Graphics don't fucking matter if only high end systems can run the game
Breath of the Wild is merely okay.
It's kind of tedious, the weapon durability system is annoying, and the visuals are held back by the Switch's weak specs.
We don't need bigger open worlds. I'd rather have a Far Harbor sized Fallout every other year than a FO4 sized game after 8.
People spend way to much time complaining about how games are not perfect in their eyes, instead of taking it at face value. They get literally outraged when a game doesn't function exactly how they want, instead of finding a game they actually enjoy.
Back in the day we'd just pick whatever looked cool at the store and hoped it was decent. People have the right to complain, but its gotten out of hand and modern gamers are whiney as all hell.
Edit: just want to clarify, I'm mainly refer to post launch and established games. If a game promises somthing and is released half baked, 100% people are in the right to complain.
Because modern games are expensive. And the hardware you need to run them are also expensive.
So if you buy a game, you expect it to work as advertised. When you're then presented with a buggy and glitchy mess, obviously you'll get angry.
Gamers didn't just become whiny, publishers became greedy and sloppy.
Imagine a trailer for a new movie. It looks cool. All the famous reviewers said it looked cool. So you pay to go see it at launch. And you're presented with one short action scene, followed by 2 hours of watching paint dry.
That's exactly what so many new modern, marketed games are like.
Tend to agree, except when it comes to most AAA games. There are some pretty valid criticisms there.
Paradox Interactive is eventually going to release so many DLC that they eventually collapse inward from their own gravity and implode, taking the company's future with them.
That isn't a hot take though, everyone and their mother makes jokes about how many DLC there is for Paradox Interactive games.
Here's the real hot take -> I don't mind the amount of DLC on Paradox Interactive games. Every game of their I've played was really good on its own, and I only buy any DLC after I've poured tens of hours into the main game, usually not because I feel like anything was lacking from the main game, but just because I want an excuse to keep playing it. So for all I care, they can keep making all the DLC they want if the base games keep being this good.
People who get video game burnout or say gaming is dead or whatever are victims of AAA marketing.
Most of the time I see posts like this they complain that they bought all the newest games with great reviews and aren't having any fun. Normally it's Sony games and other cinematic experience kind of games. Or they are games that they put 100's of hours into. They are doing the same stuff over and over and getting bored.
Unfortunately critics care more about production values and polish than novel game mechanics. Plenty of interesting games get overlooked due to being a little weird or not fitting in modern game conventions. If you only play the big budget AAA stuff you are going to get burnt out because they all copy each other trying to be the next "big game". If you play games that get bad reviews, have weird mechanics, or do something different you won't get burnt out. I like to recommend the Gravity Rush games to people who have a playstation and are burnt out on the "cinematic" games. They typically have never heard of it and end up having a blast with them. Makes me sad when I see people still buying games based on metacrtic scores. They miss out on so much.
I know this post is about games specifically, but this is so true about all media. It's wild how many people bemoan how "bad" movies/tv/music/etc is, when it's super obvious their only frame of reference is mainstream media that's mostly doing the same thing all the time. If they took a look just once at indie content creation, they'd see there's so much cool stuff out there. But their so locked into the "right" media that they don't consider anything else.
Getting back to games, I rarely ever buy AAA games anymore. There's so much cool indie stuff being released all the time, it's simply not worth it to me to deal with all the downsides that come along with AAA games.
Nintendo games are great FIRST games.
If Zelda is the first action RPG you ever played, it will forever hold a warm spot in your heart.
Same for Smash Brothers and fighting games, Mario Kart and racing games, or Pokemon and turn based RPGs.
But if you aren't 10 years old or have played literally any other games, they really aren't very good.
You need to back this opinion up with games you think are better.
No, I don't. It's a hot take... :)
But since you asked... pretty much every fighting game is better than Smash. Street Fighter, Mortal Kombat, Tekken. If you take power-up platform battlers as it's own genre, then it's also beaten by Powerstone.
Racing games better than Mario Kart? For pure racing, Gran Turismo, Project Gotham, Metropolis Street Racer. For racing with powerups, bombs and such? Wipeout.
Again, Nintendo games are great intros to a genre, and if it's your first game you'll look at all of them with warm fuzzy glasses on.
But as an adult, who has played hundreds of RPGs? Breath of the Wild was an empty world that bored the shit out of me.
@LeylaaLovee When you play a long game (i.e. 60+ hours) all the way through, it's hard to tell how much of it was genuine enjoyment over some kind of weird sunk cost situation.
Kind of like watching a show that goes on for a ton of seasons. You get into a habit and despite inconsistent quality, you keep going back and you're not sure why, especially after the really bad parts.
It's why I understand *some* of the 100+ hour playtime negative reviews, & am skeptical of positive ones.
The popularity of skill based matchmaking decimated game design that allows people of different skill levels to play together and progress in a multiplayer setting. Most games actually punish you for playing with better players on your team instead of allowing you to help somehow without being a liability. And when you are, the game is no longer winnable and people get extremely pissed off ensuing you won't get to play with them again.
I'm currently playing through Breath of the Wild for the first time and I don't think it's an amazing game. I think it's decent and fun enough, but it has a lot of grindy BS and aimless wandering, plus a story that is a rehash of literally every Zelda game every made, but now with 100% more open world.
Seriously how many times are we going to beat Ganon? And good God the voice acting is cringe.
Also, I just freed the second divine beast and I still have no idea how to dodge or flurry rush.
Console support ruins games that otherwise could have been truly amazing games because they need to be watered down to support controller-based gameplay and weaker specs (see: Cyberpunk 2077).
Most AAA games are boring. All the big games from the last few years are just plain boring. They found a formula back in the 2000's that they never expanded upon or really changed in any way shape or form. The focus is on visuals and story (and I gotta say, the stories are pretty fucking cringe a lot of the time unless you're a 13 year old) or skinnerboxes and psycho tricks to keep you addicted and the gameplay remains the same stale shit it's been for over 20 years. I feel like AAA games are games for people who don't play games, because the actual game part is always the worst part about them.
This is facts. I'm a zoomer. AAA games haven't meant shit to people my age for the most part. The 3 undebatable most important games of my generation are Minecraft, Five Nights at Freddy's, and Undertale. Talk to any gamer under the age of 25-30 and they will likely agree with at least 2/3 of those. All those games started with one person dicking around. We're fully in the era where the formula is starting to stink like piss because it's so stale. We're going to see a "crash" of sorts soon, the infinite growth these shitty publishers have seen off games as a service isn't infinite
Hideo Kojima's games are bad.
For context, when I was 11 my friend told me that MGS was incredible, so I went to his house to play it. It was fucking tedious. I spent hours shuffling around grey corridors, interspersed with painfully long dialog and cut scenes that were mostly about nothing.
Then, years later I decided to go back to MGS V and give the series another try. I had the exact same reaction to it as the original game. Endless waffle about characters and situations that meant nothing to me, uninspired modern military aesthetics, and boring locations.
They were clearly very well-made games, and I appreciate that people have massive regard for them. I just don't like them at all.
Third-person shooters suck. The character model gets in the way of seeing and I don't need to see the super tacticool costumes. And the more decent third-person shooters switch to first-person for aiming down the sights anyway.
Cards in video games suck. Unless it's simulating a real card game. Otherwise we don't need powerup cards and such, use some other mechanic. My level 89 death knight doesn't need to be pulling cards out of his pockets.
Motion blur, vignetting, depth of field, lens flare, none of these should be the default. Show me the game world clearly.
Games where there's no way to tell how to beat a level without encountering each of the surprise traps and then trying again are not "difficult". They are an entirely different category much closer to "tedious".
Exclusives can be beneficial. By exclusives, I don't mean Sony/Microsoft pay the developer for exclusivity, that sucks. What I'm referring to is a developer picking a platform and developing a game using that platforms full potential. Games like Zelda, Crash Bandicoot, God Of War, Last Of Us all took full potential of their consoles architecture and brought pretty good games.
Red Dead Redemption 2 isn’t a good game. Everything is ridiculously time consuming, buggy, and slow for no reason. Painstaking attention to detail on insane things nobody will ever see or care to look at (like horse balls shrinking in cold weather) is not a good enough reason to be considered a good game.
It's not a super-hot take, but art style >>>>> graphics when it comes to "beautiful" looking games. There are games coming out today that can run on a toaster that look far better than many AAA titles with all the fancy lighting effects and ray tracing that require you to dump 4-digit sums into a monster gaming PC to fully enjoy, all due to how the smaller games masterfully handle their art design.
Bethesda lost their touch after Morrowind. I loved Oblivion when I played it as a kid, but looking back at it now, I can't really say I'd ever want to play it again. Fallout 4 and 76 completely strayed from the the previous games in the franchise, only sharing similarity in the artstyle. Fallout 3's writing and gameplay pales in comparison to New Vegas. Skyrim is just boring, writing feels uninspired, if not non-existent for large portions of the game. Morrowind is the only game that stands out from the rest, and I consider it a masterpiece, and I can see myself playing it again many times, exploring the different houses and guilds.
Based on the sentiment I see online, my hot take is that Deep Rock Galactic is way over-hyped and is actually pretty shallow. It's a fine turn your brain off game, but I don't think it's as great as people make it out to be.
Holy hell do I disagree with this but I will kill every elf in this thread to defend your right to say it. Rock and stone.
I find Zelda BOTW to be extremely boring. The dungeons are carbon copies and tedious. The art design is boring and kinda ugly.
Real-time with pause is superior than turn-based for CRPGs, especially given how many encounters there are in the games.
Turn based wins out the less encounters there are.
The sentence "I lost my gear / They took my gear" has never been followed by a fun part in any videogame, ever
Absolutely hate any game that's long for the sake of being long. Take AC Valhalla. Halve that game, turn it into a less open/less grindy game, a narrative mode if you will. It would be soo much better. I don't want to spend hours hacking the same enemy, riding the same horse or travelling. So boring.
There are soooo many games to play, I don't want to be wasting my time. Insert Hogwarts, God of War, RDR2 etc
Games are designed like this because too many gamers still subscribe to the extremely flawed "dollars per hour = value" assessment. XP systems and bloated open worlds cater exactly to this fallacy, because more is always better...right?
Games like the Tony Hawk 1+2 remaster for example did not need an XP system shoehorned in (not to mention an "achievement" for reaching level 100). Games can have inherent value that isn't tied to how many hours you have to interact with them.
Souls-like games aren't difficult, they just show you how impatient the average player is. Very rarely do those games actually challenge your ability or technical skill, and instead they just test your patience with annoyingly-defensive enemy behavior that encourages impatient players into aggressive, risky gameplay.
VHS/TV static, scanlines, and tracking filters are obnoxious and developers need to stop using them. You can't just slap a shit filter over bad graphics and be like "It's the 80s/90s!"
I get the aesthetic and that a lot of developers are pandering to my generation, but it's become the hallmark of shit games for me. Do something innovative.
I always hated complex combo systems in fighting games like Tekken and Street Fighter. Fighting games shouldn't be about being able to input 50 super precise key combinations in the span of 1.5 seconds. It should be about positioning, timing, improvisation... Guilty gear strive and super smash bros is proof of this. Every game that gatekeeps new players for not memorizing the built-in combo that takes 60% of your opponent's HP feels like it's still stuck in the 90's arcade game era. Most fighting game series refuse to move forward. There, I've said it.
Mario Kart is not a fun casual party game, because it rewards skilled metagame play way higher than racing skill.
While valid game design, it means new players will just be crushed by bullshit and not know how to improve by just playing better at the game in front of them.
My hot take: Skyrim is the most overrated game of all time. Not bad, but overrated. My phone hardcrashed while I typed out the reasons why I think so, so I won‘t anger the gaming gods further this time.
Making eSports teams be a thing was not a sustainable idea. Standard sports have stable rules, steady attendance revenue. Electronic sports are at the mercy of each game's developer and can't attract as many attendants
A lot of multiplayer games are made unplayable for newcomers because they'll be instantly slayed by a minority of players that revel in the killing of everyone they meet even though it's not the focus of the game.
Even though there's potential for cooperation, it almost never happens. You'll be quickly massacred by space pirates, roaming bandits, or whatever that have amassed high end weapons and ressources.
If Owlcat games was able to make 2 Pathfinder video games with Real-Time with pause gameplay, Larian Studios has no excuse for not doing for BG3 (and DOS2)
Games are for fun. If you're not having fun, stop playing. Don't spend effort on griping about the game; just stop playing and do something else. Do not go on the game forum and spend hours arguing about whether the game started sucking with the last release or two years ago. Just stop playing and do something else with your time & energy. Stick a potato in the ground and see what happens.
Software quality varies widely in online games; even for "simple" games such as abstract strategy board games. One of the highest-quality pieces of game software is lichess. Most board-game software, even for other abstract strategy games like Go, absolutely sucks compared to lichess. The best Go client is KGS; it's pretty good, but it's no lichess.
Regarding CCGs: Hearthstone is terrible. Magic Arena is okay. Eternal is fine but I stopped playing it when Magic Arena released for Android. Mythgard is pretty neat. Runeterra is probably okay if you're already into the League/Arcane characters.
Paying for games is fine, but consider your opportunity cost in both money and time. ("Opportunity cost" is an economist's way of asking, "What else could you be doing with this money and time?") Maybe you just want to go see a movie instead. Or go stick a potato in the ground and see what happens.
Simon Tatham's Portable Puzzle Collection is an astonishingly good collection of puzzle games that runs on pretty much any computer or device you use. You can install it for free on your phone. It's all open source, no ads, no bullshit, just puzzle games.
If the game you're paying for is pissing you off, consider whether you're paying for the service of being pissed off. Maybe just stop doing that?
Developers who lock the FOV of their games have no idea what they're doing.
Looking at you sea of theives...
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