218
Kobold Rule (lemmy.blahaj.zone)
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[-] bl_r@lemmy.dbzer0.com 30 points 6 days ago

I made a gunslinging armorer artificer kobold that wore a mech suit, allowing her to wield a gun. When I shot the gun outside the suit, she would comically get pushed backwards.

Very fun character.

[-] sirblastalot@ttrpg.network 14 points 6 days ago

I would really like to commission that one artist that does the WWI kobolds to do a piece with 3 kobolds running a vintage SMG as if it were a crew served weapon. (But sadly they won't return my emails)

[-] teft@lemmy.world 12 points 6 days ago

Also crew served weapons are better for teams. One kobold carries the base plate/legs. One kobold carries the weapon. The final kobold carries the ammo.

Kobold Mortar Team would be the best name for a D&D themed metal band

What I'm getting out of this is that Kobolds are like Skaven and should be given gatling guns, flamethrowers, nukes, and mad scientist maniacal laughter.

[-] festnt@sh.itjust.works 3 points 6 days ago

what you're describing there sounds like pathfinder's goblins

[-] Godric@lemmy.world 6 points 6 days ago

Hahahaha, I remember the original meme, and Kobolds fit right with it XD

[-] rumschlumpel@feddit.org 5 points 5 days ago

That's interesting, what did the original use instead of kobolds?

[-] Godric@lemmy.world 6 points 5 days ago
[-] Ziglin@lemmy.world 2 points 4 days ago

I mean kobolds are really weak but delicious, which is why they use slings. But they're also great working as a team so it might work.

this post was submitted on 15 Oct 2024
218 points (97.0% liked)

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