This game, One Chance, even goes beyond to try and make sure you only play it once
I would say Stillness of the Wind definitely falls into this category. A beautiful game about life and loss.
the desolate hope. its a very unique robot themed game, but you only really need to play it once.
If you liked chants of shenaar, check out heaven's vault. I think it does what chants of shenaar does, but better, and it did it years before. It was a bit strange to me to see chants of shenaar get so much hype, but have heaven's vault stay slept on.
I considered it as well, but this review made me reconsider. Would you say it is as bad as that review makes it seem?
Well - I played both and I quite enjoyed Heaven's Vault as well.
I played HV through twice - once for the story and then a second time to see how far I could alter that story with different choices. My wife even played a third time to try for a really particular set of events.
The translation game in HV goes much harder than Chants'. After the first playthrough, you get longer and more challenging texts to decipher.
Also - there's no backtracking really required. The game is pretty strict about telling you where you can and cannot go and reacting to what you found or didn't find. You can cut whole plot lines in HV and it's no problem.
Which makes it one of the better games for replayablity in my mind.
It is - for sure - slow paced. Almost meditative.
Breathedge - SciFi game where you are stranded in a small shuttle after your main ship exploded, you'll need to fly around in a space suit with limited air supply, gather stuff, examine objects to identify possible devices you can cobble together from random space trash, and eventually build and upgrade your equipment to the point that you can progress to another area, and so on.
Once you know how specific items are built, the solution is near identical, just some components might be drifting in another part of the screen.
I personally think the main series Danganronpa games alongside Despair Girls have enough of a play through the main story mode (don't know if there are any other modes for Despair Girls) and then you don't replay almost ever type of gameplay since they're visual novels, technically. (I don't consider them visual novels because I consider those to be just images/animations and a text box on screen with no control over a character).
The 3rd game even has a mode you unlock at the end that has replayability, though, so I don't know if that would disqualify it.
Also, another game I like with pretty much no replayability besides watching your favorite scenes play out would be the point and click adventure game Beyond the Edge of Owlsgarde. It's a game that, if you know what you're doing, can be completed in 2 hours. My first playthrough took a lot longer though, since I didn't know what I was doing. Also, it only has 2 endings and if you miss the good ending, you'll get a hint at the end of the bad ending which will guide you to the good ending.
I went so hard on Danganronpa. And I hate visual storybook games.
But the incredibly well written scenarios, the intrigue, and the overall wackiness really pulls you in.
I think about the series a lot.
Observation and Deliver us the Moon
as much I love the genre, but most single player 3D action/adventure platformer games that are based around a story OR fully arcade-y.
both aspect looses their point if you 100% the game.
Like, I just finished New Super Lucky's Tale, and though it was an excellent 3d platformer, I don't think I'll start a new game.
but not only 3D games. Like Shovel Knight also falls into this category. Amazing and exciting game, but other than a harder difficulty (as New Game+), it doesn't really have too much of a replayability.
Walking Sims, point and clicks, puzzles.
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