, and it finally happens. I won't run a campaign (no time for another game with statblocks and maps), though.

Second plan is to finish our Odyssey of the Dragonlords campaign. We're getting closer to the 'canonical' ending with 30 sessions behind, but I also wanted to run additional post-ending content, so I feel like we're here for another half a year or so.

Third plan is to completely and utterly stop running campaigns on 5e, saving it only for the paid (and very expensive) games for people who're willing to pay for the brand, basically. I'm tired of prepping it, and I'm tired of WotC's shenanigans and bad book quality.

Fourth is to finish our Forged in the Dark game, working title Edge of the Blade. It's a basic Pondsmith-like cyberpunk game without any shenanigans which is somehow still not present on the market, except for the new release of CBR+PNK which I've yet to check out (but the one-shot edition was brilliant). Every FitD cyberpunk I saw were either weird or unfinished, or, most often, both.

Fifth is making my paid GMing portfolio. Sixth is to run my paid GMing service to connect good hosts and new players, but that two is yet to come.

[-] corcaroli@ttrpg.network 3 points 11 months ago* (last edited 11 months ago)

Most people just want to do cool shit.

There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.

[-] corcaroli@ttrpg.network 1 points 1 year ago

Involving your players in worldbuilding, even in games like D&D, is a fantastic way to engage them. Places they describe might not be relevant at all, but it lets them stay engaged in the game nevertheless. And also you can feature some of their creations later! AND you get to listen to them and not to do this work yourself! It's a win-win situation.

[-] corcaroli@ttrpg.network 2 points 1 year ago

Describe the place they are leaving. Ask them how do they feel about that. Then do a montage of their journeys (just a couple scenes) and ask someone to pitch in, like «Ranger, what's totally unexpected grows here?», or «You see a small pillar of smoke, seems like there is a small village off the beaten path; Cleric, who do they praise here?». And after that you can tell them «...so, you're here».

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corcaroli

joined 1 year ago