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[-] AceFuzzLord@lemm.ee 5 points 15 hours ago

I at least hope the devs didn't just trash everything and actually keep the files and stuff somewhere safe so someone else could pick it up, if the devs would allow that to happen. There's nothing worse than a mod that dies before release and the devs decide to trash everything.

[-] mindbleach@sh.itjust.works 2 points 16 hours ago

Release early, release often.

The worst decision for all this work would be to leave it wasting away on some guy's hard drive. Push whatever you got.

[-] Coelacanth@feddit.nu 68 points 1 day ago

A good reminder that Fallout: London is very much the exception, not the rule when it comes to these large fan projects. Really sad to hear still, however.

[-] Psythik@lemmy.world 5 points 20 hours ago

Fallout: London is so good, I can't believe that it's a free mod. It feels like a standalone Fallout title. Can't believe they convinced all those amazing voice actors to work for free. The level of detail put into the game world is beyond impressive as well.

[-] ochi_chernye@startrek.website 2 points 14 hours ago

I tried to get into Fallout 4 for the second or third time recently, and have just given up, and uninstalled it. It's the simplified dialogue that ultimately robs it of any meaning for me. Nobody has anything very interesting to say, and the player just has a few one-word prompts to respond with. I don't suppose that's any different in Fallout: London? I imagine they'd have had to go to unreasonable lengths to change it.

[-] 100@fedia.io 23 points 1 day ago

from what i have experienced, fan projects need good leadership (clear aims, no endless scope creeping and can avoid drama) plus a core group of major contributors to succeed

also when you inevitably lose someone important to the project (be it obligations or drama), you have replacements ready and dont have the whole project fall over because one person was too important

this team failed at that: leader quits and whole thing disbands

[-] Sturgist@lemmy.ca 5 points 1 day ago

also when you inevitably lose someone important to the project (be it obligations or drama), you have replacements ready and dont have the whole project fall over because one person was too important

This is a lesson loads of actual businesses need to learn. Put all your proverbial eggs into one overworked, underpaid basket, and when they inevitably get burnt out or get a better offer and leave, you're up shit creek without the knowledge that kept everything ticking over.

[-] daddy32@lemmy.world 2 points 21 hours ago

"Bus factor"

[-] Zagorath@aussie.zone 8 points 1 day ago

There's an enormous Battle for Middle Earth overhaul mod that released last year.

There's also an entirely unrelated fan attempt to remake BFME2 which I'm personally convinced is never going to see the light of day.

[-] SolOrion@sh.itjust.works 6 points 1 day ago

We're apparently getting Skyblivion this year, too. That sounds like it'll be fun.

this post was submitted on 28 Jan 2025
118 points (98.4% liked)

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