15
submitted 7 months ago by delitomatoes@lemm.ee to c/games@lemmy.world

We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past "Act 3". Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

(page 2) 39 comments
sorted by: hot top controversial new old
[-] durfenstein@lemmy.world 1 points 7 months ago

13 Sentinels: Aegis Rim

I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game

[-] Deadrek@lemmy.today 1 points 7 months ago

Astlibra: Revision

I'd put a conservative minimum first playtime at 60 hours... For slower, completionist, players? 80-100 hours.

If that first playthrough is on the impossible setting?... I don't wanna think about it. Lmao

I've avoided this thread for a bit because I assumed there'd be a bunch of dick jokes. I was pleasantly surprised with a bunch of thoughtful and awesome comments. Fucking love the nerdiness of this community.

To answer the question - there's a number of them, but i think the first one for me was Fable: The Lost Chapters. It added a ton of new content on top of the base game, plus there were a good amount of extra side quests, challenges, puzzles, collectibles, etc, that I got so much beautiful and memorable gameplay from it.

It does feel like games nowadays are made to appeal to the masses and/or pump out a lot of games as quickly as possible in order to generate as much money as possible. Fortunately indie game studios and devs still exist for people that are looking for a little more substance. Shout out to the Indie Stone for Project Zomboid and their continued efforts to add more awesome features to their game!!

[-] Console_Modder@sh.itjust.works 1 points 7 months ago

Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can't forget D and E for the full picture.

Had to take a break from the game but I went back for the rest of the endings and they're worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked 'Very Hard' difficulty

load more comments (1 replies)
[-] lath@lemmy.world 1 points 7 months ago

That Pathfinder Kingmaker was long as hell. Not sure i want to start the sequel until I'm good and ready for another pleasant slog.

[-] HipsterTenZero@dormi.zone 1 points 7 months ago

I still think owlcat is nuts for adapting not one, but two full APs to video game form. Those are each six books worth of TTRPG adventure and those can take years to complete

load more comments (1 replies)
[-] mohab@piefed.social 1 points 7 months ago

Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There's like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.

[-] jpeps@lemmy.world 1 points 7 months ago

The Last of Us II. I went in expecting the same act structure as the first and was surprised. If you've played it then you know what I'm talking about. Despite mainly taking place over just a few days it really feels so drawn out and a relentless struggle, which felt so perfect for the world of the game.

[-] fpslem@lemmy.world 1 points 7 months ago

Duck Detective. Charming game, but quite short.

[-] DoucheBagMcSwag@lemmy.dbzer0.com 1 points 7 months ago

Castlevania Symphony of the Night... At least when you defeat Shaft properly

An ENTIRE NEW CASTLE!?

GTA IV actually, not even counting the two huge DLCs, just the base game alone.

[-] simple@lemm.ee 0 points 7 months ago

Hollow Knight. Every time you think you're nearing the end, there's still a lot more. The true ending and optional DLCs add so much.

[-] Artyom@lemm.ee 0 points 7 months ago* (last edited 7 months ago)

The final two dlc battles more than doubled my overall playtime. Absolutely brutal bosses.

[-] simple@lemm.ee 1 points 7 months ago

I loved nightmare grimm, but didn't bother with the Godmaster stuff tbh. The boss rush was way too much for me.

[-] Mango@lemmy.world -1 points 7 months ago

BG3 has a lot of length. (⁠☞゚⁠∀゚⁠)⁠☞

[-] ampersandrew@lemmy.world -1 points 7 months ago

Developers are demonstrably not getting more efficient with their content. More content means more assets, and that's why development timelines have only gotten longer over the years.

[-] electric@lemmy.world -1 points 7 months ago

Yeah, games take time to make. It's good that they have more content now. Do you not remember how short campaigns used to be?

[-] ampersandrew@lemmy.world 0 points 7 months ago

I do, and I miss it. I'm far more likely to feel these days like they made too much game to its own detriment than to make it a length that felt better for the game's pacing. Baldur's Gate 3 was phenomenal from start to finish, but games frequently come in at a third of its length and feel like they were longer than they should have been. Lots of games transitioned to open world that used to be linear, and the open world is little more than a menu that makes it take longer to select your mission, because you have to travel there. They create checklists of busy work to keep you playing worse content between the moments that you actually want to do, like the side missions that litter modern Assassin's Creed games with progression gates. I didn't know how good we had it when we got FPS campaigns between 8 and 12 hours in the years following Half-Life 1, because they've been so rare since Titanfall 2 came out 8 years ago. Games being longer now is not solving a problem that I had, and I'd argue it's often creating problems.

Maybe you prefer your games longer, and good on you if you do, but it's most definitely not due to developers getting more efficient with their content. For one reason or another, because you're demanding it as the customer or because modern asset pipelines make it make the most fiscal sense, they're just spending more time making the content.

[-] electric@lemmy.world 1 points 7 months ago

You can still get short games, you just won't find them from AAA developers anymore because publishers want big games with bigger profits. Titanfall 2 was a great campaign even if short, but Halo 5 was the last short game we had and people threw a shit storm (rightly, it wasn't near the quality of TF2 and had other issues).

If you want short games, the indie space has you covered. Always small games out there releasing.

And game devs have certainly not become inefficient, it's just the standards of quality are higher. People still want more complex, better looking games. And I don't mean just graphics; unique art styles are all the rage. Games like Balatro and Cruelty Squad prove graphics aren't everything as long as you keep a cohesive style and have good gameplay to back it up.

Personally though I avoid small games. I've had my fill of them growing up, I'd rather play big games with open worlds and all that jazz. I want to be invested in these worlds not play and forget.

load more comments
view more: ‹ prev next ›
this post was submitted on 14 Dec 2024
15 points (100.0% liked)

Games

40951 readers
364 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS