388
submitted 2 years ago by smeg@feddit.uk to c/rpgmemes@ttrpg.network
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[-] PugJesus@lemmy.world 45 points 2 years ago

My players and party members would NEVER forget a door! Not even if the place was falling down around their heads!

[-] menas@lemmy.wtf 41 points 2 years ago

Recycle your unvisited rooms for next dungeons. I know it's cheap, but hey you're the only one who would know.

[-] Jomega@lemmy.world 30 points 2 years ago

If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.

[-] Susaga@sh.itjust.works 18 points 2 years ago

Actually, a good number of dungeons have a room or two you can completely skip. These usually hold bonus loot, like rupees or pieces of heart.

Heck, that shrine in BotW with the ball maze apparatus. Most people just flip it over and skip the maze. Some even just bomb jump over the gate and skip the apparatus.

Instead, I recommend you just accept that you might work on something the players won't see. Save that stuff for later.

[-] azrendelmare@ttrpg.network 7 points 2 years ago

I recently played A Link to the Past for the first time, and several dungeons have rooms (and even big treasure chests) that are not necessary for completion. Still did it, though.

[-] samus12345@lemmy.world 5 points 2 years ago* (last edited 2 years ago)

Most people just flip it over and skip the maze.

I really appreciated that they let you do that. "So what if I just, like, flip it over?..."

[-] Schadrach@lemmy.sdf.org 4 points 2 years ago

Want to reduce the rushing and door kicking? Take your design cues from AD&D modules S1 and S6. Aka the Tomb of Horrors and the Labyrinth of Madness. Especially the Labyrinth of Madness.

[-] DudeDudenson@lemmings.world 1 points 2 years ago

Wouldn't your players then know the layout of all your dungeons if they find out?

[-] Susaga@sh.itjust.works 3 points 2 years ago

They said "design cues", not "designs". Research, don't plagiarise.

[-] SpaceNoodle@lemmy.world 20 points 2 years ago

What about Timmy is being altered?

[-] dwemthy@lemdro.id 36 points 2 years ago
[-] MajorMajormajormajor@lemmy.ca 24 points 2 years ago

Don't worry, he's just bleeding internally. That's where the blood is supposed to be.

[-] PrettyFlyForAFatGuy@feddit.uk 19 points 2 years ago* (last edited 2 years ago)

Or my experience with D&D...

Encounter giant pit monster

Everyone argues for 20 mins about how everyone else should use their turn

Repeat until monster is dealt with

Run out of time of the the evening, so go home

[-] _NetNomad@kbin.run 17 points 2 years ago
[-] I_am_10_squirrels@beehaw.org 3 points 2 years ago

Then Timmy fucking died

Maybe too reddit-ish?

[-] elvith@discuss.tchncs.de 4 points 2 years ago

He died? But I didn't even see his shoes come off!

Reddit-ish enough?

[-] Machinist@lemmy.world 7 points 2 years ago
[-] lord_ryvan@ttrpg.network 5 points 2 years ago

I know right‽

I mean, “alter” won't get flagged by spellcheck, it is a word, it's just completely the wrong word!

[-] ProfessorOwl_PhD@hexbear.net 6 points 2 years ago

My players like to save their worst rolls for perception checks to find secret doors. Even when they specifically know there's a secret door and just need to work out how to open it, out comes a parade of 1s and 2s.

[-] MonkderDritte@feddit.de 4 points 2 years ago

Goblin Slayer style dungeoning.

this post was submitted on 20 Jun 2024
388 points (98.7% liked)

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