74
submitted 7 months ago by Frank@hexbear.net to c/games@hexbear.net

I've been trying to be helpful on the Helldivers sub. When people say "X is impossible and Y needs to be nerfed/buff I'd go earnestly say "okay this is how it works, and these are the tools you have, and here is how you can use those tools to solve the problem or succeed or overcome the situation.

And, invariably, what I get back is abuse and scorn and insults and incredulity. The poster, and the hundreds of people supporting them, don't want the solution to be within them. They don't want to hear that they have not mastered game systems, that they don't understand how the weapons and enemies work, that they're making mistakes that can be corrected or that they can learn new tactics that will grant them victory.

The problem cannot lie in them. The problem must be external. The game must be broken, or bugged, or the devs must be fools. They are good enough and skilled enough and smart enough to play on the highest difficulty, but they cannot win, so the highest difficulty is broken and the devs must mechanically reduce the difficulty until they can easily, effortlessly conquer, until their "power fantasy" of unlimited unearned prowess can be restored. If they are challenged, if they face difficulty, if they face hardship, that is a flaw in the game. All obstacles must be smoothed down. Their favorite weapon should be the ideal choice for all situations.

At first I was overjoyed at the opportunity to share my knowledge and expertise, to help others learn what I had learned and enjoy the sublime feeling of mastery.

Then i was confused, because the rejection of simple tactics, simple explanations of systems and ideas, must mean I was not communicating clearly enough. Surely, if I only found the right words?

Then, anger. Why won't they engage with these ideas? Why do they reject simple explanations clearly explained? Why do they insult and berate instead of questioning or interrogating? Where is the desire to grow, to overcome, to perfect?

Finally; contempt. I do not care. These fools, let them stew in their own ignorance and misery. What can be said to them? They cannot be educated, not because they are illiterate, but because they refuse the mere possibility of education. They refuse to accept the world as it is, instead demanding from god the utopia they surely deserve.

What can you say to someone like that? What can you do but sneer "git gud" and move on?

I'd never really questioned where the "git gud" cliche that Dark Souls players threw around so mercilessly came from. But now I suspect that I know.

(page 2) 40 comments
sorted by: hot top controversial new old
[-] Dessa@hexbear.net 4 points 7 months ago

I got like this about splatoon and had to take a long break from the game. Sometimes, when you're mad, you just wanna be mad and share your anger with others who are mad (this is why r/saltoon exists -- That game is infuriating). Advice doesn't validate the anger, so at best it's aside from the point, which is just a dumb emotional outburst.

Immature maybe, but that's what I think that's about

[-] CliffordBigRedDog@hexbear.net 4 points 7 months ago

I mean any weapons besides railgun, autocannon and breaker is just not worth using imo

[-] barrbaric@hexbear.net 4 points 7 months ago* (last edited 7 months ago)

Figured that might be it, a lot of players get annoyed that the thing they like doesn't work and tbh that is a balance issue. Like yeah a lot of the items in eg Dark Souls just suck total ass and there's no way to know unless you do a bunch of experimentation (which will likely require farming for upgrade materials).

load more comments (6 replies)
[-] CriticalOtaku@hexbear.net 3 points 7 months ago

Standard liberator and defender (and knight) are as good as the breaker. Liberator trades some damage to be effective and all ranges.

Slugger, scorcher and diligence are great, might need to pair them up with the redeemer and/or a guard dog to cover all bases but they outperform the breaker in their specific use cases. (Mainly vs med armor at range)

Liberator pen, lib explosive and Dominator are underrated because ppl don’t understand how weakpoints, armor and explosives interact, and I don’t blame them cos none of that shit is explained anywhere

If your team is willing to work together and specialise the other support weapons are completely viable (only exception might be the flamethrower). Crew manned recoilless rifle actually does the railguns job better, but you need to know where to position yourselves so you don’t lose 2 helldivers to sprays/explosions. (Ironically shield backpack on the gunner helps with this)

[-] Awoo@hexbear.net 3 points 7 months ago

I prefer the Defender to the Breaker by quite a lot.

[-] space_comrade@hexbear.net 4 points 7 months ago

Literally a skill issue. Helldivers 2 maybe doesn't spell out what works well on what opponents and what not but it telegraphs it implicitly pretty well and you can figure everything out with a bit of experimentation, it's a very well designed game IMO.

[-] Frank@hexbear.net 3 points 7 months ago

It really is. And the patch is great. The laser cannon feels really good, the flamethrower is on much more solid footing. The 120mm and 380mm might a little too good, as they more or less just delete bot bases now. The slugger and punisher are just beastly and I wouldn't be surprised if they replace the breaker as the new "AHHHHHHHHHH THE GAME IS UNPLAYABLE WITHOUT THIS GUN IT IS LITERALLY IMPOSSIBLE". Heavy armor feels amazing, the extra survivability is bonkers against bots and bugs and I've never felt slowed down by it. The new exterminate missions with that require 400ish kills are harder to just turn your brain off or spam mortars for. You have to work for it a little. All in all great improvements all around.

[-] CriticalOtaku@hexbear.net 3 points 7 months ago

Lmao railgun got nerfed and now the subreddits crying about it

[-] Frank@hexbear.net 3 points 7 months ago

I've been doing the shittiest, most mean spirited victory dance all over the sub telling people how much they suck all day. I feel so vindicated, the patch was almost exactly what I predicted, right down to the railgun being out of line with other heavy weapons and being adjusted down to default to medium pen.

[-] CriticalOtaku@hexbear.net 1 points 7 months ago* (last edited 7 months ago)

I figured this would happen too considering HD1's balancing (although I hope they buff my baby the recoilless back up to how it was in the last game) and imo maybe the Devs could have handled PR a bit more delicately.

That said, like omg it's really clear how many people just wanted to steamroll diff 9 and not, like, engage with the game at all on the game's terms, hell the nerf wasn't even that bad just switch to unsafe, hold the charge an extra second and shoot 3 times instead of 2 before switching to your primary and mag dumping. The exact same generalist loadout still works, it just has some drawbacks and a slightly longer time to kill to put it in line with all the other stuff in the game.

I finished 2 Helldive missions with randoms, with at least 1 diver managing to extract with all the samples, without voicecom; all the people complaining that the game is unplayable now are just straight up cappin'.

[-] carpoftruth@hexbear.net 2 points 7 months ago

Just link them to this. It's a manual for how to get sweaty in games. It's a classic of the genre

https://www.sirlin.net/ptw

load more comments
view more: ‹ prev next ›
this post was submitted on 04 Mar 2024
74 points (100.0% liked)

games

20480 readers
187 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS