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submitted 1 month ago* (last edited 1 month ago) by thelastaxolotl@hexbear.net to c/games@hexbear.net

Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. Inspired by Infinity Engine-era games, particularly Planescape: Torment, the game was written and designed by a team led by Estonian novelist Robert Kurvitz and features an art style based on oil painting with music by the English band British Sea Power.

Disco Elysium takes place in the seaside district of a fictional city still recovering from a revolution that occurred decades prior to the game's start. Players take the role of an amnesiac detective who has been tasked with solving a murder mystery. During the investigation, he comes to recall events about his own past as well as current forces trying to affect the city. Disco Elysium was released for Windows in October 2019 and macOS in April 2020. An expanded version of the game featuring full voice acting and new content, subtitled The Final Cut, was released for consoles in 2021 alongside a free update for the PC versions.

Disco Elysium is a non-traditional role-playing game featuring very little combat. Instead, events are resolved through skill checks and dialogue trees via a system of 24 skills that represents different aspects of the protagonist, such as his perception and pain threshold. In addition, a system called the Thought Cabinet represents his other ideologies and personality traits, with players having the ability to freely support or suppress them. The game is based on a tabletop role-playing game setting that Kurvitz had previously created, later forming ZA/UM in 2016 to adapt it into a video game.

Disco Elysium has been cited as among the greatest video games ever made, with its narrative and art being praised. It won a number of awards from several publications, including Game of the Year. A television series adaptation was announced to be in development in 2020.

Gameplay

Disco Elysium is a role-playing video game that features an open world and dialogue-heavy gameplay mechanics. The game is presented in an isometric perspective in which the player character is controlled. The player takes the role of a detective, who suffers from alcohol and drug-induced amnesia, on a murder case. The player can move the detective about the current screen to interact with non-player characters (NPC) and highlighted objects or move onto other screens. Early in the game they gain a partner, Kim Kitsuragi, another detective who acts as the protagonist's voice of professionalism and who offers advice or support in certain dialogue options.

Setting

Disco Elysium takes place in the fantastic realist world of Elysium, developed by Kurvitz and his team in the years prior, which includes over six thousand years of history. The fiction has been constructed with attention to the theory of historical materialism, which posits that, even if the details were different, human history would play out in a similar way

The game takes place in the year '51 of the Current Century. Elysium is made of "isolas", masses of land and sea that are separated from each other by the Pale, an inscrutable, mist-like "connective tissue" in which the laws of reality break down. Prolonged exposure to the Pale can cause mental instability and eventually death, and traversing the Pale, which is typically done with aerostatics, is heavily regulated due to the danger

Events in the game take place in the impoverished district of Martinaise within the city of Revachol on the isola of Insulinde, the "New New World". Forty-nine years before the events of the game, a wave of communist revolutions swept multiple countries; the Suzerainty of Revachol, a monarchy that up to that point had been Elysium's pre-eminent superpower, was overthrown and replaced by a commune. Six years later, the Commune of Revachol was toppled by an invading alliance of moralist-capitalist nations called "the Coalition". Revachol was designated a Special Administrative Region and remains firmly under Coalition control decades later. One of the few governmental responsibilities that the Coalition concedes to the people of Revachol is policing, which is carried out by the Revachol Citizens Militia (RCM), a voluntary citizens' brigade turned semi-professional police force.

Development

Disco Elysium was developed by ZA/UM, a company founded in 2016 by Estonian novelist Robert Kurvitz, who served as the game's lead writer and designer. Kurvitz since 2001 had been part of a band called Ultramelanhool, and in 2005, while in Tallinn, Estonia, with the group struggling for finances, conceived of a fictional world during a drunken evening while listening to Tiësto's "Adagio for Strings". Feeling they had a solid idea, the group created a collective of artists and musicians, which included oil painter Aleksander Rostov, to expand upon the work of that night and developed a tabletop RPG based on Dungeons & Dragons on this steampunk-like concept

Kender suggested to Kurvitz that instead of pursuing a novel, that he try capturing his world as a video game as to draw a larger interest. Kurvitz had no experience in video games before, but once he had seen artwork of the game's setting of Revachol as easily fitting into an isometric format, as well as Rostov's agreement that they might as well continue taking the risk of failing on a video game together, Kurvitz proceeded with the idea.

The game was announced as an upcoming 2017 game under the title No Truce With the Furies, taken from the poem "Reflections" by R.S. Thomas and published in Thomas' No Truce with the Furies in 1995

Kurvitz established the ZA/UM team to create the game, using the name "za um", a reference to the Zaum constructed language created by Russian avant-garde poets in the early 1900s. Its name can be read in Russian as a shortcut for "vzyatsya za um" idiom, which is similar to the English idea of bootstrapping. The use of all-capitals and the slash symbol is to present the team as "something that definitely exists and weighs eight tonnes".

Work on the game started around 2016, with the local team living in a squat in a former gallery in Tallinn. They were able to secure venture capital into the game during that first year which allowed Kurvitz to seek out the English band Sea Power for their music for the game's soundtrack. While in Birmingham to speak to the band, Kurvitz realised England was a better location for the main development team as there were more local resources for both development and for voice-overs.

As originally planned, the game was to focus on action in a single city location to make the 2017 release. However, as ZA/UM had indicated to investors that this was to be a game that spanned a larger world, they found the need to spread beyond that single location, forcing them to delay the game's release, along with the name change to Disco Elysium. This title plays on a few double meanings related to the word "disco"; in one sense, it refers to ideas that briefly gain the spotlight before burning out similar to the fad of disco music, and reflected in the protagonist's clothing style, while in a more literal sense, "disco" is Latin for "I learn", thus reflecting on the protagonist's overcoming his amnesia to learn about the world of Elysium. Kurvitz had always anticipated the No Truce title to be more of a working title and wanted to reserve it for when they had bundled Disco Elysium with a second planned game

Design, voices, and influences

The game's art, drawn mostly in a painterly style, was led by Aleksander Rostov, while the game's soundtrack was written by the English band British Sea Power. The original release also had voice-acting by Dasha Nekrasova of the cultural commentary podcast Red Scare and four of the hosts from the political satire podcast Chapo Trap House; these would later be replaced in The Final Cut.

ZA/UM cited several works that influenced the writing and style of Disco Elysium. One major influence is the 1999 video game Planescape: Torment, which, like Disco Elysium, features an amnesiac player character, heavily emphasises dialogue, and is rendered isometrically. The television show The Wire was also used as an influence for the game's working class setting, while Émile Zola's writings shared stories on the misery of human life that narrative writer Helen Hindpere said she felt resonated within the game. Other works that influenced Disco Elysium included the video game Kentucky Route Zero; television shows True Detective and The Shield; the literary works of Dashiell Hammett, China Miéville, and the Strugatsky brothers; and artists Rembrandt, Ilya Repin, Jenny Saville, Alex Kanevsky, and Wassily Kandinsky. The creators have also said that their work owes a lot to the Estonian urbanist poet Arvi Siig. Kurvitz said while accepting the Estonian President's Young Cultural Figure annual award for 2020 "Without his modernism, Elysium – the world the game is placed in – would not be half of what it is." He also said Siig's vision of an international, radical and humanist Estonian culture lives on in Disco Elysium.

Kurvitz said that an aim was to have a full, complex depth of choices and outcomes, limited by the practicalities of game development. Knowing they could not realistically cover all possible choices, Kurvitz and his team instead focused more on what he called "microreactivity", small acts and decisions the player may make such as an embarrassing comment, and how that may propagate throughout events. The dialogue of the player's various skills helped then to provide critique and internalisation of how these small decisions had larger effects on the game world, so that the player would become more aware of such choices in the future. An additional factor in writing was the recognition that there was no real solution to the game; while the player may resolve some portions of the story, the primary case is nearly unworkable, similar to the rest of Revachol. They created the companion Kim as a no-nonsense character to help keep the player on track of resolving some part of the game and recognising that there were some story threads they simply could not fix or resolve.

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[-] buckykat@hexbear.net 9 points 1 month ago

I commute a bit less than 20 miles each way by electric unicycle. The route is about 1/3 suburban streets and stroads and 2/3 multi use pathway.

I give cyclists coming the other way a little nod. Most of them either ignore me or nod back.

But once every couple weeks I get an angry head shake instead. These invariably come from gen x men on expensive road bikes in head to toe spandex.

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[-] OpheliaAzure@hexbear.net 9 points 1 month ago

If anyone is interested in playing a Halloween-themed Delta Green One-shot I have one spot available https://hexbear.net/post/3667072 for a 16:00 CET / 9:00am EST game. Let me know if you are interested, in that or another day/time.

[-] Person@hexbear.net 9 points 1 month ago

i love downloading textbooks for free and i can't stop doing it. i'm scared libgen will be gone one day so i've compulsively saved ~4000 textbooks lol. gonna go do some more

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[-] hexaflexagonbear@hexbear.net 9 points 1 month ago
[-] Rojo27@hexbear.net 9 points 1 month ago

I ended up deleting the post I was complaining about work the other day, but today we got the news that was inevitably going to come through. The project that we, team leads, were helping with in a completely different department, is now seemingly going to be left to us. This was something that started as us just lending a hand and offering our field expertise. Slowly the old team that was on this project was moved to different departments or laid off. The only person left, who was the lead for this project, had barely been working on this project because there was a new project with another company that they wanted him to work on. Now he's leaving. Is there a pay increase coming to us for taking over this project? I think we all know the answeryoure-awful

I fucking hate how these corporations always end up doing the same shit for infinite growth. Layoff workers who are earning "too much" and dump their work off on people who get paid less. One of the things that lead to my departure from my other company was that I was already handling multiple roles and was basically a manager. I went into a manager/keyholder position for a few month and got a measly one dollar raise for it. When I decided I was fed up with it and with my old department having trouble after I left I went back to my old position. My manager let me know that the company wanted her to lower my hourly pay back to what it had been before... they wanted one fucking dollar back! Now I'm seeing the same thing happening here. Yeah, I get paid better than I was before, I was only a few dollars above minimum pay before, but with the amount of BS I'm having to deal with I just don't fucking care enough for this latest development.

[-] Dirt_Owl@hexbear.net 9 points 1 month ago

I've finally finished all of my reports for the trimester. Fuck classes that assign several 3000+ word reports back to back.

I am soooo fucking tired.

[-] Coca_Cola_but_Commie@hexbear.net 9 points 1 month ago

I have seen Joker 2 and I liked it a lot. Just a fun, hilarious movie.

spoilerI saw some people say that the movie was misogynistic. Now, I'm not necessarily the best judge of what is and isn't misogynistic, but it's my feeling right now that the movie isn't. Sure, Arthur's mom wasn't good to him, covering for his abuser when he was a child. And in this movie Lady Gaga's Lee is a real piece of shit. But the movie doesn't blame them for what Arthur did. In fact the movie ends with him dropping the Joker persona and taking responsibility for what he did.

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[-] Mindfury@hexbear.net 9 points 1 month ago

Taking a truly sizeable sloppy shit at work and scrolling da bear site

I've been in this cubicle for like 15 mins lmao pay me

[-] Dirt_Owl@hexbear.net 9 points 1 month ago

Daily reminder that stupidpol patsoc nerds need to post hog or get the fuck out

[-] 2Password2Remember@hexbear.net 9 points 1 month ago

what good channels do you all watch on youtube? my recommended feed is barren now. im open to anything EXCEPT theory/overtly leftist stuff, bc I don't get my politics from videos

Death to America

[-] someone@hexbear.net 9 points 1 month ago

Lin Guoer, a Chinese woman who repairs machinery in her village. Her workshop is an outdoor area surrounded by nature, so the audio in her videos is half power tools and hand tools and welding and sandblasting, and half relaxing nature sounds.

Dr. Becky Smethurst, an astrophysicist at the University of Oxford. Regular videos on astrophysics research both new and established, understandable for non-scientists.

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[-] PaX@hexbear.net 9 points 1 month ago

@rtstragedy@hexbear.net, RE: Making new compound words

Tbh it's something I'm always doing ambiently like when certain words just feel gross to me so I smash together description of a concept into a compound word or even just when the alternative of describing something in a sentence feels too verbose

Like earlier in this post when I said "hammer-wall-smashing work", I just called it that cuz I don't know what he was doing exactly and writing a whole string of words to describe that felt too wordy when I could just combine a literal description of my knowledge about it into that weird word-phrase

I feel like I have a lot of weird language quirks and it's like... I am a native monolingual English speaker (disgusting, I know) but I also don't like a lot of aspects about English, especially formal "correct" English, so I just kinda do my own thing idk. Fucking love abusing comma joining as you can tell lol. Also just dropping articles and pronouns whenever I feel like it

Idk maybe it's just painful to read from perspective of anyone else lol

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[-] Dolores@hexbear.net 8 points 1 month ago

stress very cute of the ferghana valley to have 24 different aquifers in it. what the fuck

[-] HarryLime@hexbear.net 8 points 1 month ago

The Yankees fucking won again guts-rage

[-] plinky@hexbear.net 8 points 1 month ago

Paul mattick? More like paul giamattick, gott'em big-cool

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[-] Philosophosphorous@hexbear.net 8 points 1 month ago

lmao navigating the relationship drama of those around me is exhausting. not even anyone's fault so i can't find toxic relief through blame lol. on top of all that, best case scenario i will be significantly more alone-er in the near-ish future. it will be a curse and a blessing, i like having (unproblematic) people around to analyze media and stuff with, to compare experiences etc., but i all too often find the expectations of dialogue to be an interruption of some obscure thought i'm trying to process. maybe more space and time and isolation-induced unhinged-ness will make me manic enough to accomplish something. worst case scenario it doesn't work out for them and they relapse into alcoholism with a risk of self-harm or worse. i'm pretty terrified of the last person i talk to regularly being gone but i obviously want them to be happy. i know i'm going to be less upset than i expect and that will only bother me more, like dead family members or childhood friends that are completely forgotten until you have a weirdly emotional dream about them like once or twice a year that makes you question some of your past choices and priorities but otherwise change nothing about your current life other than a vague sense of existentialist ennui for a few days. i need to sleep now.

[-] hexaflexagonbear@hexbear.net 8 points 1 month ago

Saw Leningrad Cowboys Go America, and hinestly very good goofy comedy. Kaurismaki's movies are typically very bleak (and mildly hopeful), but despite that tend to be very funny so it's nice to see him do a straight comedy

[-] GeorgeZBush@hexbear.net 8 points 1 month ago

"RUSSIA RUSSIA RUSSIA" - George Orwell

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this post was submitted on 14 Oct 2024
133 points (99.3% liked)

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