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[-] mojo@lemm.ee 37 points 1 year ago

That's the point. Denuvo states that their goal is to prevent piracy the first couple of months while the game is hot, so people cave into buying more. Then after a certain amount of time they remove it because it's not longer needed and will get cracked at that point.

[-] ooterness@lemmy.world 42 points 1 year ago

"First couple of months"!? Doom Eternal was released March 2020.

[-] JohnEdwa@kbin.social 19 points 1 year ago

That's how denuvo is supposed to be used, doesn't mean it is how publishers do use it. The moment the game is cracked denuvo stops being useful. Doom Eternal actually launched with a drm free exe as mistake in the first place so it's never been very useful :p

[-] redcalcium@lemmy.institute 2 points 1 year ago

Doom Eternal did release two major DLCs though, which might explain why they're keeping denuvo for so long. I'm going to try the game again later to see if it's running even smoother without denuvo.

[-] query@lemmy.world 17 points 1 year ago* (last edited 1 year ago)

DRM is what keeps me from buying. And makes we want to wait until there are significant discounts, to not do too much to help them pay for the implementation of DRM.

[-] TigrisMorte@kbin.social 1 points 1 year ago

This is the way.
Plus you get to buy it at the sale they always have immediately after removing the performance killer.

[-] Nioxic@lemmy.dbzer0.com 7 points 1 year ago

Denuvo has a high monthly cost (several thousand dollars, iirc)

This is why they always remove it eventually.

Heres an example

https://www.overclock3d.net/news/software/the_cost_of_denuvo_-_leaked_documents_reveals_how_much_crytek_paid_for_denuvo/1

what the DRM's typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).

[-] weirdo_from_space@sh.itjust.works 26 points 1 year ago
[-] redcalcium@lemmy.institute 11 points 1 year ago* (last edited 1 year ago)

I actually had this game installed on my steam library and run strings 'DOOMEternalx64vk.exe' | grep 'denuvo' before I update it. Turns out it did has denuvo_dl and denuvo_atd which is a telltale of the executable having denuvo drm. After installing the update, it no longer have them. Given the performance of the game, I didn't expect it has denuvo.

Edit: just finished reading the article you linked. lmao

[-] sugar_in_your_tea@sh.itjust.works 18 points 1 year ago

Cool, maybe I'll play it now.

[-] TastyWheat@lemmy.world 4 points 1 year ago

It's an absolute classic IMO.

[-] H2207@lemmy.world 14 points 1 year ago

Now can everyone else do the same please.

[-] NightOwl@lemmy.one 13 points 1 year ago

Steam Deck rejoices with better offline support.

[-] query@lemmy.world 9 points 1 year ago

So, GOG release soon?

[-] narc0tic_bird@lemm.ee 8 points 1 year ago

Can’t say it performed bad with Denovu though. Obviously still the right thing to remove it for so many other reasons.

[-] 520@kbin.social 3 points 1 year ago

id has always been a crack team of developers where performance is concerned. The fact that it was possible to get Eternal running on Switch says a lot.

[-] nicman24@kbin.social 3 points 1 year ago

huh that is weird, it worked great on my hardware. never would have guessed it had denuvo

[-] Maestro@kbin.social 3 points 1 year ago

Cool! I got this in the summer sale but haven't had time to play it yet (I finished Doom 2016 first). I didn't know it had Denuvo DRM. Is there an easy way to check my library for Denuvo games?

this post was submitted on 06 Sep 2023
194 points (99.5% liked)

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