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Its very pretty but these games suck. Boring narrative, watered down by needless open world shit, uninspired crafting, platforming that is straight up not good, and why the FUCK is everything so hard to see? Its gorgeous, but its sensory overload. There are so many effects and splashes of color they forgot to make the game fuckin readable.

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[-] blobjim@hexbear.net 14 points 7 months ago* (last edited 7 months ago)

I was a bit confused as to why the first game got so much praise after I started playing it. It feels like a completely hollow game with lame characters and story and dialogue and gameplay and the "RPG" (items with colored tiers) elements aren't even good.

[-] Shinji_Ikari@hexbear.net 12 points 7 months ago

I liked the story of lost tech and the overall geoengineering effort run amok. I honestly enjoyed the game more than BotW which had weirdly similar vibes. The second one was feeling less coherent though, I haven't finished it yet. I enjoy uncovering the mysteries, which means I don't think I could replay it.

[-] Barabas@hexbear.net 6 points 7 months ago

I kind of noped out when I discovered that the larger enemies turned into arrow sponges. The combat never really clicked for me and it just became tedious.

[-] ProfessorOwl_PhD@hexbear.net 4 points 7 months ago

I really enjoyed the combat in the first half of the game, but I turned the difficulty down to story mode for the second half because the combats were getting so tedious.

[-] BelieveRevolt@hexbear.net 4 points 7 months ago

The combat sucks too, especially against the human enemies that are just boring to fight, at least the machines look interesting and have their own specific weak points. For some reason you also get really good weapons like halfway into the game, which makes it too easy.

I think a lot of the enjoyment in these kinds of open world games comes from how good the traversal is. Spider-Man has a very similar formula, but swinging around New York on webs is a lot of fun. Traversing Horizon's world isn't fun, and you need to craft items for fast travel.

[-] SpiderFarmer@hexbear.net 3 points 7 months ago

I liked it, but I literally didn't play any of these survival/craft/shooter games until the first Horizon caught my eye. The thing that wins me over is the controller gimmicks with the PS4. I love when it lights up and makes noises in sync with my actions in the game.

[-] Nakoichi@hexbear.net 11 points 7 months ago

I blame Ubisoft. Assassins creed kept getting more and more UI bloat and needless "features" that distract from what the original selling point of the game was supposed to be, which is cool immersive parkour and being an assassin that can melt into crowds to get away.

[-] ashinadash@hexbear.net 6 points 7 months ago

Even AC1 didn't really deliver on this promise, and every subsequent game got further away. Always blame ubisoft france-cool

[-] riseuppikmin@hexbear.net 3 points 7 months ago* (last edited 7 months ago)

Years ago Ubisoft helped me realize that I really don't like videogames that much anymore which led to the rekindling of my love for reading. That company's games accidentally bored me onto the track of becoming a communist.

[-] ashinadash@hexbear.net 8 points 7 months ago

Generic tech demo, and I've seen tech demos with more creative spark.

[-] Gorb@hexbear.net 7 points 7 months ago

I liked the first game but the open world stuff is a slog. I would actually have preferred it to be more of a monster hunter style game i think that could have worked really well. I set the difficulty to max to try and give me some vague feeling of threat but just didn't work. Have no real desire to play the sequel i got my fill.

[-] comrade_pibb@hexbear.net 5 points 7 months ago

I wish we had an option to keep Aloy a bit more quiet while exploring

[-] LanyrdSkynrd@hexbear.net 4 points 7 months ago

I remember enjoying the first one, but this one feels tedious. Fighting the machines is still pretty good, but the story is more of the same, presented poorly. The climbing is just stupid, things that look easy to climb are impassable. It's like they wanted to have an Assassin's Creed style vertical element, but didn't want to spend the time to design a vertical world.

[-] frazorth@feddit.uk 3 points 7 months ago

I enjoyed the first one, but the second hasn't really been as fun. I'm finding everything just that little bit too complex. Did I need another storage box? Not really.

Did I need to have my focus display red crosses everywhere because you can't climb most things? Not really.

Did I need to have my focus now require me to hold it down, because clicking does a pointless pulse thing? I would rather not.

Do I need this stupid grappling hook? Not really.

Everything they added was pointless and gets in the way of the game.

[-] RustCat@hexbear.net 2 points 7 months ago

I thought it was good after I turned the difficulty down to easy. I finished 2 playthroughs of the original on ultra-hard, so I dunno why but the combat was just not fun at all.

Not sure why you had trouble seeing things, I thought everything was pretty clear, only 1 or 2 times where I got lost on where to go next.

Honestly I went in hoping for more of the first game which is probably why I ended up disappointed in some aspects.

this post was submitted on 21 Apr 2024
35 points (100.0% liked)

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